Augmented Reality in Museums Survey

 I am a postgraduate student in Museum Studies at the University of Glasgow, and for my dissertation, I am investigating the use of augmented reality in museums. Attached is a short questionnaire on a few aspects of using a technology such as augmented reality within...

Projective AR in Cultural Heritage

An early but very interesting publication about the advantages and challenges of projective AR and storytelling to provide engaging experiences for visitors in Cultural Heritage sites. The paper compares different projects and also reports on their own experience at...

10 Projects That Have Us Excited About the Next Generation of VR & AR

With leading high-end VR headsets debuting in 2016, we’ve had about two years to see what the first-generation VR experience looks like. While there’s certainly a range of exciting games and other VR software coming soon to first-generation hardware, it feels like the market is steadily turning its attention toward next-generation technologies, and fostering a renewed sense of excitement and momentum

360° 8K Video Production with Insta360

For the production of a VR/IR Video project partner 7Reasons  observed the market for capable cameras delivering at least 8k video quality in 360° stereo vision. After evaluating the state of the art technology available we choose to buy the Insta Pro 360 which seemed...

10 amazing virtual museum tours

Virtual Museum Tours are steadily becoming more and more common. VR has the power to transport users to places they might never be able to visit in real life so welcoming digital visitors into the museums of the world is a natural fit. It’s also a huge win for...

VIVE Arts

VIVE Arts is a multi-million dollar global VR program set to advance creation and appreciation of the arts. Vive Arts’ Mission is to enable and preserve cultural heritage for the world, and to democratize creation with digital innovation in the arts. In doing so, Vive...

Design thinking for museums

Design thinking for museums is a process of understanding and solving challenges.   The process of design thinking can be applied to any issue within a museum; as examples “how do we increase attendance?”, “how do we raise more money?”, “how do we create better museum...

A Virtual Reality Lab for Man and Machine

An international crossmedia project will mark the 100th anniversary of the legendary Bauhaus movement in 2019. For the occasion, the Interactive Media Foundation and Filmtank developed  a virtual reality installation for humans and machines called ‘The Total Dance...

The best standalone VR headset: Oculus Go

The dawn of a new era in VR Oculus Go is a standalone headset that rivals Oculus Rift in more than just its affordable price; the quality of VR on offer is nearly as good as that of a tethered VR headset. With impressive visuals, limited screen-door effect and a...

Virtual reality for Education

Virtual reality for Education is a site with very interesting information on VR resources and examples which  most certainly helps to find your way through the VR /AR appliance within in this field. Quote from their site: Games Research Lab at Teachers College,...

Sandby Borg in Virtual Reality

‘Sandby Borg – A Virtual Connection. Creating relevant dialogue through cultural heritage with Virtual Reality’ is a project that researches how VRtechnology can be used as a tool in order to create strong emotions connected to the gruesome events that took place at Sandby borg.

How Artists use VR?

The Festival of the Impossible is a three-day event in San Francisco celebrating artists who are pushing past the boundaries of reality. Hosted at Minnesota St Project Galleries, the event featured many brand new works in new media, including augmented and virtual reality.

BERLIN CALL TO ACTION

We invite all those who care for Europe’s past, present and future to sign, support and widely share this Berlin Call to Action. THE BERLIN CALL TO ACTION “CULTURAL HERITAGE  FOR THE FUTURE OF EUROPE” If you want to sign the “Berlin Call to Action” please send an...

Google VR – Project Seurat

Google has announced that Seurat, its scene simplification tool for converting complex 3D scenes for VR display on mobile, is now free and open-source. Seurat works based on the assumption that VR is viewed from within a limited region. It takes RGBD images (images...

Making Waves in VR

What would it feel like to navigate a virtual environment manifesting the collective dream of a large artistic community? That is the question the lucid dreamers at Oscillations seek to answer. Oscillations is a movement and media arts production company capitalizing on the latest developments in VR and AR, neuroscience, and the performing arts to create a new wave of immersive content. In an imagination-constrained field of so-called “AAA” VR content characterized by crass corporate marketing, first-person Pixar knockoffs and brain-dead zombie fests, Oscillations’ idiosyncratic work is a stimulating cocktail of aesthetic idealism, scientific rigor and business acumen.

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