A Virtual Reality Experience by Frederick Baker WED, 07.02.2018–SUN, 07.10.2018, MAK PERMANENT...Read More
Museums are looking at the best attendance they’ve ever had, as technology completely revolutionizes the consumption of art.
A range of new gadgets are being added to their collections, like iPad-guided gallery tours, eye-tracking devices to track gaze, and symbol decoding software.
Created by the renowned Japanese digital art collective teamLab, Story of the Forest is an immersive installation that transforms 69 drawings from the William Farquhar Collection of Natural History Drawings into three-dimensional animations.Read More
Till now, several case studies with neuroscience and psychology research articles have been introduced about how to deepen those researches related to education, marketing, healthcare, and gaming fields by combining human physiological data such as electroencephalography (EEG) and pupil information with VR. Recently, the validity of combining EEG with VR in studying language processing in naturalistic environments has been confirmed.Read More
The webpage “Digitale Rekonstruktion” informs about activities, publications and events of the Working Group for Digital 3D Reconstruction (AGDR), which is part of “Digital Humanities im deutschprachigen Raum” (DHd). The working...Read More
Research from the University of Warwick and the University of Leicester, launched today, will help to transform the ways UK museums use digital technologies to share their collections and engage new audiences with their work.Read More
As part of Facebook’s goal to make the camera its core augmented reality platform, the social media giant today announced that it is partnering with Sketchfab to bring more 3D models to AR Studio, its desktop app that developers can use to create AR content.Read More