According to the report, the global virtual reality (VR) market was valued at approximately USD 2.02 billion in 2016 and is expected to reach approximately USD 26.89 billion by 2022, growing at a CAGR of around 54.01% between 2017 and 2022.Read More
PARIS — At the National Museum of Natural History in Paris, visitors can take a trip to an ice blue celestial plane surrounded by an aurora borealis.Read More
OpenGLAM (Galleries, Libraries, Archives and Museum) is an initiative coordinated by Open Knowledge that is committed to building a global cultural commons for everyone to use, access and enjoy.Read More
Realities lets you explore a growing library of interesting and mesmerizing places from all around the globe in virtual reality that are explorable in photorealistic quality.Read More
Google’s “art selfie” app, which helps you find a classic portrait that you most resemble, took social media by storm a few weeks back.Read More
With the recent publication of our Measuring AR ROI Calculator and Best Practices Report, we at the AREA are demonstrating our commitment to addressing obstacles that enterprises face when introducing and expanding their AR initiatives.Read More
CyArk uses laser scanning, digital modeling and other state-of-the-art technologies to create extremely detailed 3D models of everything from the Tower of London to the faces on Mount Rushmore.Read More
To say it’s a PC sandbox-building, AI-driven MMO where people play with Art, developed by people who really love architecture and abstract characters… would be a bit of a mouthful.
We could have named it ‘World of curation craft’, or ‘Clash of artistically and architecturally curious people’ but we chose Occupy White Walls.
OWW for short.
VR game libraries, like PlayStation or SteamVR provide hundreds of games today. When VR technology overcomes the problem of movement for players and possibly introduces all human senses, virtual reality in gaming could become as powerful as the real world gaming.Read More