We have just passed the two year anniversary of the Microsoft HoloLens, which shipped as a developer edition in March 2016.
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We have just passed the two year anniversary of the Microsoft HoloLens, which shipped as a developer edition in March 2016.
L'Atelier des Lumières, le nom du premier lieu culturel parisien consacré à l’art numérique, présente un parcours immersif autour des représentants majeurs de la scène artistique viennoise, dont Gustav Klimt fait figure de proue.Spectacle son et lumièreÀ l’occasion du...
When creators tread the line between empathy and trauma carefully, immersive technology can be a powerful tool for educating the public about history
Bolshoi Theatre director Lidia Kharina tells Computerworld UK the data will help the museum provide the capacity, reliability and accessibility of its archival needs.The Bolshoi Theatre Museum has completed a major project to digitise a range of historical documents,...
The Tonys are here—let's celebrate the latest and most creative uses of technology in theatre.MAY 03, 2017With the annual Tony Awards steadily approaching, many are looking towards the current atmosphere of theatre and musical arts. It's clear how technology has...
As part of Facebook’s goal to make the camera its core augmented reality platform, the social media giant today announced that it is partnering with Sketchfab to bring more 3D models to AR Studio, its desktop app that developers can use to create AR content.
More than 1,000 autistic children in Shanghai of China have been getting positive results from training that uses virtual reality technology to improve their perception of people and their surrounding environment.
Hold the World offers an interactive look at a few of the museum’s more interesting specimens, from the huge blue whale skeleton that hangs in the building’s main entrance hall down to a tiny rat flea.
The VR Museum offers exclusive access to original virtual reality works by the world’s leading contemporary artists.
The VR experience forms part of a wider exhibition formed around 1860s Finland as an autonomous Grand Duchy of Russia. The aim of the exhibition is to blend historical artefacts with a digital world to give visitors the feeling of walking into history.
The potential for utilizing AR within museums and cultural spaces is truly limitless. AR exhibits can stand on their own, as Invasive Species does, but they can also be used to enhance real-world exhibits.
The latest update to the Christie’s app for iPhones and iPads extends its augmented reality capabilities to the famed private art collection of David and Peggy Rockefeller.
With U.S. workplace fatalities increasing seven percent last year, according to a recent Bureau of Labor Statistics report, many companies are looking to virtual reality technology to reverse this trend and improve worker safety. With truck driver deaths accounting...
Some high school students have helped create a new exhibit at the National Czech and Slovak Museum in Cedar Rapids.It gives people a chance to see the realities of World War I through the eyes of a soldier.The "Guts and Glory" exhibit was unveiled at a ribbon cutting...
It’s the next best thing to actually being there. Iolani Palace has debuted a virtual reality visitor experience, the first of its kind for a Hawaii museum.Now visitors can do an online walkthrough of the royal palace that was home to the Kamehameha and Kalakaua...
Augmented reality and puzzle rooms aren’t necessarily the first things that come to mind when thinking about art museums, but a new program being designed for the Minneapolis Institute of Art (Mia) aims to change that. Thanks to the work of University of Minnesota...
As the world starts to get its first taste of augmented reality technology through smartphones and developer headsets, not only do we have whole new virtual worlds to enjoy, but there is a new virtual veneer over the real one that can be exploited. No doubt it will...
As the only Scottish venue on the tour of this spacecraft, this is an unmissable chance to see the Soyuz TMA-19M used to return to Earth on 18 June 2016. As the European Space Agency's first British astronaut, Tim Peake spent six incredible months aboard the...
Google is partnering with 3D laser-scanning nonprofit CyArk to build VR representations of world wonders
TimeLooper is a mobile app that lets you travel back in time using your smartphone and TimeLooper’s cutting edge augmented and virtual reality technologies.
The phrase is the bane of many children who find themselves in museums meant to teach them how to appreciate art … but instead teach them they’re bulls in china shops.
According to the report, global Cloud Storage Gateway (CSG) Market was valued at around USD 1,509.41 million in 2017 and is expected to reach approximately USD 7,165.41 million in 2023, growing at a CAGR of slightly above 29.68% between 2018 and 2023.
The global SaaS security industry market was valued at around USD 1,600 million in 2016 and it is expected to reach more than USD 11,200 million by 2024. The global SaaS security industry market is expected to grow at a CAGR of more than 26.5% between 2017 and 2024.
Egyptian artifacts discovered at Ancient burial sites have been faithfully recreated by 3D printing at Fab Lab Warrington.
Google Arts and Culture is teaming up with digital archaeology organisation CyArk to 3D model world heritage sites at risk of destruction
The tools of the trade for digital preservation continue to improve thanks to advances in technology and research. As the technology improves, these tools also become smaller and cheaper making them more accessible to the heritage preservation communities around the...
'ViMM moves on in Berlin towards a Manifesto and Roadmap for Digital Cultural Heritage.At its consensus-building workshop on 12/13 April, 100+ experts helped refine and prioritise over 40 Propositions emerging from the 7 Thematic Areas. See the results [here]. The...
Both pieces are recognisable evolutions of the artists’ previous work, but also bracingly different in effect
Google has partnered with CyArk, the non-profit studio behind VR app MasterWorks: Journey Through History (2018), to expand CyArk’s mission to 3D laser-scan the world’s historical sites and provide open access to the data. Called the Open Heritage Project, Google and...
Copernicus was initially designed with the aim of providing decisions makers, the scientific community, entrepreneurs and established businesses with a set of ready-to-use information services that address, amongst other applications, environmental and...
The ViMM consensus building event in Berlin on 12 and 13 April, involved 100+ experts in Digital Cultural Heritage in reshaping and helping prioritise over 40 Propositions for the ViMM Manifesto and Roadmap on the future of Digital Cultural Heritage in Europe. The...
Finnish start-up Varjo has developed a prototype virtual reality (VR) headset that its makers claim gives an image 50 times sharper than most other headsets currently on the market.
Digitalisation has a role to play in the conservation and promotion of modern-day cultural heritage but should enhance real-life experiences, rather than replace them, experts say.
There is a lot to be excited about with the latest release of Vectorworks Cloud Services. These services feature a new “reality capture” feature set, called Photos to 3D Model. Also included is the company’s virtual reality (VR) feature web view VR
Museums play an important role in society. They bear the significant task of collecting, preserving, researching and presenting objects and materials of historical importance. This responsibility means that museums traditionally take happenings of the past and display...
A retrospective look on the advance of virtuality in european museums. Read the full story: NewYork Times Link
Most people’s experience of World Heritage is now a digital one. Whether it’s on social media, an official website, Wikipedia or a simple Google search, this shift in “visitation” means many people who engage with World Heritage will never physically travel to the...
Rhetorician by engine9 on SketchfabLast month, the 3D content platform Sketchfab presented some of its users with a challenge. Given a treasure trove of downloadable cultural heritage models — from ancient castles to dinosaur skulls and hellenistic statues — digital...
We are happy to announce that our survey paper, which was the result of the Thematic Area 4 meeting at FORTH, Heraklion Crete, in November has been published online at the Springer-Nature Encyclopedia of Computer Graphics and Games.The link to the paper is this:...
Virtual reality and technology in museums on the other side of the Antlantic
International Meeting within the framework of the MU.SA Project focused on the digital and transferable competences for the Cultural Sector
The United Nations Educational, Scientific and Cultural Organisation ( UNESCO ) on Wednesday said digitally documenting the heritage and culture of Africa would help the preservation and restoration for future use.
Hosted by the "Walk Like an Egyptian" tourist initiative, this limited number event breathes life into Egyptian tourism like nothing else, allowing visitors a chance to experience Ancient Egypt as if they were really there. Apart from basking in Nefertiti's beauty,...
The Harvard Semitic Museum in Massachusetts, United States (US), is well on its way to producing an augmented reality app that will allow its visitors to experience the Great Sphinx at Giza.The app will have visitors engaging with a physical reproduction of Thutmose...
Once we put on our special glasses we had to resist the urge to find something to hold on to as we began to soar around the church built over the spot where Jesus died on Good Friday, almost 2,000 years ago.To see the church from a bird’s eye view – a “bird” that...
Created with help from Geometry Prague and NeuroDigital, in collaboration with the Leontinka Foundation for the blind and visually impaired, the virtual reality experience features haptic Avatar VR gloves, specially adapted for this campaign, that let the blind...
Thousands of objects around the National Museum of Scotland have gone on virtual display. The treasures have been captured on street view and digitised for Google Arts and Culture's museum experience. Watch the video here Source: BBC...
642 costumes digitalized in an online catalogue: The Museu Virtual de la Moda de Catalunya/Virtual Fashion Museum of Catalonia is a platform to present historical and period costumes of public collections in Catalonia, Spain. More that 6000 pieces of period clothes...
‘Hacking the Heist’ superimposes the paintings using Apple’s ARKit
Διαδραστική περιήγηση στην Ακρόπολή των Αθηνών του 5ου αι. π.Χ.
The Dutch National Museum of Antiquities has chosen HoloLens to expand the number of exhibits they are able to show to the public.
Pano-Ad provides a basic demonstration of the possibilities which features interaction and handling of 3D scanned real world artifacts, exploration of life size models created via photogrammetry, voice over narration and handheld info cards, as well as a few quirky additions.
Digitalisation has a role to play in the conservation and promotion of modern-day cultural heritage but should enhance real-life experiences, rather than replace them, experts say. The Innovation and Cultural Heritage conference, held in Brussels on 20 March 2018,...
The physical world defined by software. People and assets can be located programmatically. The app provides contextual information, and Estimote beacons surface this information as one walks through the space. The app includes everything from text, to images, to audio and video guides about both the structure itself and the artwork housed within.
Cultural tourism is a big segment of the wider travel and tourism industry. While large online players like TripAdvisor provide a huge amount of information for travellers about museums, landmarks, and historical sites, there is still a need for innovation in the space.
According to the report, the global smart home market was valued at around USD 24.10 billion in 2016 and is expected to reach approximately USD 53.45 billion by 2022, growing at a CAGR of slightly above 14.5% between 2017 and 2022.
Human computer interactionHuman computer interaction is basically a study of how humans interacts with computer and what needs to be done to make the fundamental interaction of a computer with a human being more successful and use-full.Now a days this topic has become...
According to the report, the global mobile advertising market was valued USD 105.36 billion in 2016 and is expected to reach around USD 244.57 billion by 2022, growing at a CAGR of 15% for the forecast period from 2017 to 2022.
The global smart building market was valued at around USD 5,800 million in the year 2016 and it is expected to reach approximately USD 61,900 million by 2024. The global smart building market is expected to exhibit a CAGR of more than 34% between 2017 and 2024.
According to the report, the global virtual reality (VR) market was valued at approximately USD 2.02 billion in 2016 and is expected to reach approximately USD 26.89 billion by 2022, growing at a CAGR of around 54.01% between 2017 and 2022.
PARIS — At the National Museum of Natural History in Paris, visitors can take a trip to an ice blue celestial plane surrounded by an aurora borealis.
OpenGLAM (Galleries, Libraries, Archives and Museum) is an initiative coordinated by Open Knowledge that is committed to building a global cultural commons for everyone to use, access and enjoy.
Realities lets you explore a growing library of interesting and mesmerizing places from all around the globe in virtual reality that are explorable in photorealistic quality.
An articlie by Jake Cigainero about the introduction of VR in European Museums appeared in print on March 15, 2018 on New York Times edition.
Google senior research Paul Debevec has published a blog post detailing his experiments with Light Fields, which are capable of capturing environments in such a way that the user can move through space and see convincing parallax movement in VR. To capture information...
Google’s “art selfie” app, which helps you find a classic portrait that you most resemble, took social media by storm a few weeks back.
People can inadvertently destroy cultural heritage for a second time when cleaning up conflict sites after a war ends, according to archaeologist Dr Margarete van Ess, who says that databases and education are the best basis for safeguarding sites for the future.
The Cyprus University of Technology has been invited by UNESCO to join its prestigious universities network and establish the first ever UNESCO Chair in Digital Cultural Heritage / Cultural Informatics – MNEMOSYNE
The tour gives viewers a chance to reimagine and observe the intricacies of the shrine.
With the recent publication of our Measuring AR ROI Calculator and Best Practices Report, we at the AREA are demonstrating our commitment to addressing obstacles that enterprises face when introducing and expanding their AR initiatives.
A PhD student from Staffordshire University is using mixed reality technology to bring museums to life and boost tourism. Ramy Hammady, 30 from Egypt, is researching how to improve the museum experience by using augmented reality and immersive technologies which merge...
CyArk uses laser scanning, digital modeling and other state-of-the-art technologies to create extremely detailed 3D models of everything from the Tower of London to the faces on Mount Rushmore.
To say it’s a PC sandbox-building, AI-driven MMO where people play with Art, developed by people who really love architecture and abstract characters… would be a bit of a mouthful.
We could have named it ‘World of curation craft’, or ‘Clash of artistically and architecturally curious people’ but we chose Occupy White Walls.
OWW for short.
VR game libraries, like PlayStation or SteamVR provide hundreds of games today. When VR technology overcomes the problem of movement for players and possibly introduces all human senses, virtual reality in gaming could become as powerful as the real world gaming.
Sky has launched a new VR offering at the Natural History Museum, with its Hold the World experience giving visitors the chance to tour one of London’s most interesting museums with none other than Sir David Attenborough.The Blue Planet 2 star and all-around national...
Little L, interactive exhibition about the Australian polar dinosaur – Immerse into the world of dinosaurs using VR equipment
Visitors of the show can use a special headset and virtual air brush to color their own 3D-printed dinosaur. The direct transmission onto the big screen allows them to not only observe but also co-create the exhibit, while photographs of their creations are shared through social networks.
Tomorrow, Historic City News readers interested in 3-D imaging technologies that are being used for preservation at the Castillo de San Marcos can meet Dr. Lori Collins and learn more about her work.
An interesting paper about "Tuner's Apothecary Mood-o-Meter" (http://turner.pem.org/) was presented at Museums and the Web 2015 (https://mw2015.museumsandtheweb.com/bow/turners-apothecary-mood-o-meter/). This is a very engaging web-based application in which users...
Over the last 16 years, the Wikimedia movement has accomplished a great deal. Volunteers have written more than 46 million articles across nearly 300 languages. Each month, Wikimedia sites are accessed by more than 1.4 billion unique devices. And more than 200,000 volunteers contribute to Wikimedia sites every month.
ARtGlass brings groundbreaking wearable augmented reality experiences to sites of all kinds, including art museums, iconic buildings and estates, archaeological sites, and more.
VIMM Working Group 1.3 Plan One of the objectives of the Virtual Multimodal Museum (ViMM) network is to gain an overview of current challenges and demands of international stakeholders in the field of digital cultural heritage. To investigate, we launched an online...
In 1839, British scientist William Henry Fox Talbot presented his photographic prints to the public; in doing so, he created the world’s first major photography exhibition.Almost 180 years later, you can visit Talbot’s seminal exhibition for yourself with Thresholds,...
The chairwoman WG 2.3: Francesca Guerrera
The experts WG 2.3 are: Ez Yuan, Ghislaine Boddington, Petja Janžekovič, Aleksandra Kostič, Tadej Vindiš, Jasper Ceelen, Bram Elewaut, Andre Selton, Marco Streefkerk
The Working Group 2.3 Future in Mind of the VIMM Thematic Area 2-Directions has provided the outcome of work: a vast list of 41 best practices and state of the art examples of platform, collaborative projects and business models in order to gain sustainability used in cultural heritage VR/AR. It included an analysis of some bad practices and examples too. Even though far fewer posts were written about the future, we do feel this subject is of paramount importance if we want to work on future-proof solutions and advice for legislation that can be applied for longer than a few years.
TA2, WG 2.2: Meaningful Content Connected To The Real World
The chairwoman: Kaja Antlej
The experts of Working Group 2.2 are: Vincent De Koning, Savvas Varitimiadis, Nausikaä El-Mecky, Petja Janžekovič, Eleni Kirioti, Sander Muenster, Tadej Vindiš, Sophia Adam, Lieke Wijnia, Aleksandra Kostič
The Working Group 2.2 Technologies and Tools of the VIMM Thematic Area 2-Directions has provided the outcome of work: a vast list of 89 best practices and state of the art examples of virtual reality, augmented reality and mixed reality used in cultural heritage, in order to find out what the characteristics of VR as a medium are, to discover what stories can be told using AR/VR/MR and to recognise how these stories remain connected to the real world. The expert group consisting of international experts on the field of new media, storytelling and cultural heritage created and assessed a list concerning five topics: 21 cases of media – what kinds of media support the AR/VR/MR experience, 18 cases of interactivity – how can content connect to the user, 31 cases of storytelling – how do we connect content pieces between them and to the general message, 12 cases of meaningful content vs. the real world – how does content connect to the real world and 7 cases of media characteristics – how can we define VR as a medium.
VIMM TA2: DIRECTIONS
WORKING GROUP 2.1:
Technologies and Tools
Outcome of Work
The Working Group 2.1 Technologies and Tools of the VIMM Thematic Area 2-Directions has provided the outcome of work: a vast list of 89 best practices and state of the art examples of design (14), user experience (15), tools (14), user interaction (15), and technologies (31) in order to create an overview of available tools and technologies surrounding virtual reality (VR), augmented reality (AR) and mixed reality (MR) that are, can be, or should be used by cultural heritage (CH) and to create an overview of tools and technologies that are required by CH to create VR/AR/MR. It included an analysis of some bad practices and examples too.
Members in WG 2.1 are Aleksandra Kostič as the chairwoman and distinguished experts from fields of digital media and cultural heritage: Davide Spalazzo, Margaretha Mazura, Dick van Dijk, Petja Janžekovič, Florian Niebling, Els de Rooy, Snežana Stabi, Cristina Vannini, Tadej Vindiš
ARTIVIVE existing solution is an easy to use AR tool for artists to create, museums to expand, venues to impress. Technically, it is an AR solution with cloud-based image recognition and a video overlay.
Thanks to the magic of presence, VR can collapse distances across time and space. You can hang out with friends and family from anywhere in the world with Facebook Spaces, or you can explore the world with Google Earth VR. And today, you can travel through history...
A holographic Kennin-ji monk guides guests through the experience as contextual, digital descriptions populate within the dedicated temple room.
Augmented reality doesn't need to be confined to your phone screen or a pair of glasses — it can be life-sized.That's what one company is proving with its massive augmented reality windows that let you view mixed reality without donning a headset or firing up a...
The immersive nature of virtual reality (VR) has allowed artists and content creators to explore and develop brand new ways of learning and teaching ideas through interactive means. Now Goodby Silverstein & Partners has created the ‘Dreams of Dali’ VR experience which...
Thailand and Japan are celebrating the 130th anniversary of official diplomatic relations with a Virtual Reality Street Museum, located at the Japanese Village in Ayutthaya province.Created as an integral part of the permanent exhibition and multimedia of “Yamada...
This Augmented Reality (AR) application gets you up close to the ancient terracotta statues, armed with bronze weapons from the tomb of Qin Shihuangdi.
Cornell researchers are taking 3-D printing and 3-D modeling to a new level by using augmented reality (AR) to allow designers to design in physical space while a robotic arm rapidly prints the work.
Ancient “doctors” mixed magic and medicine to heal patients.
The 13th TiLEzone London, which is supported by the UK’s Department for International Trade is the next TiLE:
Sketchfab Masters Abby Crawford and Néstor F. Marqués have lead us around the globe and through thousands of years of history via amazing 3D models in their blog series Around the World in 80 Models which came to a close last week. In this final post in the series, they reflect on their great achievement!
The TravelAR Slovenia tourism app is an exciting, interactive Augmented Reality experience for visitors of the towns of Kočevje and Črnomelj (in Slovenia) who would like to discover the local tourist attractions and learn more about its cultural heritage. The app gives users historical and touristic information in a playful way in the form of dynamic AR narratives and 3d reconstructions on designated locations in both towns.
Article about a few ways to take advantage of augmented reality apps for museums to create a truly immersive experience.
The BBC is launching an augmented reality app that will enable people to explore historical artefacts from UK museums in virtual exhibitions.
Behold a mixed reality animation that turns a museum into a playground.