identifies and assesses emerging technical issues, innovations and tools which can improve the ‘digital encounter’ and help establish the main technical ‘pipelines’ for Virtual Museums different, adapted ways to bridge the physical and the digital world depending on the user location.

Working Groups:

WORKING GROUP 2.1 – TECH AND TOOLS

WORKING GROUP 2.2 – MEANINGFUL CONTENT VS THE REAL WORLD

WORKING GROUP 2.3 – FUTURE IN MIND

Recent Posts:

U of C digital 3D capture project takes heritage site preservation to the next level

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A project out of the University of Calgary is capturing Alberta heritage sites in a way that educates residents about their importance, but also provides a blueprint for comparing damage over time.

It’s called reality capture technology and it can also provide insight into Alberta’s history, a seasoned U of C archaeologist says.

New tech to offer virtual talks with Holocaust survivors

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“New Dimensions in Testimony” is an exhibit designated for future generations to be able to learn about the Holocaust from survivors even after the last of them passes away

Google Blocks – 3D models in VR

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6 simple tools, endless possibilities. Six tools for creating models as simple as a mug and as complex as a spaceship.

Digital Culture 2017 Report

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From Digital Culture 2017 (PDF) : “The 27 per cent of organisations reporting low levels of positive impact from digital tend to undertake fewer digital activities on average, especially in complex areas such as VR or livestreaming. They tend to have digital expertise concentrated in one place rather than distributed widely through the organisation, and […]

Vatican 3D Virtual Tours

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With 3D models you can explore the Vatican and Rome as if you’re there while being able to see at the same time how things used to look like in history.

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