identifies and assesses emerging technical issues, innovations and tools which can improve the ‘digital encounter’ and help establish the main technical ‘pipelines’ for Virtual Museums different, adapted ways to bridge the physical and the digital world depending on the user location.

Working Groups:

WORKING GROUP 2.1 – TECH AND TOOLS

WORKING GROUP 2.2 – MEANINGFUL CONTENT VS THE REAL WORLD

WORKING GROUP 2.3 – FUTURE IN MIND

Recent Posts:

EU public consultation on Europeana

Europeana (europeana.eu) is Europe’s digital platform for cultural heritage.

Posted in Opportunities, Projects, TA1 - Definitions, TA2 - Directions, TA3 - Documentation, TA4 - Dimensions, TA5 - Demand, TA6 - Discovery, TA7 - Decisions | Leave a comment

Basquiat in Barbican: 360 exhibition tour

Basquiat: Boom For Real – A 360 Exhibition Tour

Posted in Events, Projects, TA2 - Directions, TA4 - Dimensions | Tagged | Leave a comment

Windows Mixed Reality gets real with SteamVR support

Windows Mixed Reality gets real with SteamVR support, exclusive Microsoft games

Posted in TA2 - Directions, TA4 - Dimensions, Technologies | Leave a comment

Continental puts augmented reality into the windscreen with its head up display

lincoln motor company is putting continental’s ‘head-up display’ into production for the first time, allowing drivers to communicate even better with their vehicles in the future.

Posted in TA2 - Directions, TA3 - Documentation, TA4 - Dimensions, TA5 - Demand, TA6 - Discovery, TA7 - Decisions, Technologies | Leave a comment

Experts physical meeting VIMM TA2 in Maribor, Slovenia

Virtual Storytelling in Cultural Heritage, VIMM TA2 Experts Physical Meeting

Posted in Projects, TA2 - Directions | Leave a comment

More >