identifies and assesses emerging technical issues, innovations and tools which can improve the ‘digital encounter’ and help establish the main technical ‘pipelines’ for Virtual Museums different, adapted ways to bridge the physical and the digital world depending on the user location.
“162 Ways To Die” is an interactive installation designed to bring the images of the so-called Jesuit panels (Jesuitentafeln) closer to the public at the Stadtmuseum Landsberg. These are 162 small-format copper engravings illustrating the life and work of merited monks from the 17th century. The installation can make it easier for visitors to access […]
A comprehensive resource list for building engaging Augmented and Virtual Reality experiences using Web technologies A few months ago I joined Halo Labs to help build our AR/VR design and prototyping platform. After the first interview, I received a “take home” exercise, to build a simple VR scene. While I was excited to build a […]
How does one collect virtual reality? Yet as the possibilities of virtual reality develop, and VR artwork along with them, the art world is forced to wrestle with how to sell and care for such unique creations. Certain artists have a vested interest in hosting their VR creations online, where anyone can access them. “The […]
This book is a collection of articles focused on ray tracing techniques for serious practitioners. Like other “gems” books, it focuses on subjects commonly considered too advanced for introductory texts, yet rarely addressed by research papers. The electronic version of this books is free to download, and can be shared under the terms of the Creative […]
Immerse yourself in the ocean and your national marine sanctuaries without getting wet! These virtual reality voyages use 360-degree images to highlight the amazing habitats, animals, and cultural resources you can find in each national marine sanctuary.