identifies and assesses emerging technical issues, innovations and tools which can improve the ‘digital encounter’ and help establish the main technical ‘pipelines’ for Virtual Museums different, adapted ways to bridge the physical and the digital world depending on the user location.
n 5 July, Members of the European Parliament (MEPs) rejected a flawed proposal for an EU Copyright Directive that would have had detrimental effects to internet freedom, access to knowledge, and collaboration online. Read more on WikiMedia
HistoryView VR, located in Boston, MA, is the international educational platform for teachers and students to access Interactive 3D Virtual Reality Field Trips educates the future by preserving history with 3D laser camera technology. Because of this, students visit historical sites and museum exhibits in school as if they are actually there. Explore
Ars Electronica Electronica Center – The Museum, Presentation and Interaction The Center is the Museum of the Future—the place where all the diverse blends of artistic genres, scientific domains and technological directions are displayed and processed. Biotechnology and genetic engineering, neurology, robotics, prosthetics and media art are juxtaposed here on equal terms and form experimental […]
Well known “Think Mobile” online magazine has announced a shortlist of top companies working in the fields of VR/AR. Heres a quote from their site: The world yet perceives Virtual Reality like some sci-fi concept. However, it is already present on the market and numerous businesses have been working in this niche for years. There’s definitely no […]
The dawn of a new era in VR Oculus Go is a standalone headset that rivals Oculus Rift in more than just its affordable price; the quality of VR on offer is nearly as good as that of a tethered VR headset. With impressive visuals, limited screen-door effect and a comfortable fit (one that’s front-heavy, to […]