Search Results for: ardictive

VIMM Experts: Category 1, 2, 3, 4

Name Institute CV Contact Dr. Pavlos Chatzigrigoriou · Management of Cultural heritage sites & monuments · BIM, HBIM · Digital Heritage · Virtual Monuments & Sites Dr. Paolo Vitti · Virtual Monument · Virtual Archeology · Virtual Museums · BIM, HBIM Aleksandra Kostič Art Historian – Slovenian Cultural Heritage Strategic Program for European Capital of Europe 2012 Maribor, Slovenian – co-organizer and co-editor of the eCultValue project, cofunded by FP7 of the EC – interdisciplinary content creator, connecting various fields: cultural heritage, art, creative industries, new technologies Peter Tomaž Dobrila B.SC. in electrotechnics and computer engineering and artist with interest in media, ICT and digital contents in arts, culture, education, science and research ▪▪Digital on-line and off-line contents development (websites, apps etc.) THOMAS BREMER · Game Studies · Game Technology · Game Design · Virtual Reality · Augmented Reality Athina Grammatikopoulou game design, game based learning, sensorimotor learning, virtual reality, virtual learning environments Paul Zikas Serious Games and Storytelling for Cultural Heritage. – VR/AR transition of Virtual Museums. – 3D reconstruction via pointcloud scanning of Cultural Heritage relics. – Gamification on Virtual Museum applications. Fotis Liarokapis virtual reality, augmented reality, serious games VICTOR MANUEL LOPEZ-MENCHERO BENDICHO Virtual Archaeology, Standardisation, 3D digitalisation, Charter of Seville Marc Hernández Güell A) City, Culture &...

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VIMM Experts: Category 2

Name Institute CV Contact Elena Lagoudi Museum collections, Digital services and infrastructures for GLAMs, Museum documentation, Mobile services for museums GRIL Joseph Mechanical modeling – Conservation of wooden objects – Influence of microclimate Kate Fernie Digital libraries Metadata Digitisation 3D Geographic information Digital archaeology and architecture Digital preservation Lizzy Jongma Digitization of (Art) historical Objects Harvesting, connecting Digital Heritage E-Humanities / e-History WW2 Search and retrieval Digital Heritage Web Development DH Stefanie Wefers Knowledge representations, 3D / spectral data Cettina Santagati 3D modeling Photogrammetry Laser Scanning H-BIM Community engagement Onno Ephraim Digital Heritage · Tangible & Intangible Heritage · Immersive Technologies in Cultural Heritage · Virtual Museums · Virtual Art Bogdan Steh – mining and industrial heritage preserved and presented with new media settings (VR, AR, MR), collaboration between art, science and economy – humanization of technology Chris Vastenhoud 3D visualisation · General Innovation in museum practice Dr. Florian Niebling – developer of methods and technologies to transfer extensive repositories of historical media and their contextual information into a three-dimensional spatial model, with an additional temporal component Florian Innerhofer 3d Documentation Thomas Reuter Archaeological Heritage Office Nitin Dhemre Content creation for augmented reality PANTELIS VOLONAKIS Virtual archaeometry laboratory and reconstructing cultural heritage sites as...

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WG 4.3 Gamification

1.Scope and Objectives This working group focused on Gamification elements that will be integrated to the VMs. Gamification elements have the potential to motivate visitors to further research and explore the VM. Serious games are considered an ideal example of learning through gaming process capable of presenting educational content with a different approach. An important and really interesting question is how to make a VM amusing and sociable. Gamification can provide the necessary motivation elements that can achieve a more interesting and interactive VM. WG4.3 had the following scope and objectives: Analyze the definition of the gamification and indicate the benefits of integrating gamification elements in Virtual Museums Provide potential game elements that Virtual Museums could have to enrich the user experience and motivate to users to further explore the VM Provide an overview on new mechanics/dynamics and components with possible potential in VMs Analyze the gamification elements – Mechanics, Dynamics and Components and how they change through different realities 2.Topics To achieve this, the WG created and assessed a list concerning the topics: Gamification elements in VR/AR User experience 3.Outcome The outcome of this work included: A state of the art for gamification and gamification elements: Mechanics, Dynamics and Components in VR and AR. This state of the art was published on the VIMM platform Working Group members: Nils Huebner, ARDictive Stella Syllaiou, Hellenic Open University Florian Niebling, University of...

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WG 4.1 VR/AR storytelling

1.Scope and Objectives The way in which the content of a museum is presented is a factor that needs much attention. There are various ways to present an exhibition but which one is more suitable considering the medium in which it is presented? A storytelling experience using VR/AR technology may have some potential to consolidate basic ideas and thoughts when integrated into a VM. The storytelling experience can balance between interaction and educational content. WG4.1 had the following scope and objectives: Compare how the storytelling experience differs in VR and AR Provide a state of the art of storytelling methods and how each method affects learning, user experience and immersion Propose efficient illumination algorithms for realistic rendering of Virtual narrators Analyze the definition of Interactive Storytelling in VR and AR 2.Topics   To achieve this, the WG created and assessed a list concerning the following topics: VR/AR storytelling Interactive storytelling (adaptive change of of characters’ behaviour based on visitors’ inputs) Real-time illumination 3.Outcome The outcome of this work included: A vast list of VR/AR Storytelling techniques published on the ViMM-platform. These techniques focused on AR and VR. Another important aspect providing a state-of-the-art published on the ViMM-platform was algorithms for real-time illumination for deformable characters. Working Group members: Victor Manuel López- Menchero Bendicho, University of Murcia (CHAIR) Maria Roussou, University of Athens Michael Klein, 7Reasons Martha Vassiliadi, Aristotle University...

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