1.Scope and Objectives

The way in which the content of a museum is presented is a factor that needs much attention. There are various ways to present an exhibition but which one is more suitable considering the medium in which it is presented? A storytelling experience using VR/AR technology may have some potential to consolidate basic ideas and thoughts when integrated into a VM. The storytelling experience can balance between interaction and educational content.

WG4.1 had the following scope and objectives:

  1. Compare how the storytelling experience differs in VR and AR
  2. Provide a state of the art of storytelling methods and how each method affects learning, user experience and immersion
  3. Propose efficient illumination algorithms for realistic rendering of Virtual narrators
  4. Analyze the definition of Interactive Storytelling in VR and AR



To achieve this, the WG created and assessed a list concerning the following topics:

  1. VR/AR storytelling
  2. Interactive storytelling (adaptive change of of characters’ behaviour based on visitors’ inputs)
  3. Real-time illumination


The outcome of this work included:

A vast list of VR/AR Storytelling techniques published on the ViMM-platform. These techniques focused on AR and VR. Another important aspect providing a state-of-the-art published on the ViMM-platform was algorithms for real-time illumination for deformable characters.

Working Group members:

Victor Manuel López- Menchero Bendicho, University of Murcia (CHAIR)

Maria Roussou, University of Athens

Michael Klein, 7Reasons

Martha Vassiliadi, Aristotle University of Thessaloniki

Pavlos Chatzigrigoriou, CUT

Pietro Maria Liuzzo, University of Heidelberg

Ioannis Liritzis, University of Aegean

Nitin Dhemre, ARdictive

Stella Syllaiou, Aristotle University of Thessaloniki