Author: Guenther Weinlinger

Portable 3D scanners: HandySCAN 3D

The HandySCAN 3D™ handheld scanners of new generation have been optimized to meet the needs of product development and engineering professionals on the lookout for the most effective and reliable way to acquire 3D measurements of physical objects.

Creaform’s flagship metrology-grade scanners underwent a complete re-engineering, building on its core assets. They are now more portable and they are faster at delivering accurate and high resolution 3D scans while remaining overly simple to use. Yet, it is their true portability that has changed the rules and set a whole new trend in the 3D scanning market.

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VIMM Thematic Area 2: Directions Working Group 2.3: Future in Mind

The chairwoman WG 2.3: Francesca Guerrera
The experts WG 2.3 are: Ez Yuan, Ghislaine Boddington, Petja Janžekovič, Aleksandra Kostič, Tadej Vindiš, Jasper Ceelen, Bram Elewaut, Andre Selton, Marco Streefkerk

The Working Group 2.3 Future in Mind of the VIMM Thematic Area 2-Directions has provided the outcome of work: a vast list of 41 best practices and state of the art examples of platform, collaborative projects and business models in order to gain sustainability used in cultural heritage VR/AR. It included an analysis of some bad practices and examples too. Even though far fewer posts were written about the future, we do feel this subject is of paramount importance if we want to work on future-proof solutions and advice for legislation that can be applied for longer than a few years.

More:

http://www.kibla.org/fileadmin/kibla/Kibela/2018/ViMM/VIMM_TA2_WG2_3_Outcome.pdf

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VIMM TA2: Working Group 2.2: Meaningful Content Connected To The Real World

TA2, WG 2.2: Meaningful Content Connected To The Real World

The chairwoman: Kaja Antlej
The experts of Working Group 2.2 are: Vincent De Koning, Savvas Varitimiadis, Nausikaä El-Mecky, Petja Janžekovič, Eleni Kirioti, Sander Muenster, Tadej Vindiš, Sophia Adam, Lieke Wijnia, Aleksandra Kostič

The Working Group 2.2 Technologies and Tools of the VIMM Thematic Area 2-Directions has provided the outcome of work: a vast list of 89 best practices and state of the art examples of virtual reality, augmented reality and mixed reality used in cultural heritage, in order to find out what the characteristics of VR as a medium are, to discover what stories can be told using AR/VR/MR and to recognise how these stories remain connected to the real world. The expert group consisting of international experts on the field of new media, storytelling and cultural heritage created and assessed a list concerning five topics: 21 cases of media – what kinds of media support the AR/VR/MR experience, 18 cases of interactivity – how can content connect to the user, 31 cases of storytelling – how do we connect content pieces between them and to the general message, 12 cases of meaningful content vs. the real world – how does content connect to the real world and 7 cases of media characteristics – how can we define VR as a medium.

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