Project Category: Digitization


Abstract The Exploration of Egalitarianism Digital Education Kit, developed in the context of the project EMOTIVE, invites students aged 11-14 to investigate the Neolithic site of Çatalhöyük and its egalitarian society. Within the framework of a three-part experience, students are tasked with collaborative decision making and constructive peer-to-peer dialogue as they use 3D printed objects, virtual tours of replica houses, and a multi-user Chatbot, to explore the history of the archaeological site and the nature of egalitarianism. Dialogic methods and pedagogical strategies, drawn from heritage interpretation and history education respectively, are embedded within the digital tools to develop the...

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CEPROQHA: Cost-Effective Preservation Of Qatar Cultural Heritage Through Advanced Holoscopic 3D Imaging And Data Science

Abstract Cultural heritage takes an important part of the history of humankind as it is one of the most powerful tools for the transfer and preservation of moral identity. As a result, these cultural assets are considered highly valuable and sometimes priceless. Digital technologies provided multiple tools that address challenges related to the promotion and information access in the cultural context. However, the large data collections of cultural information have more potential to add value and address current challenges in this context with the recent progress in artificial intelligence (AI) with deep learning and data mining tools. Through the...

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Invisible Cities – Invisible Italy 360

Abstract Invisible Italy is an experience that allows viewers to travel through three stunning reproductions of three of the most famous historical sites in Italy. Each historically significant location has it’s own 360° video that can be explored as a 3D digital model and experience it in Virtual Reality for the BBC One show. A new TV series features London based 3D scanning company, ScanLAB Projects. For ‘Italy’s Invisible Cities ScanLAB Projects have created stunning 3D images of tunnels and deep sea treasures found beneath the surface of 4 of Italy’s biggest cities: Venice, Naples, Rome and Florence. Keywords 3D model...

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VR Reconstruction of Tel-el-Daba, a Puzzle in 4D

Abstract The aim of the ‘A Puzzle in 4D’ project is to provide long-term preservation for the rich archaeological resources of the excavations at Tell el Daba in Egypt. Digital and non-digital excavation data will be enriched with metadata and prepared for long-term archiving and open-access online publication. Keywords VR Reconstruction, Virtual Archaeology, VR Sites, Digital Reconstruction, Aegypt, Keyword_01, Keyword_02, Keyword_03, Keyword_04,..Keyword_n The overall aim of the A Puzzle in 4D project is the digital long-term preservation of the knowledge and information from the Austrian excavations at Tell el Daba by preparing them for long-term archiving based on national...

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The 4D-CH Calw Project

Abstract The 4D -Cultural Heritage Project takes advance of Imagery from the wild (Internet) and existing repositories to reconstruct 3D Models of Monuments, Places and Landscapes. This method  however can not always reproduce a complete dataset of an object since the obliged views are depending on the prominent positions of the recording. We would like to present two different approaches to a work-flow which overcomes this issue through a semi – automated reconstruction  as well as the use of simulation with a grammar based modelling. CalwTrailer1 from 7reasons Medien GmbH on Vimeo. Keywords CH VR, VR, AR, Mobile Applications,...

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