Project Category: Digitization

Understanding digitization of cultural heritage objects

Abstract Digitization of cultural heritage objects has a lot of challenges that comes with it, in some aspects such as the dimension to digitize, the meta-data and other parameters. We are investigating different methods here in order to get an overview of some proposed architectures, among them the COSCH system. Keywords Digitalization, acquisition techniques, documentation, ontologies What is important when digitizing or documenting an object? An optimal digitization or documentation would take all required parameters into account, such as: Spatial shape Visual appearance (real color, texture) Surface structure Physico-chemical composition There is a lot of parameters, so what does...

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Secrets of the Past: Dion

Abstract Secrets of the Past: Dion is a mobile and PC videogame for children that simulates the work of archaeologists in ancient Dion, a city with a thousand years of history situated at the foothills of Mount Olympus in Greece. The game also offers access to and a context for the view of high-quality 3D reproductions of ancient artefacts found in the city’s Villa of Dionysus. Keywords Video Games, Simulation, Archaeology, Cultural Heritage, Photogrammetry Become an archaeologist and lead an excavation at the ancient Greek city of Dion! Your goal is to unearth the treasures of the Villa of...

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Virtual Reconstructions in Transnational Research Environments – the Web Portal: Palaces and Parks in Former East Prussia

Abstract This case study of excellence presents an online accessible virtual museum based on a virtual research environment (VRE) for 3D reconstructions in the context of spatial and historical research projects. The international project “Virtual Reconstructions in Transnational Research Environments – the Web Portal: Palaces and Parks in Former East Prussia”  examines the process of computer-based 3D reconstruction and web-based visualisation of lost architecture and interior decoration and proposes technical solutions not only to ensure  transnational multi-disciplinary collaboration of experts and easy usability for the broad public but also to tackle central issues of 3D reconstructions such as transparency...

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Building knowledge graphs to access and understand historical scientific manuscripts

Abstract More than 40.000 handwritten texts from Ferdinand de Saussure were left unpublish, waiting for scientist to understand them. The chaotic aspect of these texts lead to a primary need for classification and dating issues. This case study presents a way to extract scientific content, historical and bibliographic context and terminology context from such manuscripts. A knowledge graph constituted by entity classes and relationships, has been used in order to propose an implementation on the Semantic Web. Keywords Digitization, Digital Humanities, Historical ontologies, Semantic Web Interface This presentation is based on documents [1, 2, 3, 4, 5] published by...

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ASINOU MULTIPLE-USES OF 3D MODELS OF A HISTORIC MONUMENT

Abstract A novel approach was used across several Research projects, to document the UNESCO World Heritage site of Asinou Church in Cyprus1 using various modern techniques, such as UAV, photogrammetry and 3D printing. Digital 3D Models created from UAV photographs, were used for a variety of purposes related to tourism, education and HBIM. The approach provides architects, archaeologists, civil engineers and cultural heritage experts an accurate, simple and cost-effective method of documenting cultural heritage sites. Furthermore, the applications subsequently derived signpost the way to multiple uses of 3D models and the importance of a holistic approach to documentation in...

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