From Digital Culture 2017 (PDF) :

  • “The 27 per cent of organisations reporting low levels of positive impact from digital tend to undertake fewer digital activities on average, especially in complex areas such as VR or livestreaming. They tend to have digital expertise concentrated in one place rather than distributed widely through the organisation, and they report lower levels of digital skills.” (Page 7)
  • “It seems that arts and culture organisations are, on average, slow to adopt newer and more complex technologies, such as VR and AR. Only 9 per cent of organisations report having used these technologies, with no major shift in uptake since 2015 – although there are a growing number of notable exceptions – particularly from larger institutions.” (From blog post; see Figure 20, page 37)