Tag: 3D animation
VR brings our 30,000-year old Homo sapiens ancestors back in 3D for the first time
by konstantin | Jan 22, 2019 | Projects, Publications, Technologies | 0 |
30 000 years ago Sungir people — European early modern humans — were living on the territory of...
Read MoreTHE OCÉARIUM DU CROISIC-BRITTANY’S AQUARIUM A VIRTUAL SENSORY EXPERIENCE ….
by Andreas Richter | Nov 20, 2018 | - | 0 |
In Spring 2018 Mazedia, a communication agency working in the heritage and tourism sectors in...
Read MoreGATEWAY TO INFINITY – Germany’s first immersive Movie
by Andreas Richter | Oct 19, 2018 | - | 0 |
Fraunhofer HHI and UFA presented Germany’s first volumetric film test production at NAB in Las Vegas The “3D Human Body Reconstruction (3DHBR)” technology of the Fraunhofer Heinrich Hertz Institute HHI is being used for the...
Read MoreExhibition ‘Open Codes. Living in Digital Worlds’
by Andreas Richter | Jul 10, 2018 | Events, Opportunities, Technologies | 0 |
Today we live in a globalized world that is controlled and created by digital codes. From...
Read MoreSKELEX – Immersive Experience with Fragile Exhibits and Research Objects
by Andreas Richter | Jul 10, 2018 | Projects, Publications, Technologies | 0 |
What kind of creative possibilities can be realised if digitised cultural data is made freely...
Read MoreAltlas – VR Application invites to a Geographical Discovery Tour
by Andreas Richter | Jul 9, 2018 | Events, Opportunities, Projects, Technologies | 0 |
What kind of creative possibilities can be realised if digitised cultural data is made freely...
Read MoreStory of the forest
by Petja Janžekovič | May 22, 2018 | Projects | 0 |
Created by the renowned Japanese digital art collective teamLab, Story of the Forest is an immersive installation that transforms 69 drawings from the William Farquhar Collection of Natural History Drawings into three-dimensional animations.
Read MoreVirtual Museum and Art Gallery: VR Experience
by Petja Janžekovič | Mar 26, 2018 | Projects, Technologies | 0 |
Pano-Ad provides a basic demonstration of the possibilities which features interaction and handling of 3D scanned real world artifacts, exploration of life size models created via photogrammetry, voice over narration and handheld info cards, as well as a few quirky additions.
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