looks at ways in which VM can support the economic and social development of the Cultural Heritage sector by capitalising on developments such as the growth of the VR/AR market and identifying key drivers of demand across all sectors.
Image credits: © European Union/ECHO/Anouk Delafortrie (CC BY-ND 2.0) Not my future? If egocentric people care little about the long-term consequences of global warming, it’s because their brains don’t represent the distant future, according to the results of an experiment by Tobias Brosch and his colleagues at the University of Geneva. What could be more […]
The Chronos Group known for the release of new Web, Mobile and Desktop 3D Standards has released a new Standard for AR/VR, the Open XR Standard. From the Chronos Website: “OpenXR seeks to simplify AR/VR software development, enabling applications to reach a wider array of hardware platforms without having to port or re-write their code […]
The user benefits and disadvantages of the new Copyright Directive’s effects on nine different issue areas are analysed on the website Communia. Museums and other cultural heritage institutions are deemed to benefit from the new directive when it comes to serving their users online. Read more…
The application window for Horizon 2020 funding programme will close on 14 March 2019. Two funding strands are of special interest to the museum sector. 1.Collaborative approaches to cultural heritage for social cohesion Apply by clicking here and find more information below. “While a key mission of the cultural heritage sector is to provide inclusive access, […]
The Time Machine FET Flagship builds a Large Scale Simulator mapping 2000 years of European History, transforming kilometres of archives and large collections from museums into a digital information system. These Big Data of the Past are common resources for the future that will have a huge cultural, economical and societal impact. Researchers from all […]