looks at ways in which VM can support the economic and social development of the Cultural Heritage sector by capitalising on developments such as the growth of the VR/AR market and identifying key drivers of demand across all sectors.
A comprehensive resource list for building engaging Augmented and Virtual Reality experiences using Web technologies A few months ago I joined Halo Labs to help build our AR/VR design and prototyping platform. After the first interview, I received a “take home” exercise, to build a simple VR scene. While I was excited to build a […]
This book is a collection of articles focused on ray tracing techniques for serious practitioners. Like other “gems” books, it focuses on subjects commonly considered too advanced for introductory texts, yet rarely addressed by research papers. The electronic version of this books is free to download, and can be shared under the terms of the Creative […]
Image credits: © European Union/ECHO/Anouk Delafortrie (CC BY-ND 2.0) Not my future? If egocentric people care little about the long-term consequences of global warming, it’s because their brains don’t represent the distant future, according to the results of an experiment by Tobias Brosch and his colleagues at the University of Geneva. What could be more […]
The Chronos Group known for the release of new Web, Mobile and Desktop 3D Standards has released a new Standard for AR/VR, the Open XR Standard. From the Chronos Website: “OpenXR seeks to simplify AR/VR software development, enabling applications to reach a wider array of hardware platforms without having to port or re-write their code […]
The user benefits and disadvantages of the new Copyright Directive’s effects on nine different issue areas are analysed on the website Communia. Museums and other cultural heritage institutions are deemed to benefit from the new directive when it comes to serving their users online. Read more…