looks at ways in which VM can support the economic and social development of the Cultural Heritage sector by capitalising on developments such as the growth of the VR/AR market and identifying key drivers of demand across all sectors.
Twenty five 3D scans models were generated for the short movie Gloria Victis (https://vimeo.com/182609342) More images here: https://www.artstation.com/artwork/A6doN In this movie, the Cour Marly was fully 3D generated. All these scultpures models were created from +150 photos using Photoscan software. You will find a 3D preview for each scans on my Sketchfab profile: https://sketchfab.com/meryon Free use for references, […]
An new mobile application displays the invisible architecture of the romans remains at Carnuntum, Austria. You can also visually access areas that have been buried underground for a thousand years. At the seven viewing spots in Carnuntum, virtual images of the now invisible buildings from antiquity appear on your camera screen. Augmented reality brings the past […]
n 5 July, Members of the European Parliament (MEPs) rejected a flawed proposal for an EU Copyright Directive that would have had detrimental effects to internet freedom, access to knowledge, and collaboration online. Read more on WikiMedia
HistoryView VR, located in Boston, MA, is the international educational platform for teachers and students to access Interactive 3D Virtual Reality Field Trips educates the future by preserving history with 3D laser camera technology. Because of this, students visit historical sites and museum exhibits in school as if they are actually there. Explore
Ars Electronica Electronica Center – The Museum, Presentation and Interaction The Center is the Museum of the Future—the place where all the diverse blends of artistic genres, scientific domains and technological directions are displayed and processed. Biotechnology and genetic engineering, neurology, robotics, prosthetics and media art are juxtaposed here on equal terms and form experimental […]