looks at ways in which VM can support the economic and social development of the Cultural Heritage sector by capitalising on developments such as the growth of the VR/AR market and identifying key drivers of demand across all sectors.
Rather than trying to choose between high-tech, low-tech, and no-tech, parents and teachers should be searching for activities that will engage children in creative thinking and creative expression.
Thanks to Google and Apple’s new AR frameworks and the hype generated when major companies promote a new technology, augmented reality is currently enjoying its moment in the sun. Until now viewing AR has required dedicated apps, but new platforms are emerging that enable users to view 3D models in augmented reality using nothing more than a web browser. […]
Europeana (europeana.eu) is Europe’s digital platform for cultural heritage.
AXIELL ALM | DIGITISING COLLECTIONS REPORT 2017 When it comes to managing a collection, such as a museum, archive or gallery, ensuring the preservation of the records, objects and data is critical. Today’s technology-driven, internet-enabled world has opened up new opportunities to conserve, record and share collections and transform how they are managed. This report […]
I stumbled over an interesting article about crowdsourcing which defines the term relevant to museums and gives some insight to case studies on this theme. The article can be viewed on the “Museums and the web” site and has some interesting feedbacks and ideas on the blog positioned at the end of the article. ‘Crowdsourcing’ […]