addresses the need for Virtual Museums to focus on cutting edge 3D and VR/AR technology.

Working Groups:

WORKING GROUP 4.1 – VR/AR STORYTELLING

WORKING GROUP 4.2 – PRESENCE AND NEW TECHNOLOGIES, VISUALIZATION AND INTERACTION

WORKING GROUP 4.3 – GAMIFICATION

Experts:

Recent Posts:

European Museums Get Adventurous With Virtual Reality

A retrospective look on the advance of virtuality in european museums. Read the full story: NewYork Times Link  

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Screen Time? How about Creativity Time?

Rather than trying to choose between high-tech, low-tech, and no-tech, parents and teachers should be searching for activities that will engage children in creative thinking and creative expression.

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ArtPassport – daily art exhibitions in 360

ArtPassport is a free app, developed by GalleriesNow and brings users the best art exhibitions from the world’s leading galleries and museums in 360 degrees.

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Designing for AR/MR

FX-Guide looks at the State of the Art in X-Realities In 2017 Google’s ARCore and Apple’s ARKit releases put markerless tracking into handheld mobile devices. Microsoft’s Mixed Reality (formerly Windows Holographic) was released as a standard component of Windows 10.  The vision of seamless AR across mainstream mobile devices is getting closer but we are […]

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AliVE project: City University of Hong Kong

ALiVE is a platform for interdisciplinary and transdisciplinary undertakings at CityU, providing research opportunities to faculty and students, and contexts for project-based learning.

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