addresses the need for Virtual Museums to focus on cutting edge 3D and VR/AR technology.

Working Groups:

WORKING GROUP 4.1 – VR/AR STORYTELLING

WORKING GROUP 4.2 – PRESENCE AND NEW TECHNOLOGIES, VISUALIZATION AND INTERACTION

WORKING GROUP 4.3 – GAMIFICATION

Experts:

Recent Posts:

Dealing With Abuse Inside Virtual Reality

Image Source: Tumisu on Pixabay Virtual Reality is a powerful and intimate technology. Because of this, considerations must be made by developers to mitigate any abuse or bullying inside VR platforms. In a VR world, the experience of embodying your avatar is much more visceral than in traditional video games. Someone violating the personal space […]

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Offenders become the victim in virtual reality

Impact of changing perspective in domestic violence through VR The role of empathy and perspective-taking in preventing aggressive behaviors has been highlighted in several theoretical models. In this study, we used immersive virtual reality to induce a full body ownership illusion that allows offenders to be in the body of a victim of domestic abuse. […]

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New AR VR Standard from the Chronos Group

The Chronos Group known for the release of new Web, Mobile and Desktop 3D Standards has released a new Standard for AR/VR, the Open XR Standard. From the Chronos Website: “OpenXR seeks to simplify AR/VR software development, enabling applications to reach a wider array of hardware platforms without having to port or re-write their code […]

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ViMM Decision making tool optimization

UPF and 7th reasons optimizing the Decision making tool of ViMM

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The BBC Proms brings orchestral music into virtual reality

Image credits: Yuichi Shiraishi – https://flic.kr/p/pEZoi The result is a virtual concert in two parts: an immersive recording of Meredith’s composition performed by the BBC Orchestra on the first night of the Proms, and a short, deeply moving first-person experience focused on just one movement – a piece called Field Postcards. Field postcards were a […]

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