addresses the need for Virtual Museums to focus on cutting edge 3D and VR/AR technology.

Working Groups:

WORKING GROUP 4.1 – VR/AR STORYTELLING

WORKING GROUP 4.2 – PRESENCE AND NEW TECHNOLOGIES, VISUALIZATION AND INTERACTION

WORKING GROUP 4.3 – GAMIFICATION

Experts:

Recent Posts:

HistoryView VR – Interactive 3D platform

HistoryView VR, located in Boston, MA, is the international educational platform for teachers and students to access Interactive 3D Virtual Reality Field Trips educates the future by preserving history with 3D laser camera technology. Because of this, students visit historical sites and museum exhibits in school as if they are actually there. Explore

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Ars Electronica Electronica Center – The Museum of the Future

Ars Electronica Electronica Center – The Museum, Presentation and Interaction The Center is the Museum of the Future—the place where all the diverse blends of artistic genres, scientific domains and technological directions are displayed and processed. Biotechnology and genetic engineering, neurology, robotics, prosthetics and media art are juxtaposed here on equal terms and form experimental […]

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The best standalone VR headset: Oculus Go

The dawn of a new era in VR Oculus Go is a standalone headset that rivals Oculus Rift in more than just its affordable price; the quality of VR on offer is nearly as good as that of a tethered VR headset. With impressive visuals, limited screen-door effect and a comfortable fit (one that’s front-heavy, to […]

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Sandby Borg in Virtual Reality

‘Sandby Borg – A Virtual Connection. Creating relevant dialogue through cultural heritage with Virtual Reality’ is a project that researches how VRtechnology can be used as a tool in order to create strong emotions connected to the gruesome events that took place at Sandby borg.

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Virtual Reality app drops users in the heart of historic Armenia

Painstaking imaging of cultural heritage sites worldwide has the potential to usher in a new era of participatory preservation efforts.

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