addresses legal, technical and conceptual definitions relevant to Virtual Museums. A common understanding and language is needed in order to have a fundamental basis and reach common standards; modernize the legal framework; promote re-use; identify research and innovation needs; and obtain complementary investments. Above all, sound and effective policy discussion needs to be founded on solid common understandings.

Working Groups:

WORKING GROUP 1.1 – WHAT IS A VIRTUAL MUSEUM?

WORKING GROUP 1.2 – METADATA, TERMINOLOGY AND IDENTIFIER STANDARDS

WORKING GROUP 1.3 – PARTNERING WITH INTERNATIONAL ORGANISATIONS

Recent Posts:

Turn your Instagram pictures into a virtual museum with Instamuseum

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Tour your own photos in the Louvre museum or an art gallery. With Instamuseum you’ll create your own 3D gallery in just minutes. You can share it with your friends and explore it in VR!

U of C digital 3D capture project takes heritage site preservation to the next level

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A project out of the University of Calgary is capturing Alberta heritage sites in a way that educates residents about their importance, but also provides a blueprint for comparing damage over time.

It’s called reality capture technology and it can also provide insight into Alberta’s history, a seasoned U of C archaeologist says.

New tech to offer virtual talks with Holocaust survivors

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“New Dimensions in Testimony” is an exhibit designated for future generations to be able to learn about the Holocaust from survivors even after the last of them passes away

The Next Generation Internet Forum 2017 in Barcelona

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Exploring the Trends, Priorities and Challenges of building the NGI Ecosystem. NGI Event held in Barcelona, 13/09/2017

“World as Support” – A new Paradigm for Augmented and Mixed Reality

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The “World as Support” paradigm for Augmented and Mixed Reality experiences provides a strong potential that the typical “Window in the World” paradigm does not provide, and can be especially useful in Virtual Heritage applications.

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