Project Category: Virtual Reconstructions

Case study for Animating Virtual Human

Abstract In the last decades, the generation of 3D animations has proven to be a significant challenge and has limit commercial usage due to the high costs associated. Improvements in software motion capture system and calibration allow us to extract motion even from specific motion. This paper presents a fast and complete pipeline for capturing martial art movements. Keywords Motion capture, Digitization process, 3D reconstruction, movement modelling, Avatar animation Nowadays, various fields such as medical and entertainment industries, education or cultural preservation are using virtual humans. Much work has been done in the computer graphics domain to push the...

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3D Image Based Scanning

Abstract In the last decades, the generation of the 3D avatar has proven to be a significant challenge and has limit commercial usage due to the high costs associated. Improvements in image-based 3D reconstruction and camera hardware allow us to reduce the cost of 3D scanners drastically. This paper presents a fast and complete pipeline for a full body 3D scanning system Keywords 3D Image Based Scanning, Digitization process, 3D scanner, Body modelling, Avatar creation Nowadays, various fields such as medical and entertainment industries, education or cultural preservation are using virtual humans. Much work has been done in the...

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A VIRTUAL RECONSTRUCTION OF AN IRON AGE TOWN

Abstract The scientific research carried out in recent years at the archaeological site of Ullastret (Empordà, Catalonia) by the Archaeological Museumof Cataloniahas been the basis of a virtual reconstruction of the Iberian town of Ullastretand its surrounding landscape. This project involved a highly interdisciplinary team from several public and private European organizations. These professionals designed and implemented a digital storytelling experience based on the 3D model and displayed by means of two different technologies: an immersive roomat Ullastret Museum, and a VR headsetthat will soon be available at the central premises of Archaeological Museum of Catalonia. Preliminary visitor studies...

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mobile, rapid reconstruction for VR heritage simulation

Abstract This case study presents a comparison of latest software and hardware for rapid reconstruction of real humans using as an input RGB or RGB-D images, and based on this comparison is introducing the pipeline that produces high realistic reconstructions in a reasonable amount of time, suitable for real-time Virtual Reality (VR) simulations in virtual museums. Keywords Rapid reconstruction, Virtual Reality (VR), Agisoft Photoscan software, Fast Avatar Capture application, Occipital Structure Sensor Virtual characters play a fundamental role for attaining high level of believability in Mixed-reality environments and they are the key-element for transferring knowledge and presenting scenarios in...

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TOWARDS HOLISTIC DIGITAL DOCUMENTATION

Abstract The emergence of a holistic approach to monument documentation is inextricably associated with the term ‘monument’, the quest of its meaning and its interpretation to the people involved in the documenta-tion of the past. The main reason is the necessity to set tangible heritage in its wider context, and relate it with its physical environment and its intangible aspects (spiritual, political and social values) [1–3]. In this way, a monument can be seen as a whole, within a place with a soul – a genius loci [4]. This example focuses on the holistic approach taken to documentation activities...

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