Project Category: Virtual Heritage

The 4D-CH Calw Project

Abstract The 4D -Cultural Heritage Project takes advance of Imagery from the wild (Internet) and existing repositories to reconstruct 3D Models of Monuments, Places and Landscapes. This method  however can not always reproduce a complete dataset of an object since the obliged views are depending on the prominent positions of the recording. We would like to present two different approaches to a work-flow which overcomes this issue through a semi – automated reconstruction  as well as the use of simulation with a grammar based modelling. CalwTrailer1 from 7reasons Medien GmbH on Vimeo. Keywords CH VR, VR, AR, Mobile Applications,...

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The Roman Maastricht VR Project

Abstract In contrast to excavated and preserved Cultural Heritage Sites in the open Landscape, City -Archaeology faces the difficulty to mediate to the public about the archaeological remains due to the absence of cohesive information given by the destructive nature of urban settlement activity causing the remains to stay indiscernible. Our focus in this paper is to explain the entire production process from data acquisition, Capturing and Digitization of existing remains, pre and post -processing of captured datasets, advanced 3D modelling techniques as well as the concept of storytelling to the resulting Digital Cultural Heritage Application and its outreach....

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Case Study For Virtual Reality (VR) Application Of Gamified Restoration Of Archaeological Sites

Abstract Virtual Reality is a modern technology that is used widely lately. It has many uses in different situations. One of them is Cultural Heritage. Virtual Reality is proven to be beneficial for the preservation of Cultural Heritage through the applications that are using it, as it can attract a lot of people, even children. In most cases, Virtual Reality applications that are related to Cultural Heritage are about exploring a virtual museum or monument. But what if can be used to simulate a procedure that can be split in actions, in a gamified way? What if this procedure...

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Case Study For Augmented Reality (AR) Application Of Portals For The Preservation Of Cultural Heritage

Abstract Cultural Heritage is an area that presents a great variety of opportunities for MR applications. These opportunities include storytelling (a way for visitors to learn and retain more information about the exhibitions that they explore), gamified presence (an incentivizing tool to keep them attentive during their visit) and many more. Augmented Reality is an innovative technology that can be beneficial for the preservation of Cultural Heritage. A vast variety of applications can be created about the preservation of Cultural Heritage. Not all of them, though, use the concept of AR portals. An AR application with portals could be...

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Holographic and Augmented Reality simulations for cultural heritage

Abstract This case study presents two Mixed Reality simulation technologies which can be used for cultural heritage simulations. These technologies are Augmented Reality (AR) and Holographic Mixed Reality (HMR). Augmented Reality in our case study employs both MetaioSDK and the recent ARKit while Holographic Mixed Reality uses Microsoft Hololens. Specifically, we compare the immersive experience, interaction modality, field of view and level of presence that each of these technologies provide. Our results have been first demonstrated at the Asinou church, a UNESCO Cultural Heritage monument located in Cyprus and are currently being deployed at the Greek Ministry of Culture....

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