Project Category: User Experience

David Bowie Is App

Abstract The official augmented reality adaptation of the legendary exhibition, introduced and narrated by David Bowie’s close friend and Oscar winner, Gary Oldman. We can explore the full museum show in stunning detail, in the intimacy of our own environment, without glass barriers or crowds of visitors. This spectacular iteration of the iconic show includes over 50 high-res 3D costumes. Plus many never before seen items. 38 songs and more videos, live performances and original lyric sheets and design notes. And much more. Keywords AR_exhibition, Augmented_reality, VR, 3D images, 3D_scanning, digital museum show, cultural_heritage, music, David Bowie Heritage, David...

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Invisible Cities – Invisible Italy 360

Abstract Invisible Italy is an experience that allows viewers to travel through three stunning reproductions of three of the most famous historical sites in Italy. Each historically significant location has it’s own 360° video that can be explored as a 3D digital model and experience it in Virtual Reality for the BBC One show. A new TV series features London based 3D scanning company, ScanLAB Projects. For ‘Italy’s Invisible Cities ScanLAB Projects have created stunning 3D images of tunnels and deep sea treasures found beneath the surface of 4 of Italy’s biggest cities: Venice, Naples, Rome and Florence. Keywords 3D model...

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True Augmented Reality Virtual Characters for Digital Cultural Heritage Applications

Abstract This case study presents the basic pipeline to create a 3D virtual character in order to be used to any Digital Cultural Heritage application. The main idea is to obtain a 3D model of a virtual character, which could be either a premade character mesh or by creating one through 3D scanning for instance, then change its appearance and customize it based on the content of the application, animate it (e.g. adding certain movements and animations to it) and finally deploying to the environment where the application is being developed (e.g. a 3D game engine). Once inside the...

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Case Study For Augmented Reality (AR) Application Of Portals For The Preservation Of Cultural Heritage

Abstract Cultural Heritage is an area that presents a great variety of opportunities for MR applications. These opportunities include storytelling (a way for visitors to learn and retain more information about the exhibitions that they explore), gamified presence (an incentivizing tool to keep them attentive during their visit) and many more. Augmented Reality is an innovative technology that can be beneficial for the preservation of Cultural Heritage. A vast variety of applications can be created about the preservation of Cultural Heritage. Not all of them, though, use the concept of AR portals. An AR application with portals could be...

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APROPA CULTURA: AN ONLINE PLATFORM FOR THE ACCESSIBILITY TO CULTURE OF SOCIAL GROUPS AT RISK

Abstract After the 2008 economic crisis, there are many people in Catalonia who find it difficult to go to the theatre or visit an exhibition, due to personal circumstances or health issues. Apropa Cultura is a publicly funded programme that aims to eliminate such barriers and improve access to Catalan cultural settings. Apropa Cultura has been building up, since 2006, a network of cultural programmers and social intervention agencies. Thanks to a user-friendly web portal programmed with Drupal, it supports participation through the dissemination of information to partners, the provision of tickets at discounted prices (0-3€), and the organization...

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