Project Category: Research

A cognition-centered approach for delivering personalized cultural-heritage experiences

Abstract The heterogeneity of the audience of cultural heritage institutions introduces numerous challenges to the delivery of the content. Considering that people differ in the way they perceive, process, and recall information and that their individual cognitive differences influence their experience, performance, and knowledge acquisition when performing cultural-heritage activities, the cognition factor should be considered as an important personalization factor within cultural-heritage contexts. To this end, in this case -study, we present a cognition-centered approach for delivering personalized cultural-heritage activities, tailored to the users’ cognitive characteristics. The approach supports both the pre-visit (e.g., a designer creates a cognition-centered personalized...

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CEPROQHA: Cost-Effective Preservation Of Qatar Cultural Heritage Through Advanced Holoscopic 3D Imaging And Data Science

Abstract Cultural heritage takes an important part of the history of humankind as it is one of the most powerful tools for the transfer and preservation of moral identity. As a result, these cultural assets are considered highly valuable and sometimes priceless. Digital technologies provided multiple tools that address challenges related to the promotion and information access in the cultural context. However, the large data collections of cultural information have more potential to add value and address current challenges in this context with the recent progress in artificial intelligence (AI) with deep learning and data mining tools. Through the...

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VR Reconstruction of Tel-el-Daba, a Puzzle in 4D

Abstract The aim of the ‘A Puzzle in 4D’ project is to provide long-term preservation for the rich archaeological resources of the excavations at Tell el Daba in Egypt. Digital and non-digital excavation data will be enriched with metadata and prepared for long-term archiving and open-access online publication. Keywords VR Reconstruction, Virtual Archaeology, VR Sites, Digital Reconstruction, Aegypt, Keyword_01, Keyword_02, Keyword_03, Keyword_04,..Keyword_n The overall aim of the A Puzzle in 4D project is the digital long-term preservation of the knowledge and information from the Austrian excavations at Tell el Daba by preparing them for long-term archiving based on national...

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The 4D-CH Calw Project

Abstract The 4D -Cultural Heritage Project takes advance of Imagery from the wild (Internet) and existing repositories to reconstruct 3D Models of Monuments, Places and Landscapes. This method  however can not always reproduce a complete dataset of an object since the obliged views are depending on the prominent positions of the recording. We would like to present two different approaches to a work-flow which overcomes this issue through a semi – automated reconstruction  as well as the use of simulation with a grammar based modelling. CalwTrailer1 from 7reasons Medien GmbH on Vimeo. Keywords CH VR, VR, AR, Mobile Applications,...

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The Contributions of Computational Imaging Methods in Archaeology: A Case Study in Termessos (Turkey)

Abstract THE CONTRIBUTIONS OF COMPUTATIONAL IMAGING METHODS IN ARCHAEOLOGY: A CASE STUDY IN TERMESSOS (TURKEY) This study focuses on the application of digital imaging methods, Photogrammetry (Structure from Motion) and Reflectance Transformation Imaging (RTI) on a columnar sarcophagus located in the ancient city of Termessos (Turkey), E-1 necropolis. The work carried out on the sarcophagus produced results that contributed to the clarification of controversial issues from previous studies. With the help of the methods described here, figures depicted on the sarcophagus could be clarified and missing parts of the inscriptions could be added. The study shows the importance of...

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