Project Category: Museums

The Roman Maastricht VR Project

Abstract In contrast to excavated and preserved Cultural Heritage Sites in the open Landscape, City -Archaeology faces the difficulty to mediate to the public about the archaeological remains due to the absence of cohesive information given by the destructive nature of urban settlement activity causing the remains to stay indiscernible. Our focus in this paper is to explain the entire production process from data acquisition, Capturing and Digitization of existing remains, pre and post -processing of captured datasets, advanced 3D modelling techniques as well as the concept of storytelling to the resulting Digital Cultural Heritage Application and its outreach....

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Case Study For Virtual Reality (VR) Application Of Gamified Restoration Of Archaeological Sites

Abstract Virtual Reality is a modern technology that is used widely lately. It has many uses in different situations. One of them is Cultural Heritage. Virtual Reality is proven to be beneficial for the preservation of Cultural Heritage through the applications that are using it, as it can attract a lot of people, even children. In most cases, Virtual Reality applications that are related to Cultural Heritage are about exploring a virtual museum or monument. But what if can be used to simulate a procedure that can be split in actions, in a gamified way? What if this procedure...

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The new permanent exhibition of the prehistory department of the Museum of Natural History in Vienna

Abstract The permanent exhibition of the prehistory department of the Museum of natural history in Vienna has been completely renewed constituting a wide range of new approaches of didactics by making use of new technologies and concepts. 7 Reasons has been contracted to challenge the integration of new media solutions resulting in 26 diffferent setups for hardware, models and contents. Keywords: Virtual Museum, Virtuality in Museums, Museum, Augmented Reality, VR, AR, XR, Projections, Display, Virtual Reconstructions Virtual Museum, Virtuality in Museums, Museum, Augmented Reality, VR, AR, XR, Projections, Display, Virtual Reconstructions The new permanent exhibition of the prehistory department of...

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Hauger, Haller, Hav The permanent exhibition of the Midgard Viking Center in Borre, Norway

Abstract 7Reasons together with the Ludwig Bolzmann Institute of Archaeological Prospection and Virtual Archaeology (LBI Arch Pro) has undertaken the production of the new permanent exhibition at Borre Historical Center and its Site which consisting of various Augmented Reality Stations, Large Scale Projections, and an Interactive Movie show as well as the necessary content production. Keywords Augmented Reality, Large Scale Projections, Replicas, 180° Projections, Virtual Environments Hauger, Haller, Hav The permanent exhibition of the Midgard Viking Center in Borre, Norway Vestfold hosts some of the most famous Viking Age sites like the well-known ship burials at Oseberg and Gokstad....

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Upcoming Events

Feb
22
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all-day Artificial Intelligence and Digi... @ Grand Hotel Excelsior
Artificial Intelligence and Digi... @ Grand Hotel Excelsior
Feb 22 – Feb 24 all-day
The purpose of the International Conference on Agents and Artificial Intelligence is to bring together researchers, engineers and practitioners interested in the theory and applications in the areas of Agents and Artificial Intelligence. Two simultaneous[...]

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