Project Category: Interaction

Case Study For Virtual Reality (VR) Application Of Gamified Restoration Of Archaeological Sites

Abstract Virtual Reality is a modern technology that is used widely lately. It has many uses in different situations. One of them is Cultural Heritage. Virtual Reality is proven to be beneficial for the preservation of Cultural Heritage through the applications that are using it, as it can attract a lot of people, even children. In most cases, Virtual Reality applications that are related to Cultural Heritage are about exploring a virtual museum or monument. But what if can be used to simulate a procedure that can be split in actions, in a gamified way? What if this procedure...

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Case Study For Augmented Reality (AR) Application Of Portals For The Preservation Of Cultural Heritage

Abstract Cultural Heritage is an area that presents a great variety of opportunities for MR applications. These opportunities include storytelling (a way for visitors to learn and retain more information about the exhibitions that they explore), gamified presence (an incentivizing tool to keep them attentive during their visit) and many more. Augmented Reality is an innovative technology that can be beneficial for the preservation of Cultural Heritage. A vast variety of applications can be created about the preservation of Cultural Heritage. Not all of them, though, use the concept of AR portals. An AR application with portals could be...

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Holographic and Augmented Reality simulations for cultural heritage

Abstract This case study presents two Mixed Reality simulation technologies which can be used for cultural heritage simulations. These technologies are Augmented Reality (AR) and Holographic Mixed Reality (HMR). Augmented Reality in our case study employs both MetaioSDK and the recent ARKit while Holographic Mixed Reality uses Microsoft Hololens. Specifically, we compare the immersive experience, interaction modality, field of view and level of presence that each of these technologies provide. Our results have been first demonstrated at the Asinou church, a UNESCO Cultural Heritage monument located in Cyprus and are currently being deployed at the Greek Ministry of Culture....

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The new permanent exhibition of the prehistory department of the Museum of Natural History in Vienna

Abstract The permanent exhibition of the prehistory department of the Museum of natural history in Vienna has been completely renewed constituting a wide range of new approaches of didactics by making use of new technologies and concepts. 7 Reasons has been contracted to challenge the integration of new media solutions resulting in 26 diffferent setups for hardware, models and contents. Keywords: Virtual Museum, Virtuality in Museums, Museum, Augmented Reality, VR, AR, XR, Projections, Display, Virtual Reconstructions Virtual Museum, Virtuality in Museums, Museum, Augmented Reality, VR, AR, XR, Projections, Display, Virtual Reconstructions The new permanent exhibition of the prehistory department of...

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Hauger, Haller, Hav The permanent exhibition of the Midgard Viking Center in Borre, Norway

Abstract 7Reasons together with the Ludwig Bolzmann Institute of Archaeological Prospection and Virtual Archaeology (LBI Arch Pro) has undertaken the production of the new permanent exhibition at Borre Historical Center and its Site which consisting of various Augmented Reality Stations, Large Scale Projections, and an Interactive Movie show as well as the necessary content production. Keywords Augmented Reality, Large Scale Projections, Replicas, 180° Projections, Virtual Environments Hauger, Haller, Hav The permanent exhibition of the Midgard Viking Center in Borre, Norway Vestfold hosts some of the most famous Viking Age sites like the well-known ship burials at Oseberg and Gokstad....

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