Project Category: Interaction

A cognition-centered approach for delivering personalized cultural-heritage experiences

Abstract The heterogeneity of the audience of cultural heritage institutions introduces numerous challenges to the delivery of the content. Considering that people differ in the way they perceive, process, and recall information and that their individual cognitive differences influence their experience, performance, and knowledge acquisition when performing cultural-heritage activities, the cognition factor should be considered as an important personalization factor within cultural-heritage contexts. To this end, in this case -study, we present a cognition-centered approach for delivering personalized cultural-heritage activities, tailored to the users’ cognitive characteristics. The approach supports both the pre-visit (e.g., a designer creates a cognition-centered personalized...

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“Adventure Soil Life” – A virtual journey through an unknown world

Abstract Few people are aware that there are more organisms living within a cube metre of soil than man on earth. With the virtual reality (VR) experience “Adventure soil life”, the Senckenberg Museum of Natural History Görlitz brings visitors closer to the biodiversity underneath their feet; this approach reflects the research focus of the museum: soil organisms. Shrunk to the size of a woodlouse, they explore the hidden world and get an almost realistic impression of the habitats and their inhabitants. The VR experience has been created as part of the Senckenberg activities within the pilot project “museum4punkt0 –...

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VR Reconstruction of Tel-el-Daba, a Puzzle in 4D

Abstract The aim of the ‘A Puzzle in 4D’ project is to provide long-term preservation for the rich archaeological resources of the excavations at Tell el Daba in Egypt. Digital and non-digital excavation data will be enriched with metadata and prepared for long-term archiving and open-access online publication. Keywords VR Reconstruction, Virtual Archaeology, VR Sites, Digital Reconstruction, Aegypt, Keyword_01, Keyword_02, Keyword_03, Keyword_04,..Keyword_n The overall aim of the A Puzzle in 4D project is the digital long-term preservation of the knowledge and information from the Austrian excavations at Tell el Daba by preparing them for long-term archiving based on national...

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The 4D-CH Calw Project

Abstract The 4D -Cultural Heritage Project takes advance of Imagery from the wild (Internet) and existing repositories to reconstruct 3D Models of Monuments, Places and Landscapes. This method  however can not always reproduce a complete dataset of an object since the obliged views are depending on the prominent positions of the recording. We would like to present two different approaches to a work-flow which overcomes this issue through a semi – automated reconstruction  as well as the use of simulation with a grammar based modelling. CalwTrailer1 from 7reasons Medien GmbH on Vimeo. Keywords CH VR, VR, AR, Mobile Applications,...

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The Roman Maastricht VR Project

Abstract In contrast to excavated and preserved Cultural Heritage Sites in the open Landscape, City -Archaeology faces the difficulty to mediate to the public about the archaeological remains due to the absence of cohesive information given by the destructive nature of urban settlement activity causing the remains to stay indiscernible. Our focus in this paper is to explain the entire production process from data acquisition, Capturing and Digitization of existing remains, pre and post -processing of captured datasets, advanced 3D modelling techniques as well as the concept of storytelling to the resulting Digital Cultural Heritage Application and its outreach....

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10:04 SIGGRAPH 2019 @ Siggraph Los Angeles
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all-day Your Eye on the Horizon – Call o...
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iPRES is the premier international conference on the preservation and long term management of digital materials. The 16th International Conference on Digital Preservation will be held on September 16-20, 2019 in Amsterdam, The Netherlands. The[...]
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