An EEG-based Evaluation for Comparing the Sense of Presence between Virtual and Physical Environments
Abstract The current study concerns the identification of possible differences in perception between the virtual and the real world in terms of the effect on brain activity. Brain activity was captured, through an EEG device, in different brain areas during an exposure to different virtual and real environments. The first aim of the experiment is to investigate if exposure to a virtual environment can affect motor, cognitive or other function of the users, and the second aim is to test if the graphics content and nature of such an environment can influence the user experience. Our results indicated a...
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