Project Category: Gamification

True Augmented Reality Virtual Characters for Digital Cultural Heritage Applications

Abstract This case study presents the basic pipeline to create a 3D virtual character in order to be used to any Digital Cultural Heritage application. The main idea is to obtain a 3D model of a virtual character, which could be either a premade character mesh or by creating one through 3D scanning for instance, then change its appearance and customize it based on the content of the application, animate it (e.g. adding certain movements and animations to it) and finally deploying to the environment where the application is being developed (e.g. a 3D game engine). Once inside the...

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VR Reconstruction of Tel-el-Daba, a Puzzle in 4D

Abstract The aim of the ‘A Puzzle in 4D’ project is to provide long-term preservation for the rich archaeological resources of the excavations at Tell el Daba in Egypt. Digital and non-digital excavation data will be enriched with metadata and prepared for long-term archiving and open-access online publication. Keywords VR Reconstruction, Virtual Archaeology, VR Sites, Digital Reconstruction, Aegypt, Keyword_01, Keyword_02, Keyword_03, Keyword_04,..Keyword_n The overall aim of the A Puzzle in 4D project is the digital long-term preservation of the knowledge and information from the Austrian excavations at Tell el Daba by preparing them for long-term archiving based on national...

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The 4D-CH Calw Project

Abstract The 4D -Cultural Heritage Project takes advance of Imagery from the wild (Internet) and existing repositories to reconstruct 3D Models of Monuments, Places and Landscapes. This method  however can not always reproduce a complete dataset of an object since the obliged views are depending on the prominent positions of the recording. We would like to present two different approaches to a work-flow which overcomes this issue through a semi – automated reconstruction  as well as the use of simulation with a grammar based modelling. CalwTrailer1 from 7reasons Medien GmbH on Vimeo. Keywords CH VR, VR, AR, Mobile Applications,...

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The Roman Maastricht VR Project

Abstract In contrast to excavated and preserved Cultural Heritage Sites in the open Landscape, City -Archaeology faces the difficulty to mediate to the public about the archaeological remains due to the absence of cohesive information given by the destructive nature of urban settlement activity causing the remains to stay indiscernible. Our focus in this paper is to explain the entire production process from data acquisition, Capturing and Digitization of existing remains, pre and post -processing of captured datasets, advanced 3D modelling techniques as well as the concept of storytelling to the resulting Digital Cultural Heritage Application and its outreach....

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Case Study For Virtual Reality (VR) Application Of Gamified Restoration Of Archaeological Sites

Abstract Virtual Reality is a modern technology that is used widely lately. It has many uses in different situations. One of them is Cultural Heritage. Virtual Reality is proven to be beneficial for the preservation of Cultural Heritage through the applications that are using it, as it can attract a lot of people, even children. In most cases, Virtual Reality applications that are related to Cultural Heritage are about exploring a virtual museum or monument. But what if can be used to simulate a procedure that can be split in actions, in a gamified way? What if this procedure...

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