Project Category: Avatar

True Augmented Reality Virtual Characters for Digital Cultural Heritage Applications

Abstract This case study presents the basic pipeline to create a 3D virtual character in order to be used to any Digital Cultural Heritage application. The main idea is to obtain a 3D model of a virtual character, which could be either a premade character mesh or by creating one through 3D scanning for instance, then change its appearance and customize it based on the content of the application, animate it (e.g. adding certain movements and animations to it) and finally deploying to the environment where the application is being developed (e.g. a 3D game engine). Once inside the...

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Holographic and Augmented Reality simulations for cultural heritage

Abstract This case study presents two Mixed Reality simulation technologies which can be used for cultural heritage simulations. These technologies are Augmented Reality (AR) and Holographic Mixed Reality (HMR). Augmented Reality in our case study employs both MetaioSDK and the recent ARKit while Holographic Mixed Reality uses Microsoft Hololens. Specifically, we compare the immersive experience, interaction modality, field of view and level of presence that each of these technologies provide. Our results have been first demonstrated at the Asinou church, a UNESCO Cultural Heritage monument located in Cyprus and are currently being deployed at the Greek Ministry of Culture....

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ASINOU MULTIPLE-USES OF 3D MODELS OF A HISTORIC MONUMENT

Abstract A novel approach was used across several Research projects, to document the UNESCO World Heritage site of Asinou Church in Cyprus1 using various modern techniques, such as UAV, photogrammetry and 3D printing. Digital 3D Models created from UAV photographs, were used for a variety of purposes related to tourism, education and HBIM. The approach provides architects, archaeologists, civil engineers and cultural heritage experts an accurate, simple and cost-effective method of documenting cultural heritage sites. Furthermore, the applications subsequently derived signpost the way to multiple uses of 3D models and the importance of a holistic approach to documentation in...

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Case study for Animating Virtual Human

Abstract In the last decades, the generation of 3D animations has proven to be a significant challenge and has limit commercial usage due to the high costs associated. Improvements in software motion capture system and calibration allow us to extract motion even from specific motion. This paper presents a fast and complete pipeline for capturing martial art movements. Keywords Motion capture, Digitization process, 3D reconstruction, movement modelling, Avatar animation Nowadays, various fields such as medical and entertainment industries, education or cultural preservation are using virtual humans. Much work has been done in the computer graphics domain to push the...

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3D Image Based Scanning

Abstract In the last decades, the generation of the 3D avatar has proven to be a significant challenge and has limit commercial usage due to the high costs associated. Improvements in image-based 3D reconstruction and camera hardware allow us to reduce the cost of 3D scanners drastically. This paper presents a fast and complete pipeline for a full body 3D scanning system Keywords 3D Image Based Scanning, Digitization process, 3D scanner, Body modelling, Avatar creation Nowadays, various fields such as medical and entertainment industries, education or cultural preservation are using virtual humans. Much work has been done in the...

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