Project Category: Augmented Reality

ASINOU MULTIPLE-USES OF 3D MODELS OF A HISTORIC MONUMENT

Abstract A novel approach was used across several Research projects, to document the UNESCO World Heritage site of Asinou Church in Cyprus1 using various modern techniques, such as UAV, photogrammetry and 3D printing. Digital 3D Models created from UAV photographs, were used for a variety of purposes related to tourism, education and HBIM. The approach provides architects, archaeologists, civil engineers and cultural heritage experts an accurate, simple and cost-effective method of documenting cultural heritage sites. Furthermore, the applications subsequently derived signpost the way to multiple uses of 3D models and the importance of a holistic approach to documentation in...

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ArtLens at the Cleveland Art Museum

Abstract ArtLens in the Cleveland Museum of Art has a clean and elegant UI (User Interface Design), which is exceptional for museum mobile applications. It is a real-time AR collection app, structured concerning multiple experiences and interaction of the visitor with VM. Interface is designed on a basis of being easily accessible and on a high level of user experience and user interaction. Technologies and tools are segmented on several different levels of user interaction. On-site gallery is a multifaceted, innovative experience that allows visitors to look closer, dive deeper and discover the museum’s collection using up-to-date digital technology...

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Case Study for True Augmented Reality (AR) application in Industrial Museum and Cultural and Educational Center in Thessaloniki

Abstract This case study presents an innovative way of presenting artefacts and exhibitions in general, in a museum. This way is called “True Augmented Reality (AR)”. Specifically, this case study provides information about True AR and its adaptation to a real museum (the Industrial Museum and Cultural and Educational Center in Thessaloniki). True AR is a new innovation and evolution of Virtual Museums. Lately, the main technologies that are used in Virtual Museums are Virtual Reality (VR), Augmented Reality (AR) and holographic Augmented Reality. This case study allows the most important innovation of True AR, which is the fact...

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Co-Design of a Virtual Heritage Experience

Abstract In this case of excellence, we present the design of a site-specific virtual heritage experience for a bomb shelter dating from the Spanish Civil War, known as Refugi 307. In order to maximize impact, we followed a co-design approach to analyse the project requirements for an educational experience for primary school students. In this way we included in the design the different needs and viewpoints of the involved stakeholders (students, teachers, curators, guides and interaction designers). The prototype was based on a novel Augmented Reality interaction paradigm, called World as Support. The goal was to complement the current...

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