Project Category: Augmented Reality

Into the Wild: An Immersive Virtual Adventure

Abstract Into the Wild is a mixed reality experience taking place in Singapore’s ArtScience Museum. Visitors can freely explore an immersive exhibit in which the entire museum transforms into a virtual rainforest, thanks to Tango. The app tracks motion and understands depth, distance travelled and objects inside the museum-turned-rainforest. The rainforest is inhabited by endangered animals people can interact with to learn about the dangers they face from human impact. Into the Wild becomes a reality when the virtual tree that people can plant as a symbolic act becomes a real tree in Sumatra donated by the project’s sponsors. Keywords Mixed...

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David Bowie Is App

Abstract The official augmented reality adaptation of the legendary exhibition, introduced and narrated by David Bowie’s close friend and Oscar winner, Gary Oldman. We can explore the full museum show in stunning detail, in the intimacy of our own environment, without glass barriers or crowds of visitors. This spectacular iteration of the iconic show includes over 50 high-res 3D costumes. Plus many never before seen items. 38 songs and more videos, live performances and original lyric sheets and design notes. And much more. Keywords AR_exhibition, Augmented_reality, VR, 3D images, 3D_scanning, digital museum show, cultural_heritage, music, David Bowie Heritage, David...

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True Augmented Reality Virtual Characters for Digital Cultural Heritage Applications

Abstract This case study presents the basic pipeline to create a 3D virtual character in order to be used to any Digital Cultural Heritage application. The main idea is to obtain a 3D model of a virtual character, which could be either a premade character mesh or by creating one through 3D scanning for instance, then change its appearance and customize it based on the content of the application, animate it (e.g. adding certain movements and animations to it) and finally deploying to the environment where the application is being developed (e.g. a 3D game engine). Once inside the...

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The 4D-CH Calw Project

Abstract The 4D -Cultural Heritage Project takes advance of Imagery from the wild (Internet) and existing repositories to reconstruct 3D Models of Monuments, Places and Landscapes. This method  however can not always reproduce a complete dataset of an object since the obliged views are depending on the prominent positions of the recording. We would like to present two different approaches to a work-flow which overcomes this issue through a semi – automated reconstruction  as well as the use of simulation with a grammar based modelling. CalwTrailer1 from 7reasons Medien GmbH on Vimeo. Keywords CH VR, VR, AR, Mobile Applications,...

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The Roman Maastricht VR Project

Abstract In contrast to excavated and preserved Cultural Heritage Sites in the open Landscape, City -Archaeology faces the difficulty to mediate to the public about the archaeological remains due to the absence of cohesive information given by the destructive nature of urban settlement activity causing the remains to stay indiscernible. Our focus in this paper is to explain the entire production process from data acquisition, Capturing and Digitization of existing remains, pre and post -processing of captured datasets, advanced 3D modelling techniques as well as the concept of storytelling to the resulting Digital Cultural Heritage Application and its outreach....

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