Project Category: Archaeology

Invisible Cities – Invisible Italy 360

Abstract Invisible Italy is an experience that allows viewers to travel through three stunning reproductions of three of the most famous historical sites in Italy. Each historically significant location has it’s own 360° video that can be explored as a 3D digital model and experience it in Virtual Reality for the BBC One show. A new TV series features London based 3D scanning company, ScanLAB Projects. For ‘Italy’s Invisible Cities ScanLAB Projects have created stunning 3D images of tunnels and deep sea treasures found beneath the surface of 4 of Italy’s biggest cities: Venice, Naples, Rome and Florence. Keywords 3D model...

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VR Reconstruction of Tel-el-Daba, a Puzzle in 4D

Abstract The aim of the ‘A Puzzle in 4D’ project is to provide long-term preservation for the rich archaeological resources of the excavations at Tell el Daba in Egypt. Digital and non-digital excavation data will be enriched with metadata and prepared for long-term archiving and open-access online publication. Keywords VR Reconstruction, Virtual Archaeology, VR Sites, Digital Reconstruction, Aegypt, Keyword_01, Keyword_02, Keyword_03, Keyword_04,..Keyword_n The overall aim of the A Puzzle in 4D project is the digital long-term preservation of the knowledge and information from the Austrian excavations at Tell el Daba by preparing them for long-term archiving based on national...

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The 4D-CH Calw Project

Abstract The 4D -Cultural Heritage Project takes advance of Imagery from the wild (Internet) and existing repositories to reconstruct 3D Models of Monuments, Places and Landscapes. This method  however can not always reproduce a complete dataset of an object since the obliged views are depending on the prominent positions of the recording. We would like to present two different approaches to a work-flow which overcomes this issue through a semi – automated reconstruction  as well as the use of simulation with a grammar based modelling. CalwTrailer1 from 7reasons Medien GmbH on Vimeo. Keywords CH VR, VR, AR, Mobile Applications,...

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The Roman Maastricht VR Project

Abstract In contrast to excavated and preserved Cultural Heritage Sites in the open Landscape, City -Archaeology faces the difficulty to mediate to the public about the archaeological remains due to the absence of cohesive information given by the destructive nature of urban settlement activity causing the remains to stay indiscernible. Our focus in this paper is to explain the entire production process from data acquisition, Capturing and Digitization of existing remains, pre and post -processing of captured datasets, advanced 3D modelling techniques as well as the concept of storytelling to the resulting Digital Cultural Heritage Application and its outreach....

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The Contributions of Computational Imaging Methods in Archaeology: A Case Study in Termessos (Turkey)

Abstract THE CONTRIBUTIONS OF COMPUTATIONAL IMAGING METHODS IN ARCHAEOLOGY: A CASE STUDY IN TERMESSOS (TURKEY) This study focuses on the application of digital imaging methods, Photogrammetry (Structure from Motion) and Reflectance Transformation Imaging (RTI) on a columnar sarcophagus located in the ancient city of Termessos (Turkey), E-1 necropolis. The work carried out on the sarcophagus produced results that contributed to the clarification of controversial issues from previous studies. With the help of the methods described here, figures depicted on the sarcophagus could be clarified and missing parts of the inscriptions could be added. The study shows the importance of...

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