Project Category: 3D

Modigliani VR Experience: The Ochre Atelier

The Modigliani VR: The Ochre Atelier reimagines Modigliani’s final Parisian studio, where he lived and worked in the final months of his life in 1919 and 1920. The experience is a digital recreation of Modigliani’s studio, which uses the actual studio space as a template. A previously undocumented space, the artist’s studio has been brought back to life through more than 60 objects, artworks and materials. Almost 100 years since the artist’s death, one can hear the words of those who knew him best, explore where the artist lived and worked, and examine two of his artworks up-close.

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ASINOU MULTIPLE-USES OF 3D MODELS OF A HISTORIC MONUMENT

Abstract A novel approach was used across several Research projects, to document the UNESCO World Heritage site of Asinou Church in Cyprus1 using various modern techniques, such as UAV, photogrammetry and 3D printing. Digital 3D Models created from UAV photographs, were used for a variety of purposes related to tourism, education and HBIM. The approach provides architects, archaeologists, civil engineers and cultural heritage experts an accurate, simple and cost-effective method of documenting cultural heritage sites. Furthermore, the applications subsequently derived signpost the way to multiple uses of 3D models and the importance of a holistic approach to documentation in...

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Case Study for True Augmented Reality (AR) application in Industrial Museum and Cultural and Educational Center in Thessaloniki

Abstract This case study presents an innovative way of presenting artefacts and exhibitions in general, in a museum. This way is called “True Augmented Reality (AR)”. Specifically, this case study provides information about True AR and its adaptation to a real museum (the Industrial Museum and Cultural and Educational Center in Thessaloniki). True AR is a new innovation and evolution of Virtual Museums. Lately, the main technologies that are used in Virtual Museums are Virtual Reality (VR), Augmented Reality (AR) and holographic Augmented Reality. This case study allows the most important innovation of True AR, which is the fact...

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Case study for Animating Virtual Human

Abstract In the last decades, the generation of 3D animations has proven to be a significant challenge and has limit commercial usage due to the high costs associated. Improvements in software motion capture system and calibration allow us to extract motion even from specific motion. This paper presents a fast and complete pipeline for capturing martial art movements. Keywords Motion capture, Digitization process, 3D reconstruction, movement modelling, Avatar animation Nowadays, various fields such as medical and entertainment industries, education or cultural preservation are using virtual humans. Much work has been done in the computer graphics domain to push the...

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3D Image Based Scanning

Abstract In the last decades, the generation of the 3D avatar has proven to be a significant challenge and has limit commercial usage due to the high costs associated. Improvements in image-based 3D reconstruction and camera hardware allow us to reduce the cost of 3D scanners drastically. This paper presents a fast and complete pipeline for a full body 3D scanning system Keywords 3D Image Based Scanning, Digitization process, 3D scanner, Body modelling, Avatar creation Nowadays, various fields such as medical and entertainment industries, education or cultural preservation are using virtual humans. Much work has been done in the...

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