Project Category: 3D

An EEG-based Evaluation for Comparing the Sense of Presence between Virtual and Physical Environments

Abstract The current study concerns the identification of possible differences in perception between the virtual and the real world in terms of the effect on brain activity. Brain activity was captured, through an EEG device, in different brain areas during an exposure to different virtual and real environments. The first aim of the experiment is to investigate if exposure to a virtual environment can affect motor, cognitive or other function of the users, and the second aim is to test if the graphics content and nature of such an environment can influence the user experience. Our results indicated a...

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Carnuntum Augmented Reality mobile application

Abstract Bringing the romans remains to life using the latest technology at the site of the former roman capital of Carnuntum, Austria is one of the main goals of the archaeological park carnuntum. In 2018 it was therfore decided to invest into the production of an augmented & immersive reality application for mobile devices, bringing in the gathered and scientifically publicized data sets and spread the knowledge to a wider public. CarPK2018 from 7reasons Medien GmbH on Vimeo. Keywords Virtual Tours, VR, AR, Immersive Reality, Archaeology Carnuntum Augmented Reality mobile application Bringing the romans remains to life using the...

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Virtual Reconstructions in Transnational Research Environments – the Web Portal: Palaces and Parks in Former East Prussia

Abstract This case study of excellence presents an online accessible virtual museum based on a virtual research environment (VRE) for 3D reconstructions in the context of spatial and historical research projects. The international project “Virtual Reconstructions in Transnational Research Environments – the Web Portal: Palaces and Parks in Former East Prussia”  examines the process of computer-based 3D reconstruction and web-based visualisation of lost architecture and interior decoration and proposes technical solutions not only to ensure  transnational multi-disciplinary collaboration of experts and easy usability for the broad public but also to tackle central issues of 3D reconstructions such as transparency...

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Meet Vincent Van Gogh Experience

Abstract Based on the museum’s world leading Van Gogh collection and extensive research into Van Gogh’s life, experts of the Van Gogh Museum introduce an all-encompassing story of the man behind the art. The all new and award-winning traveling Meet Vincent van Gogh Experience takes audiences on an interactive journey through the life and art of Vincent van Gogh, beautifully rendered to simulate the world as he saw it. Co-created with the curators and other specialists of the world-renowned Van Gogh Museum, the one and only official Van Gogh experience is a unique journey of discovery for all ages,...

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Meeting Rembrandt: Master of Reality

Abstract Rembrandt van Rijn is one of the world’s most famous painters and one of the earliest masters of creating ‘virtual reality’. Meeting Rembrandt: Master of reality gives the user a unique opportunity to experience the possibilities of VR technology through Samsung Gear VR platform. What if you could have the chance to meet Rembrandt? The user can experience living a moment in time with the famous 17th century master painter and get close up and personal as he changes history forever with his controversial painting, the Night Watch. Keywords Digital storytelling, user experience, wayfinding technology, user-interface design, art,...

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