Project Category: 3D

The Roman Maastricht VR Project

Abstract In contrast to excavated and preserved Cultural Heritage Sites in the open Landscape, City -Archaeology faces the difficulty to mediate to the public about the archaeological remains due to the absence of cohesive information given by the destructive nature of urban settlement activity causing the remains to stay indiscernible. Our focus in this paper is to explain the entire production process from data acquisition, Capturing and Digitization of existing remains, pre and post -processing of captured datasets, advanced 3D modelling techniques as well as the concept of storytelling to the resulting Digital Cultural Heritage Application and its outreach....

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The Contributions of Computational Imaging Methods in Archaeology: A Case Study in Termessos (Turkey)

Abstract THE CONTRIBUTIONS OF COMPUTATIONAL IMAGING METHODS IN ARCHAEOLOGY: A CASE STUDY IN TERMESSOS (TURKEY) This study focuses on the application of digital imaging methods, Photogrammetry (Structure from Motion) and Reflectance Transformation Imaging (RTI) on a columnar sarcophagus located in the ancient city of Termessos (Turkey), E-1 necropolis. The work carried out on the sarcophagus produced results that contributed to the clarification of controversial issues from previous studies. With the help of the methods described here, figures depicted on the sarcophagus could be clarified and missing parts of the inscriptions could be added. The study shows the importance of...

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Case Study For Virtual Reality (VR) Application Of Gamified Restoration Of Archaeological Sites

Abstract Virtual Reality is a modern technology that is used widely lately. It has many uses in different situations. One of them is Cultural Heritage. Virtual Reality is proven to be beneficial for the preservation of Cultural Heritage through the applications that are using it, as it can attract a lot of people, even children. In most cases, Virtual Reality applications that are related to Cultural Heritage are about exploring a virtual museum or monument. But what if can be used to simulate a procedure that can be split in actions, in a gamified way? What if this procedure...

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Case Study For Augmented Reality (AR) Application Of Portals For The Preservation Of Cultural Heritage

Abstract Cultural Heritage is an area that presents a great variety of opportunities for MR applications. These opportunities include storytelling (a way for visitors to learn and retain more information about the exhibitions that they explore), gamified presence (an incentivizing tool to keep them attentive during their visit) and many more. Augmented Reality is an innovative technology that can be beneficial for the preservation of Cultural Heritage. A vast variety of applications can be created about the preservation of Cultural Heritage. Not all of them, though, use the concept of AR portals. An AR application with portals could be...

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