Project Category: 3D

Into the Wild: An Immersive Virtual Adventure

Abstract Into the Wild is a mixed reality experience taking place in Singapore’s ArtScience Museum. Visitors can freely explore an immersive exhibit in which the entire museum transforms into a virtual rainforest, thanks to Tango. The app tracks motion and understands depth, distance travelled and objects inside the museum-turned-rainforest. The rainforest is inhabited by endangered animals people can interact with to learn about the dangers they face from human impact. Into the Wild becomes a reality when the virtual tree that people can plant as a symbolic act becomes a real tree in Sumatra donated by the project’s sponsors. Keywords Mixed...

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Virtual Lady Ada, an interactive museum exhibition

Abstract This case study will describe the method on how to create, animate and interact with virtual humans in the context of cultural heritage. Our contribution to these several projects was to show the state of the art of virtual humans and in-teractive applications. We will focus on the interaction loop between the detection of visitors and the reacted expression of the avatar, the dynamic and the integra-tion of metadata such as pictures, storytelling, information that enriched the user experience through an exhibition presented at the biggest museum of computer science in the world: Lady Ada. Keywords  cultural heritage,...

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EMOTIVE PROJECT: THE EXPLORATION OF EGALITARIANISM DIGITAL EDUCATION KIT*

Abstract The Exploration of Egalitarianism Digital Education Kit, developed in the context of the project EMOTIVE, invites students aged 11-14 to investigate the Neolithic site of Çatalhöyük and its egalitarian society. Within the framework of a three-part experience, students are tasked with collaborative decision making and constructive peer-to-peer dialogue as they use 3D printed objects, virtual tours of replica houses, and a multi-user Chatbot, to explore the history of the archaeological site and the nature of egalitarianism. Dialogic methods and pedagogical strategies, drawn from heritage interpretation and history education respectively, are embedded within the digital tools to develop the...

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EMOTIVE HUNTERIAN MUSEUM DIGITAL STORYTELLING ABOUT THE ANTONINE WALL*

Abstract EMOTIVE is a 3-year H2020 project, which aims to use emotional storytelling to change how we experience museums and heritage sites. The principal objective for EMOTIVE is to research, design, develop and evaluate methods and tools that can support the cultural and creative industries in offering their diverse audiences effective emotive storytelling. The Hunterian EMOTIVE prototype experiences include VR/AR technologies and 3D printed objects to convey two personal stories (told by a Roman centurion and by a local a local Caledonian slave girl) that tackle personal dilemmas and issues of identity. These stories were created with an Authoring...

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CEPROQHA: Cost-Effective Preservation Of Qatar Cultural Heritage Through Advanced Holoscopic 3D Imaging And Data Science

Abstract Cultural heritage takes an important part of the history of humankind as it is one of the most powerful tools for the transfer and preservation of moral identity. As a result, these cultural assets are considered highly valuable and sometimes priceless. Digital technologies provided multiple tools that address challenges related to the promotion and information access in the cultural context. However, the large data collections of cultural information have more potential to add value and address current challenges in this context with the recent progress in artificial intelligence (AI) with deep learning and data mining tools. Through the...

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