Author: Efstratios Geronikolakis

A New Virtual Reality Experience at the Delaware Art Museum

An exhibition called “The seeing glass” is available at the Delaware Art Museum up to the 14th of January. With the help of virtual reality, a Victorian painting called “La Bella Mano” is transformed into a three-dimensional waking dream with lavish décor and decaying displays of flowers, fruit, insects, and skulls. The visitors of the museum put on an Oculus Rift headset, in order to dive into this Virtual world. As the visitors move in the virtual world, the objects start becoming blurred and the time speeds up. This virtual experience allows viewers the opportunity to become absorbed in a virtual reality of historical painting and witness the artificial passage of time. This could be useful in Thematic Area 4 of the ViMM project, because it is a nice and innovative application of Virtual Reality to an art museum. With the help of Virtual Reality, the visitors of the museum have the opportunity to explore a virtual room, which is connected to the specific painting. There is no narrative experience. Instead, the viewer is absorbed in the virtual world with the possibility of finding meaning in the symbolism of its objects. That means, that for the storytelling field, the story in this specific experience is told through the objects of the virtual room. Also, the visitors move their body in order to move inside the room, giving them the...

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Augmented Reality Pop-up museum hosted at the Science Museum Oklahoma

Through Jan. 14 at Science Museum Oklahoma, guests with a smartphone or tablet in hand can view different exhibits through augmented reality. This experience is the work of ReLiveIt, an Oklahoma City-based startup that has developed an application designed to enhance the visitor experience at museums, historical sights and tourist attractions. Dubbed the “Museum of Augmented Reality,” ReLiveIt’s pop-up museum is located on SMO’s second floor and is included with general admission. By using the ReLiveIt application on their smartphone or tablet, guests can point their device at the text panel next to each of the exhibit’s artifacts. The action will trigger a unique augmented reality experience for each item that includes CGI objects and animals, time-lapse videos, and green screen videos with narrators sharing the unique story behind each object. This could be useful in Thematic Area 4 of the ViMM project, because this is another successful adaption of augmented reality in a museum. With the help of augmented reality, guests can view many different museum exhibits through their smartphone or tablet. It is an amazing experience for the guests, which makes them learn new things in a fun and interesting way that many of them may have never experienced before. This augmented reality experience combines the storytelling (narrators sharing the story of different objects presented with the help of augmented reality), presence (the ability for the guests...

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Immersive Virtual Reality experiences at the National Museum of Singapore

18 immersive VR experiences are available to the public at the National Museumof Singapore. The innovation in the adaption of virtual reality in this museum has been the logical next step in its digital adventures. Also, this innovation has hadsome effect, which is, for instance, the increased number of visitors wanting to see Farquhar’s actual drawings, after viewing the corresponding interactive digital installation of Farquhar’s animal and plant drawings. This could be useful in Thematic Area 4 of the ViMM project, because this is a special innovation in virtual reality adapted by a museum, which has been very successful. With...

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New AR stickers from Google: An innovation in the field of augmented reality

The first implementation of Google’s ARCore has been launched on the Pixel 2 device and it is called AR stickers. These sticker packs include characters from Star Wars, Stranger Things, and several of the company’s own creations. AR stickers can be accessed directly from the camera application of the device. This could be useful in Thematic Area 4 of the ViMM project, because it is a new innovation in the augmented reality field. The users will have access in AR content in an easier way, from the camera application of their device. The AR stickers update is running only on...

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A celtic museum experience using augmented reality

A mobile application called “The Speaking Celt” is a companion to the visitors of the Museum of Celtic Heritage in Salzburg. Every time that the visitors scan a target, which is a round image that tells the visitor that there is additional content within a display case to discover, an augmented Celt appears, serving as a museum guide. The Celt tells stories about his way of living, explains elements of the museum and engage with visitors in an interactive way. The museum also rents out headphones for free, for the visitors to use while they are in the museum. To...

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