Author: Efstratios Geronikolakis

Exploring Authentic Ayutthaya at Japanese Village’s Virtual Reality Street Museum

Thailand and Japan are celebrating the 130th anniversary of official diplomatic relations with a Virtual Reality Street Museum, located at the Japanese Village in Ayutthaya province. Created as an integral part of the permanent exhibition and multimedia of “Yamada Nagamasa (Okya Senabhimuk) and Thaothongkeepma” in the exhibition hall next to the Chao Phraya River, the Virtual Reality Street Museum features an innovative experiential showcase and is complemented by historic information about the former capital of Ayutthaya, the roles of the Japanese Village, and international fabric of society at the height of the Ayutthaya period. The newly-opened Virtual Reality Street Museum provides visitors with an immersive VR Theatre equipped with the latest VR Scope Technology, offering a spectacular 360-degree view of historic Ayutthaya, which was considered one of the most important trading posts (or ports) connecting the East and the West by facilitating the exchange of trade, culture, politics and diplomacy. With Ayutthaya and the Japanese Village at the heart of the exhibition showcase, the advanced technology portrays an engaging story through 96 million pixel resolution computer graphics, which depicts the naval trade journey of Yamada Nagamasa that established the relationship with the 17th century Siamese Kingdom, and set the foundations for the flourishing relationship today. Through the Street Museum’s technology, visitors can scan a QR code with their handheld devices; such as, smartphones and tablets to enjoy the vast...

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Time travel using Virtual Reality in the National Museum of Finland

A number of museums and galleries have begun to experiment with the possibilities offered by virtual reality (VR) and its related technologies, including extremely prestigious institutions such as the British Museum. The latest to join the trend is the National Museum of Finland, who are using VR to turn back to clock. With the opening of the new VR exhibit, visitors to the museum will be able to step back in time to the year 1863 by donning a VR headset and walking inside R. W. Ekman’s painting ‘The Opening of the Diet 1863 by Alexander II’. The exhibit lets visitors get a unique view of the Diet of Finland, the legislative body that existed from 1809 to 1906. They will be able to speak with the emperor and representatives of the different social classes, or visit the Hall of Mirrors in what was formerly the Imperial Palace, now known as the Presidential Palace. The VR experience forms part of a wider exhibition formed around 1860s Finland as an autonomous Grand Duchy of Russia. The aim of the exhibition is to blend historical artefacts with a digital world to give visitors the feeling of walking into history. The VR experience was built by Zoan Oy, who are the largest VR studio in Finland. The company have made it their mission to make Finland into the most virtual society in the...

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A new Virtual Reality experience available in Radstock Museum

This Virtual Reality experience is about a coalmine ride and it is the ambitious work of two students, Georgina Hill and Barry Lewis from Bath College, in a collaboration with Radstock Museum. Georgina and Barry have developed and implemented the ride for the final project of their course, gaining them both a Foundation Degree in Applied Computing. The final project required the students to draw on all the computing skills they had acquired during the course, as well as to demonstrate skills in areas such as project management and collaborating with a third party and client. In this Virtual Reality experience, the viewers take a seat for a fully three-dimensional trip. Specifically, they pop on the lightweight headset (which fits comfortably over glasses) and they will find themselves in the cage (the lift), which took the miners down underground, where their descent begins. The viewers are in the role of a miner, clunking and bumping down the mineshaft in the cage – dropping at a rate of 60 feet per second – taking them deep underground. Once down at the pit bottom, they will find themselves travelling in a coal truck along rails on the underground roadway. By turning their head to look all around them, they can see the pit pony stables and miners eating their lunches. The viewers pass by miners cutting away at the coalface with...

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An augmented reality application that brings history to life

Margate Museum will become the first in Kent to install an app that allows a visitor with a smartphone or tablet  to aim the device at a designated spot and watch a still scene come into life. The Augmented Reality App, which is in use at the British Museum, has the technology to create graphics, animations and videos to be layered on top of real environments, which provides a way for museums to bring collections to life. Created by GAMAR the app can be used for family trails, educational games and interactive audio tours. The British Museum has the GAMAR app for its Gift for Athena game. This includes stepping back over 2,000 years to the land of ancient Athens and progressing through four challenges, set by Boreas, the god of the north wind. With each mission, the user delves deeper into the history of the Parthenon, discovers its secrets, stories and statues, and saves the day by returning a beautiful gift for the goddess Athena. This could be helpful in the TA4 of the ViMM project, as this application is a very interesting import of augmented reality in a museum. It is a great combination of the storytelling, presence and gamification fields. Specifically, the fact that the viewers learn about history through this application, belongs to the storytelling field. Also, the fact that this application is based on...

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Virtual tour onto NASA’s historic 737 jet with the help of augmented reality

An innovative augmented reality application was created in the Seattle’s Museum of Flight, which can transport visitors into an augmented-reality tour of a historic NASA plane. The Museum of Flight’s application places a portal onto the screen of a smartphone or tablet, blended in with a view of the real world. In real life, museumgoers are walking alongside the 1967 prototype Boeing 737, affectionately nicknamed “Baby Boeing.” The view from the augmented world, however, is much different. After stepping into the portal, the augmented-reality view shows a full-scale virtual model of the interior of the first 737 jet, which...

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