Author: Efstratios Geronikolakis

Exploring Ancient Egypt with the help of Virtual Reality at the Egyptian Museum

Hosted by the “Walk Like an Egyptian” tourist initiative, this limited number event breathes life into Egyptian tourism like nothing else, allowing visitors a chance to experience Ancient Egypt as if they were really there. Apart from basking in Nefertiti’s beauty, visitors will also have a chance to meet Ramses face to face and learn more about the Pharaoh Akhenaton, who introduced the idea of monotheism (worship of one God) to Egypt.  This event surely marks the incredible ways technology can be used to recreate life from Ancient Egypt, allowing tourists a chance to live and experience Egypt’s rich ancient past as if they were there, and proves how technology can truly revitalize Egyptian tourism.  The “Walk Like an Egyptian” Initiative was founded in 2013 by an experienced tour guide who had been working since 2006. Its aim is to provide a whole new dimension to Egyptian Tourism, serving to make it memorable and authentic. Made up of a growing network of tourist and Egyptologists with well over a decade of experience, the initiative has been instrumental in helping to uncover the beauty of 20 different ancient places in the Cairo region alone since 2015, and many more outside of it.  This could be helpful in the Thematic Area 4 of the ViMM project, as events like this give people the opportunity to travel virtually to an ancient destination...

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An Opportunity for experiencing the Great Sphinx of Giza with the help of Augmented Reality

The Harvard Semitic Museum in Massachusetts, United States (US), is well on its way to producing an augmented reality app that will allow its visitors to experience the Great Sphinx at Giza. The app will have visitors engaging with a physical reproduction of Thutmose IV’s Dream Stele, an epigraphic stele that sits between the legs of the Sphinx at Giza. It was erected in 1401 BC – the first year of the pharaoh’s reign – and states the divine legitimation of his pharoahship. Translations and explanations of the hieroglyphic texts will be provided, as well as virtual representations of...

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A virtual visit to the Church of the Holy Sepulchre provided by the National Geographic Museum with the help of Virtual Reality

Once we put on our special glasses we had to resist the urge to find something to hold on to as we began to soar around the church built over the spot where Jesus died on Good Friday, almost 2,000 years ago. To see the church from a bird’s eye view – a “bird” that swoops down for up-close inspections of this archaeological treasure – truly is the next best thing to being at what is one of the holiest sites in Christendom. Roman emperor Constantine built the church in 335 over the spot where Jesus was crucified, died,...

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Introducing the Blind to Iconic Sculptures, with the help of Virtual Reality by the National Gallery of Prague

Created with help from Geometry Prague and NeuroDigital, in collaboration with the Leontinka Foundation for the blind and visually impaired, the virtual reality experience features haptic Avatar VR gloves, specially adapted for this campaign, that let the blind “touch” work like Michelangelo’s David, Venus de Milo and the bust of Nefertiti.  “Blind children are usually taught in school with relief aids and tactile pictures that far from accurately reflect reality,” explains Barbara Hucková, executive director of the Leontinka Foundation. “This new technology is an incredible breakthrough allowing pupils to touch what was absolutely unattainable before.” Like the world imagined in Ready Player One, haptic gloves enable you to touch 3-D objects in virtual space. When you reach out to touch something, your sense of depth and texture passes through the unit as vibrating feedback. Multi-frequency technology can stimulate different types of skin cells’ tactile responses, giving the blind a detailed “sense” of the object they’re touching. “Through curiosity, pursuit of innovation and a passion for creativity, we realized that specially-adapted haptic technology could open doors to a unique art experience for the blind,” says Geometry Prague creative director Julia Dovlatova. “Our collaboration with NeuroDigital helped us fine tune haptic gloves to ‘see’ art through virtual reality touch.” “Touching Masterpieces” went live at the National Gallery of Prague between March 23-24. This could be helpful in the Thematic Area 4 of...

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Bringing museum to life with the help of virtual Tutankhamen tour guide

A PhD student from Staffordshire University is using mixed reality technology to bring museums to life and boost tourism. Ramy Hammady, 30 from Egypt, is researching how to improve the museum experience by using augmented reality and immersive technologies which merge computer-generated content with the real-world environment. Supported by the British Council Newton-Mosharafa Fund, Ramy is developing a new app called ‘Museum Eye’ for the Egyptian museum in Cairo which features Tutankhamen as a personal tour guide. Ramy explained: “For security reasons, museum exhibits are usually displayed behind glass cases so what visitors can see and how they interact...

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