Author: konstantin

Effects of Virtual Reality and Augmented Reality on Visitor Experiences in Museum

This study aims to investigate the impact of Virtual Reality (VR) and Augmented Reality (AR) on overall visitor experience in the context of museum. In tourism research, few attempts have been made to examine factors enhancing visitor experience using new and emerging technologies such as VR & AR respectively, however research on visitor experience in the mixed environment by combining both VR & AR is scarce. (PDF) Effects of Virtual Reality and Augmented Reality on Visitor Experiences in Museum. Available from: https://www.researchgate.net/publication/283490750_Effects_of_Virtual_Reality_and_Augmented_Reality_on_Visitor_Experiences_in_Museum [accessed Dec 21...

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Hand tracking built directly into the headset.

LG Files Patent For VR Headset With Haptic Feedback And 6 Cameras Aside from the LG 360 VR headset for the company’s range of smartphones, LG hasn’t really tried to enter the virtual reality (VR) market in the same way as rival Samsung. LG has been working on a headset dubbed ‘LG UltraGear VR‘ but little has been heard regarding that device for several months. Now a new patent filing has revealed plans for a headset with haptic feedback and multiple cameras. Read...

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University Of Warwick Study Finds VR Is More Engaging Than Traditional Learning Methods

Recent advances in virtual reality (VR) technology allow for potential learning and education applications. For this study, 99 participants were assigned to one of three learning conditions: traditional (textbook style), VR and video (a passive control). The learning materials used the same text and 3D model for all conditions. Each participant was given a knowledge test before and after learning. Participants in the traditional and VR conditions had improved overall performance (i.e. learning, including knowledge acquisition and understanding) compared to those in the video condition. Read...

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Varjo VR, a new reality

The resolution of VR devices on the market today is just 1/100 of what the average human eye can see. People with vision that poor aren’t even allowed to drive a car in the real world. The first big step is our Bionic Display™, which lets you see VR in human-eye resolution. It’s the technology in our Beta Prototype and it’s already here today. Up until now, advances in VR and XR have been an evolution. We think the time has come for a revolution… Read...

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Cybershoes -moving naturally in VR space

You can now step into new worlds like never before with Cybershoes®, a VR accessory that is worn on your feet and allows you to literally walk and run through virtual reality. Your room is small, but the world of VR is endless and you want to enjoy and explore it. Very often, moving with the joystick makes people sick. With Cybershoes® on your feet, all of your movements are controlled by your own legs, so you can feel like you’re exploring ancient cave ruins or fleeing from a grasping horde of the undead. Use a chair that can rotate around...

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