Author: konstantin

Working Group 7.2, Training, Learning and Dissemination

Working Group 7.2, Training, Learning and Dissemination Scope and Objectives The content of both these topics is closely intertwined, as content creators, being able to update the platform, can then also disseminate it responsively. The results of Thematic Areas 2 & 6 were closely connected to this working group. A collection of good practice examples published on the ViMM-platform are the result of this work together with a list of recommendations for creators of Virtual Museums. Topics Strategy for the collaboration of selected partners Defining and creating a widespread awareness among practitioners Disseminate the VIMMs knowledge to the creative industries Outcome Strategy for the collaboration of selected partners and members to create conditions for a strong political and social impact. Defining and creating a widespread awareness, understanding and support among practitioners, policy makers and stakeholders in relation to the development and goals of VMs as well as their implementation and accessibility across Europe. Disseminate the VIMMs knowledge to the creative industries allowing them to optimize workflows and creating new networks of specialists which will contribute to the growth, creation of new products and investment areas within the VM market. Working Group members: Florian Prix, CAT-X Conceptual Art Technologies Wolfgang Sovis, University of Economics, Vienna Ursula Artner -Rauch,  Fossilienwelt Stetten Iris Ott, NHM Vienna Isabelle Blanc, TOIKOI        ...

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Working Group 7.3, Interface, Target Audiences and Customers

Working Group 7.3, Interface, Target Audiences and Customers  Scope and Objectives The flexibility of a dynamic interface encompasses not only the appearance and usability but also the responsiveness of the platform reflecting the needs and interests of the user. The topics dissemination, interface and target audience/customer are closely related because of their interdependence. A close monitoring of the users’ demands must result in a dynamic and adaptable interface which can be easily disseminated through appropriate communication channels. Therefore, an appropriate workflow must be established to inform the decision-making process. Topics Analyze the existing user groups and define their behavior and demandsSearch and analyze existing and future marketing fields Outcome Defining the target audience through evaluation of existing VMs and VR Applications in Museums as well as the user behavior to identify future target markets. Evaluation and classification of the user behavior to personalize user interfaces and interaction within the platform and VM applications. Working Group members: Franz Humer, Government of Lower Austria Wolfgang Sovis, University of Economics, Vienna Katharina Knoll, Bogner-Knoll Consulting Marion Grossmann, Carnuntum Archaeological Park Martin Mosser, Stadtarchaeologie Wien Florian Prix, CAT-X Iris Ott,  Museum of Natural History, Vienna Isabelle Blanc, TOIKOI Nicolai Rigler, Partner Projects        ...

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ITN – DCH Final Conference /23. May 2017 – 25. May 2017

ITN-DCH FINAL CONFERENCE is an international event for the professionals of multiple disciplines and scholars working in the Digital Cultural Heritage domain. The aim of the conference is to bring together experts, stakeholders and researchers from the cultural domain and, addressing the current challenges, start a dialogue that will lay the foundation for the creation of a multidisciplinary community of practice.. The“Initial Training Network for Digital Cultural Heritage: Projecting our Past to the Future” with acronym ITN-DCH, is the first and one of the largest Marie Curie fellowship projects in the area of the e-documentation / e-preservation and CH...

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Google Dayream VR

The successor of googles cardboard is the new Daydream Headset which is especially build for high resolution mobile displays. Inspired by the clothes we enjoy wearing, the headset is made with soft, breathable fabric to help you stay comfortable. And just like your clothes, the headset comes in different colors, so you can choose the color that matches your style....

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Virtual Archaeology at the 3rd Vienna Ball of Sciences

The LBI ArchPro’s stand for virtual archaeology at the 3rd Vienna Ball of Sciences (28.01.2017) was a huge success. Together with partner 7reasons the team presented virtual landscapes of the well-known archaeological sites Stonehenge and Carnuntum. Until the early morning hours there was a great rush of interested ball guests to the HTC Vive VR-glasses. It also was a great honour to have Austria’s new president Alexander Van der Bellen taking a stroll around the virtual stone monument....

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