Author: Ilse Rombout

Working Group 2.1 Tech and Tools

An extensive analysis and overview of availability of, needs for and use of technologies surrounding VR/AR used by CH. This includes interfaces, user interaction, community building, design, embodiment, tools, technologies, programming languages, etc.

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3D modeling in VR experience building

Australians will soon be able to go back to the dinosaur age and walk among the prehistoric creatures that roamed our state, thanks to Deakin University innovation. While most researchers spend their days trying to take the...

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