Author: Andreas Richter

Frontier Research in ICT – From Robotic Companions to Third Thumbs, machines can change the human brain

Emily Cross and her team uses Cozmo robots to study human-robotic interaction. Image credit: Ars Electronica / Christopher Sonnleitner, CC BY-NC-ND 2.0 People’s interactions with machines, from robots that throw tantrums when they lose a colour-matching game against a human opponent to the bionic limbs that could give us extra abilities, are not just revealing more about how our brains are wired – they are also altering them. Emily Cross is a professor of social robotics at the University of Glasgow in Scotland who is examining the nature of human-robot relationships and what they can tell us about human cognition. She...

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VR Games that improve Kid’s social Skills

Image credit - Pixabay/ StockSnap, licensed under CCO   A research funded by the EU tests the reliability of Video Games for children to diagnose their skills such as stress control, decision-making, emotional recognition and tolerance. Throughout a game, the app records the child’s responses in order to flag behavioural issues. The app such as GOMINS also uses artificial intelligence to assess the child’s facial expressions as they play the game, which are captured through the camera on the mobile device. The results appear in the parents’ part of the app and are double-checked against a questionnaire for parents...

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AR technology will contribute to safe Arctic ship navigation

Maritime traffic in the Arctic region is rapidly increasing. But there has been a huge increase in marine casualties in this region due to its extremely harsh environment and the severe safety challenges for ships’ navigation teams. SEDNA will develop an innovative and integrated risk-based approach to safe Arctic navigation, ship design and operation, to enable European maritime interests to confidently fully embrace the Arctic’s significant and growing shipping opportunities, while safeguarding its natural environment. One of SEDNA’s key focuses is on creating a so-called safe Arctic bridge for ice-going ships. Dr Lohrmann said this is because the command...

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Gamification and Serious Gaming at the Fraunhofer Institute for Material Flow and Logistics IML

Credits Image: Logosys Logistics The Fraunhofer Institute for Material Flow and Logistics IML in Dortmund (Germany) develops cross-industry and customer-specific solutions in the area of materials handling, warehouse management, supply chain management, simulation supported business and system planning and also traffic systems, closed loop economy, resources logistics, building logistics and e-business. The aim of the Gamification and Serious Games is to make the stimulating characteristics of games usable for (learning) processes in companies. The learning software “PICKNICK” was developed for this purpose. The Serious Game is particularly useful for intralogistics: the fluctuation rate among employees is high, especially in...

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European Framework for Action on Cultural Heritage released

2018 was the European Year of Cultural Heritage. Over the course of these 12 months, the European Year showcased the wealth and diversity of Europe’s cultural heritage, highlighting its role in driving economic and social development, and in creating a shared sense of identity and building Europe’s future. To ensure that the efforts initiated during the Year have a lasting impact beyond 2018, the European Commission has released a European Framework for Action on Cultural Heritage. The European Framework for Action on Cultural Heritage takes up a holistic approach looking at the tangible, intangible and digital dimensions of cultural heritage as inseparable and interconnected. It covers 5 areas of actions: Cultural heritage for an inclusive Europe Cultural heritage for a sustainable Europe Cultural heritage for a resilient Europe Cultural heritage for an innovative Europe Cultural heritage for stronger global partnerships “Heritage for an Innovative Europe”  aims at leveraging technological tools for innovation on cultural heritage. The development of innovative technologies, such as virtual or augmented reality, will be supported to enhance people’s experiences with cultural heritage, while digital tools such as 3D scanning play a major role in the preservation and restoration of physical heritage assets. The Framework has also established a Cultural Heritage Forum, which will act as a platform for consultation and exchanging best practice for sustainable and participatory cultural heritage policies in Europe. Source: https://ec.europa.eu/culture/content/european-framework-action-cultural-heritage_en Access to...

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