Author: Andreas Richter

Is it AI or a Circus Automaton? Alter 3 conducted “Scary Beauty“, a German debut performance with the Japanese Philharmonic Düsseldorf and Keiichiro Shibuya (piano)

Image credit: Monika Ritterhaus, tanzhaus nrw Here comes another example of humanoid robotics: Alter 3. Jointly developed by laboratories studying artificial life at Osaka University and the University of Tokyo, Alter is powered by a neural network. Uniquely, the robot decides to move on its own, waving its arms, fingers, the upper torso, and its head, as well as making facial expressions, when it chooses based on inputs from the surrounding world. At the digital festival “Hi Robot – Das Mensch Maschine Festival” in Düsseldorf Alter 3 conducted the Japanese Philarmonoc Düsseldorf and performed Scary Beauty composed by Keiichiro...

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Is it AI or a Circus Automaton? Sophia, the world hottest robot at the Meta Marathon in Düsseldorf (Germany)

Image credits: Seer, Emotions © Takayuki Todo Live, love, party, and work with robots from March 15 to March 17, 2019, the META MARATHON 2019 was dedicated to the subject of robotics. Not only could visitors participate in workshops, talks, and performances, they could also share their living space with robots, including the opportunity to spend the night at the NRW-Forum and meet arguably the most famous robot in the world, Sophia. The 3-day non-stop event was dedicated to questions such as what happens when robots leave the industrial context and become part of our everyday lives? What must society...

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The BBC Proms brings orchestral music into virtual reality

Image credits: Yuichi Shiraishi – https://flic.kr/p/pEZoi The result is a virtual concert in two parts: an immersive recording of Meredith’s composition performed by the BBC Orchestra on the first night of the Proms, and a short, deeply moving first-person experience focused on just one movement – a piece called Field Postcards. Field postcards were a hugely popular way for soldiers on the front line to communicate with their families back in the UK, and Nothing to be Written shifts between two worlds – the trenches and hospital wards from which the cards were sent, and the cosy hallways where...

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Reaching out for Collaborative VR Experiences

VR as impressive it may be will remain a limited market niche, as long as it is limited to a single human-machine relation. Collaborative and interactive relations between humans sharing the same VR environment is a a requirement that has so far only been solved unsatisfactorily. A solution might be a ball-shaped VR display called Crystal that’s designed to be watched by two people simultaneously, and uses relatively inexpensive off-the-shelf components. Crystal is a mixed reality globe with a physical 24-inch hollow ball-shaped display that presents 3D virtual content, but overlaid on to the real world. It uses four carefully calibrated high-speed Optoma GT750ST mini short-throw projectors to create the images, which fill a plexiglass sphere coated with translucent projection paint. It uses advanced calibration and graphics rendering techniques to produce a complete, distortion-free 3D image even when viewed from multiple angles. That makes it viewable by more than one person, which makes it different to similar-looking ‘fish tank virtual reality’ (FTVR) displays that have existed for years and produce a stereo image of a 3D scene. As well as encouraging a more sociable virtual reality that could be more interesting to people who like to play games with others rather than alone, it could also be useful for collaborating in the workplace. At the moment it is just-out-of-the-lab technology. The two-player version of Crystal is just the beginning. Does this technology have the power...

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Content is what matters 

Image information: The National Museum of Korea offers an application for viewers to have a enjoyable museum viewing Exhibit contents using augmented reality (AR), experiential animation, video, etc. The Korean government has been paying keen attention to the VR technology, tapping it as the next growth engine for Korea. The two control towers governing the VR industry ― the Ministry of Science, ICT and Future Planning (MSIFP) fostering the technology and Ministry of Culture, Sports and Tourism developing the content ― have been announcing a slew of policies. The MSIFP announced last week the Digital Content Flagship Project, which...

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