Author: Andreas Richter

ScanVan: A distributed 3D digitalization platform for cities

The massive and systematic 3D digitisation of cities is one of the major ICT challenges of the upcoming years. Indeed, the production of reliable 3D urban models is a prerequisite towards the development of autonomous vehicles, urban drones, and more generally the numerical management of cities. In return, these vehicles will be capable of updating the 3D models in real time, enabling the establishment of continuous 4D urban models. If scanning a building or a small neighbourhood using photogrammetry is now state of the art, no current solution scale well at the level of an entire city. One of...

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IS THE HENLEIN POCKET WATCH REALLY THE “OLDEST POCKET WATCH IN THE WORLD”?

For decades, experts have been disagreeing about whether the famous “Henlein pocket watch” in the Germanisches Nationalmuseum Nürnberg (GNM) really is the oldest preserved portable watch in the history of technology. Other small-scale watches from the early 16th century also stake claim to this title or are – like the Henlein pocket watch – suspected forgeries. In total, around five watches are under discussion here. The technological recording and interpretation of objects from the history of art and culture is gaining in importance and is increasingly leading to the use of scientific methods in the examination of art and...

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VENTUS: 3D Virtual Environment for Teamwork between Companies and User Groups

Digitisation changes how we work and collaborate together. Tools for 3D visualisation are widely spread in industry and business sector, but their applicability normally ends at the borders of the company. Isolated applications prevent communication and exchange of 3D data between business partners. VENTUS is a project that aims at developing a simple and flexible system for the exchange of 3D models on the basis of 3D gaming engines. The project focuses not only on interoperability but also on interactivity to enable real-time collaboration between partners. Each user should be informed about his or her viewer’s position in relation...

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Museum hijacked with a Guerilla Exhibition in Augmented Reality

The AR App ‘Refrakt’ confronts paintings and sculptures of old masters with modern digital technology. The Berlin-based design studio of Alexander Govoni & Carla Streckwall seeks to challenge the perception of museum visitors and their access to cultural heritage. The artists developed “Refrakt” based on 82 digitised and virtually transformed paintings of the Gemäldegalerie of the Staatliche Museen zu Berlin for their virtual exhibition “Objects in Mirror are Closer than they Appear“. In this virtual exhibition the user is invited to perceive the museum from a new perspective and interact with artwork in augmented reality. Read more at http://refrakt.org/objects-in-mirror-are-closer-than-they-appear/...

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“See them! Meet them!” The Islanders on Gunkanjima!?

  “See them! Meet them!” The Islanders on Gunkanjima!? Explore MR (Mixed Reality) in the Museum! Wearing the HoloLens and going around the Museum… This is GUNKANJIMA DIGITAL MUSEUM (Nagasaki/Japan) Gunkanjima (“battleship island”) or Hashima – its official name -is an island near Nagasaki, that played an important role in the industrialisation of Japan, and was placed on the UNESCO World Heritage site list in July 2015 as a site of Japan’s Meiji Industrial Revolution: Iron and Steel, Shipbuilding and Coal Mining. The leading-edge digital technology VR allows you to visit the island that has been abandoned since the 1970ies ...

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