Author: Andreas Richter

Deep Space LIVE: House of Medusa – Exciting VRLab installation

As mentioned in an earlier post by Michael Klein the Ars Electronica Center (Linz, Austria)  showcases the latest VR, AR and MR technologies. In addition to applications by filmmakers and animators as well as artistic approaches, the VRLab of the Ars Electronica relates the history of virtual and augmented reality’s development. What did 18th-century spatial illusions look like, how did we progress from the stereoscope to the Oculus Rift, and in which directions will VR and AR be advancing in days to come? The VRLab provides insights into these questions. One example worth mentioning here is the House of...

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Coding da Vinci Rhine-Main 2018 – Open Data, Open Minds

The first German open cultural data hackathon is going to start in the Rhine-Main area soon. On 21. August experts will give a talk to discuss the creative potential of digital cultural heritage with cultural institutions of the Rhine-Main region and point out the new exciting perspectives which arise from the cooperation with the hacker & designer community. The hackathon Coding da Vinci Rhein-Main 2018 will take place from 27 October until 1 December. More information:  https://codingdavinci.de/events/rheinmain/...

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UCLA Researchers Are Using VR To Help Understand How Animals Perceive Space

Researchers at the University of California, Los Angeles (UCLA) leverage VR technology to understand better how the brain creates our perception of space. To help with this the use of immersive technology is allowing researchers to build better understands and data samples. Human brains are able to process data at a faster rate than that of any super computer, rapidly constructing mental maps based on sensory inputs. This spatial memory is one of the first functions to deteriorate due to several neurological conditions including epilepsy and Alzhelmer’s disease. If scientists better understand how the hippocampus perceives space and time, they could have better diagnoses and treatment. To resolve this question, UCLA neurophysicist Mayank Mehta concluded, one would need to tease apart the different sensory stimuli that constitute space-time. This is impossible to do in the real world, but it can be accomplished readily in the virtual world. Video: https://youtu.be/3ZR2op1vm5I...

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Exhibition ‘Open Codes. Living in Digital Worlds’

Today we live in a globalized world that is controlled and created by digital codes. From communication to transportation (of people, goods, and messages), everything is guided by codes. Mathematics and mechanics have created a new tool-based world, erected by engineers, physicists, and programmers. More than 200 artworks and scientific works based on digital as well as on analog codes are presented in the exhibition ‘Open Codes. Living in Digital Worlds’ at Zentrum für Kunst und Medien (Center for Art and Media, Karlsruhe, Germany).  The works visualize and explain the complex dynamics of codes, and the way in which...

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A Virtual Reality Lab for Man and Machine

An international crossmedia project will mark the 100th anniversary of the legendary Bauhaus movement in 2019. For the occasion, the Interactive Media Foundation and Filmtank developed  a virtual reality installation for humans and machines called ‘The Total Dance Theatre’. The relationship between people, machines and space comes alive in virtual reality. The visitor passes through a multi-level dramatic composition, experiencing a transition from imaginative figures to total loss of control.Analogue and digital arts enter into a unique symbiosis: Dance, set decoration, costume design and music, combined with interactive elements, set the user in their own unique world. The installation ‘The...

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