The United Nations Educational, Scientific and Cultural Organisation ( UNESCO ) on Wednesday said digitally documenting the heritage and culture of Africa would help the preservation and restoration for future use.
The United Nations Educational, Scientific and Cultural Organisation ( UNESCO ) on Wednesday said digitally documenting the heritage and culture of Africa would help the preservation and restoration for future use.
Hosted by the "Walk Like an Egyptian" tourist initiative, this limited number event breathes life into Egyptian tourism like nothing else, allowing visitors a chance to experience Ancient Egypt as if they were really there. Apart from basking in Nefertiti's beauty,...
The Harvard Semitic Museum in Massachusetts, United States (US), is well on its way to producing an augmented reality app that will allow its visitors to experience the Great Sphinx at Giza.The app will have visitors engaging with a physical reproduction of Thutmose...
Once we put on our special glasses we had to resist the urge to find something to hold on to as we began to soar around the church built over the spot where Jesus died on Good Friday, almost 2,000 years ago.To see the church from a bird’s eye view – a “bird” that...
Created with help from Geometry Prague and NeuroDigital, in collaboration with the Leontinka Foundation for the blind and visually impaired, the virtual reality experience features haptic Avatar VR gloves, specially adapted for this campaign, that let the blind...
Thousands of objects around the National Museum of Scotland have gone on virtual display. The treasures have been captured on street view and digitised for Google Arts and Culture's museum experience. Watch the video here Source: BBC...
642 costumes digitalized in an online catalogue: The Museu Virtual de la Moda de Catalunya/Virtual Fashion Museum of Catalonia is a platform to present historical and period costumes of public collections in Catalonia, Spain. More that 6000 pieces of period clothes...
‘Hacking the Heist’ superimposes the paintings using Apple’s ARKit
Διαδραστική περιήγηση στην Ακρόπολή των Αθηνών του 5ου αι. π.Χ.
The Dutch National Museum of Antiquities has chosen HoloLens to expand the number of exhibits they are able to show to the public.
Pano-Ad provides a basic demonstration of the possibilities which features interaction and handling of 3D scanned real world artifacts, exploration of life size models created via photogrammetry, voice over narration and handheld info cards, as well as a few quirky additions.
Digitalisation has a role to play in the conservation and promotion of modern-day cultural heritage but should enhance real-life experiences, rather than replace them, experts say. The Innovation and Cultural Heritage conference, held in Brussels on 20 March 2018,...
The physical world defined by software. People and assets can be located programmatically. The app provides contextual information, and Estimote beacons surface this information as one walks through the space. The app includes everything from text, to images, to audio and video guides about both the structure itself and the artwork housed within.
Cultural tourism is a big segment of the wider travel and tourism industry. While large online players like TripAdvisor provide a huge amount of information for travellers about museums, landmarks, and historical sites, there is still a need for innovation in the space.
Human computer interactionHuman computer interaction is basically a study of how humans interacts with computer and what needs to be done to make the fundamental interaction of a computer with a human being more successful and use-full.Now a days this topic has become...
PARIS — At the National Museum of Natural History in Paris, visitors can take a trip to an ice blue celestial plane surrounded by an aurora borealis.
OpenGLAM (Galleries, Libraries, Archives and Museum) is an initiative coordinated by Open Knowledge that is committed to building a global cultural commons for everyone to use, access and enjoy.
Realities lets you explore a growing library of interesting and mesmerizing places from all around the globe in virtual reality that are explorable in photorealistic quality.
An articlie by Jake Cigainero about the introduction of VR in European Museums appeared in print on March 15, 2018 on New York Times edition.
Google senior research Paul Debevec has published a blog post detailing his experiments with Light Fields, which are capable of capturing environments in such a way that the user can move through space and see convincing parallax movement in VR. To capture information...
Google’s “art selfie” app, which helps you find a classic portrait that you most resemble, took social media by storm a few weeks back.
People can inadvertently destroy cultural heritage for a second time when cleaning up conflict sites after a war ends, according to archaeologist Dr Margarete van Ess, who says that databases and education are the best basis for safeguarding sites for the future.
The Cyprus University of Technology has been invited by UNESCO to join its prestigious universities network and establish the first ever UNESCO Chair in Digital Cultural Heritage / Cultural Informatics – MNEMOSYNE
The tour gives viewers a chance to reimagine and observe the intricacies of the shrine.
With the recent publication of our Measuring AR ROI Calculator and Best Practices Report, we at the AREA are demonstrating our commitment to addressing obstacles that enterprises face when introducing and expanding their AR initiatives.
A PhD student from Staffordshire University is using mixed reality technology to bring museums to life and boost tourism. Ramy Hammady, 30 from Egypt, is researching how to improve the museum experience by using augmented reality and immersive technologies which merge...
CyArk uses laser scanning, digital modeling and other state-of-the-art technologies to create extremely detailed 3D models of everything from the Tower of London to the faces on Mount Rushmore.
To say it’s a PC sandbox-building, AI-driven MMO where people play with Art, developed by people who really love architecture and abstract characters… would be a bit of a mouthful.
We could have named it ‘World of curation craft’, or ‘Clash of artistically and architecturally curious people’ but we chose Occupy White Walls.
OWW for short.
VR game libraries, like PlayStation or SteamVR provide hundreds of games today. When VR technology overcomes the problem of movement for players and possibly introduces all human senses, virtual reality in gaming could become as powerful as the real world gaming.
Sky has launched a new VR offering at the Natural History Museum, with its Hold the World experience giving visitors the chance to tour one of London’s most interesting museums with none other than Sir David Attenborough.The Blue Planet 2 star and all-around national...
Little L, interactive exhibition about the Australian polar dinosaur – Immerse into the world of dinosaurs using VR equipment
Visitors of the show can use a special headset and virtual air brush to color their own 3D-printed dinosaur. The direct transmission onto the big screen allows them to not only observe but also co-create the exhibit, while photographs of their creations are shared through social networks.
Tomorrow, Historic City News readers interested in 3-D imaging technologies that are being used for preservation at the Castillo de San Marcos can meet Dr. Lori Collins and learn more about her work.
An interesting paper about "Tuner's Apothecary Mood-o-Meter" (http://turner.pem.org/) was presented at Museums and the Web 2015 (https://mw2015.museumsandtheweb.com/bow/turners-apothecary-mood-o-meter/). This is a very engaging web-based application in which users...
Over the last 16 years, the Wikimedia movement has accomplished a great deal. Volunteers have written more than 46 million articles across nearly 300 languages. Each month, Wikimedia sites are accessed by more than 1.4 billion unique devices. And more than 200,000 volunteers contribute to Wikimedia sites every month.
ARtGlass brings groundbreaking wearable augmented reality experiences to sites of all kinds, including art museums, iconic buildings and estates, archaeological sites, and more.
VIMM Working Group 1.3 Plan One of the objectives of the Virtual Multimodal Museum (ViMM)[1] network is to gain an overview of current challenges and demands of international stakeholders in the field of digital cultural heritage. To investigate, we launched an online...
In 1839, British scientist William Henry Fox Talbot presented his photographic prints to the public; in doing so, he created the world’s first major photography exhibition.Almost 180 years later, you can visit Talbot’s seminal exhibition for yourself with Thresholds,...
The chairwoman WG 2.3: Francesca Guerrera
The experts WG 2.3 are: Ez Yuan, Ghislaine Boddington, Petja Janžekovič, Aleksandra Kostič, Tadej Vindiš, Jasper Ceelen, Bram Elewaut, Andre Selton, Marco Streefkerk
The Working Group 2.3 Future in Mind of the VIMM Thematic Area 2-Directions has provided the outcome of work: a vast list of 41 best practices and state of the art examples of platform, collaborative projects and business models in order to gain sustainability used in cultural heritage VR/AR. It included an analysis of some bad practices and examples too. Even though far fewer posts were written about the future, we do feel this subject is of paramount importance if we want to work on future-proof solutions and advice for legislation that can be applied for longer than a few years.
More:
http://www.kibla.org/fileadmin/kibla/Kibela/2018/ViMM/VIMM_TA2_WG2_3_Outcome.pdf
TA2, WG 2.2: Meaningful Content Connected To The Real World
The chairwoman: Kaja Antlej
The experts of Working Group 2.2 are: Vincent De Koning, Savvas Varitimiadis, Nausikaä El-Mecky, Petja Janžekovič, Eleni Kirioti, Sander Muenster, Tadej Vindiš, Sophia Adam, Lieke Wijnia, Aleksandra Kostič
The Working Group 2.2 Technologies and Tools of the VIMM Thematic Area 2-Directions has provided the outcome of work: a vast list of 89 best practices and state of the art examples of virtual reality, augmented reality and mixed reality used in cultural heritage, in order to find out what the characteristics of VR as a medium are, to discover what stories can be told using AR/VR/MR and to recognise how these stories remain connected to the real world. The expert group consisting of international experts on the field of new media, storytelling and cultural heritage created and assessed a list concerning five topics: 21 cases of media – what kinds of media support the AR/VR/MR experience, 18 cases of interactivity – how can content connect to the user, 31 cases of storytelling – how do we connect content pieces between them and to the general message, 12 cases of meaningful content vs. the real world – how does content connect to the real world and 7 cases of media characteristics – how can we define VR as a medium.
VIMM TA2: DIRECTIONS
WORKING GROUP 2.1:
Technologies and Tools
Outcome of Work
The Working Group 2.1 Technologies and Tools of the VIMM Thematic Area 2-Directions has provided the outcome of work: a vast list of 89 best practices and state of the art examples of design (14), user experience (15), tools (14), user interaction (15), and technologies (31) in order to create an overview of available tools and technologies surrounding virtual reality (VR), augmented reality (AR) and mixed reality (MR) that are, can be, or should be used by cultural heritage (CH) and to create an overview of tools and technologies that are required by CH to create VR/AR/MR. It included an analysis of some bad practices and examples too.
Members in WG 2.1 are Aleksandra Kostič as the chairwoman and distinguished experts from fields of digital media and cultural heritage: Davide Spalazzo, Margaretha Mazura, Dick van Dijk, Petja Janžekovič, Florian Niebling, Els de Rooy, Snežana Stabi, Cristina Vannini, Tadej Vindiš
ARTIVIVE existing solution is an easy to use AR tool for artists to create, museums to expand, venues to impress. Technically, it is an AR solution with cloud-based image recognition and a video overlay.
Thanks to the magic of presence, VR can collapse distances across time and space. You can hang out with friends and family from anywhere in the world with Facebook Spaces, or you can explore the world with Google Earth VR. And today, you can travel through history...
A holographic Kennin-ji monk guides guests through the experience as contextual, digital descriptions populate within the dedicated temple room.
Augmented reality doesn't need to be confined to your phone screen or a pair of glasses — it can be life-sized.That's what one company is proving with its massive augmented reality windows that let you view mixed reality without donning a headset or firing up a...
The immersive nature of virtual reality (VR) has allowed artists and content creators to explore and develop brand new ways of learning and teaching ideas through interactive means. Now Goodby Silverstein & Partners has created the ‘Dreams of Dali’ VR experience which...
Thailand and Japan are celebrating the 130th anniversary of official diplomatic relations with a Virtual Reality Street Museum, located at the Japanese Village in Ayutthaya province.Created as an integral part of the permanent exhibition and multimedia of “Yamada...
This Augmented Reality (AR) application gets you up close to the ancient terracotta statues, armed with bronze weapons from the tomb of Qin Shihuangdi.
Cornell researchers are taking 3-D printing and 3-D modeling to a new level by using augmented reality (AR) to allow designers to design in physical space while a robotic arm rapidly prints the work.
Ancient “doctors” mixed magic and medicine to heal patients.
The 13th TiLEzone London, which is supported by the UK’s Department for International Trade is the next TiLE:
Sketchfab Masters Abby Crawford and Néstor F. Marqués have lead us around the globe and through thousands of years of history via amazing 3D models in their blog series Around the World in 80 Models which came to a close last week. In this final post in the series, they reflect on their great achievement!
The TravelAR Slovenia tourism app is an exciting, interactive Augmented Reality experience for visitors of the towns of Kočevje and Črnomelj (in Slovenia) who would like to discover the local tourist attractions and learn more about its cultural heritage. The app gives users historical and touristic information in a playful way in the form of dynamic AR narratives and 3d reconstructions on designated locations in both towns.
Article about a few ways to take advantage of augmented reality apps for museums to create a truly immersive experience.
The BBC is launching an augmented reality app that will enable people to explore historical artefacts from UK museums in virtual exhibitions.
Behold a mixed reality animation that turns a museum into a playground.
Los Angeles car museum uses HoloLens as part of exhibit on Ford GT supercar.
A number of museums and galleries have begun to experiment with the possibilities offered by virtual reality (VR) and its related technologies, including extremely prestigious institutions such as the British Museum. The latest to join the trend is the National Museum...
The IEEE Big Data Governance and Metadata Management group (BDGMM) will run a workshop and hackathon along with the Research Data Alliance (RDA) Eleventh Plenary Meeting. This two-day event will consist of two parallel 24-hour hackathon tracks and a plenary workshop...
When people hear about virtual reality (VR), images of a person wearing a headset and holding a gaming console usually come to mind. However, for the education sector, VR is an opportunity to finally connect with both learners and teachers in a novel and meaningful way. For example, EON Reality collaborated with Oral Roberts University to create the Global Learning Center, a dedicated facility for augmented and virtual learning.
A hotel room automatically adjusting to the tastes of each guest, virtual reality headsets as brochures: the tourism sector is starting to embrace new technologies, hoping to benefit from lucrative personal data.
Today on the blog we’re tackling one of our most frequently asked questions: “Why don’t you digitize everything?” and its related runner-up, “When will you be putting all your records on the web?” As archivists we like these questions because they tell us that people...
This audio blog is a series of short interviews collected from several speakers at the 2017 MCN conference, both academics and professionals while I was an MCN Scholarship recipient.
Preserving Cultural Heritage is a complex task that requires skills and techniques which need to be constantly upgraded. This 2-days event is thought not only as a classic conference, but also as a multi-level tutoring and an multidisciplinary collaboration...
An ancient city of Maya has been discovered under the jungle in Mexico. 60.000 buildings among which a pyramid, have been identified. The discovery raises the maximum number of inhabitants possibli living, within a network of Maya cities up to 10 million, an unimaginable number, up to now.
The city has been mapped using laser techniques leading to a digital reproduction of the structures under the jungle coverage.
A digital art museum in Tkyo
CUSEUM powers mobile apps or digital membership for museums, public attractions, and cultural institutions. Their cost-effective platform provides users with a suite of tools that drives deeper visitor experiences, members acquisition and retention.
On behalf of the eHeritage consortium, we have the honor to invite you to the 1st International Conference on VR Technologies in Cultural Heritage (VRTCH’18). This event will take place in Brasov, Romania.
On the 7th of February, Austrian museum MAK launched a virtual reality experiment, together with virtual reality artist and filmmaker Frederick Baker who has used high-resolution digital photographic material to create a fantastic virtual world of Gustav Klimt in which visitors can embark on an interactive filmic journey.
GT22 Virtual Tour allows online visitors to see the GT22 venue where several cultural and art associations present their work within NGO field in Maribor (Slovenia).
The recent success of Pokémon GO made many people very familiar with the concept of “augmented reality”: computer-generated perception blends into the real and virtual worlds. So far, these apps have largely used optical methods for motion detection.
Experience Treasures from The Victoria and Albert Museum in an Amazing New Way
Satellite technology allows anyone with a computer to aid archeologists in unearthing new discoveries about ancient civilizations
Rome is a cultural mecca with museums and sites at every turn. Tourists and scholars have flocked there for many years learning from its history and trying to decipher the clues left behind that tell the story of the past. Today light projection act as a visual aid for visitors by creating a kind of virtual window into the past.
Digital technologies are at the heart of a declaration by major museums and heritage organisations to record and sometimes reproduce works of art
The AAC guide (50 pages) aimed at helping the broader museum community understand and engage in LOD is now complete and available on the AAC website under the tools section: http://americanartcollaborative.org/tools/There is an overview on LOD essentials, project...
A two(2)-day Coordination meeting to be held in Berlin on 12 and 13 April 2018. The meeting will be hosted by Stiftung Preußischer Kulturbesitz, our ViMM beneficiary. The main objective of this meeting will be to agree on and synthesize what recommendations and...
Win up to €30,000 for the best ideas reusing Europeana’s openly licensed content for innovative learning
How the work was carried out We first use our network to connect with a list of experts that are relevant to the thematic area. After getting in contact with experts, we have been through different steps to extract the needed information: First their precise status as...
A new virtual reality experience based on Nasa's training programme has been commissioned by the BBC.Home: A VR Spacewalk lets you look down on the Earth from space before going on an emergency mission.BBC Click's Lara Lewington put on her VR headset to see what it...
KRAFTWERK will perform within the scope of an opening event on the 2nd of February 2018 on the subejct of „Museum | 3D | Digital“ , planned by leading experts of the public collection of art Dresden in relation to the question of the 3D – digitization in context of...
High-level Horizon 2020 conference of The European Year of Cultural Heritage WHEN: 20. March 2018 @ 9:00 – 20:00 WHERE: Royal Museum of Arts and History Brussels For more information click here Agenda and...
Rather than trying to choose between high-tech, low-tech, and no-tech, parents and teachers should be searching for activities that will engage children in creative thinking and creative expression.
Thanks to Google and Apple’s new AR frameworks and the hype generated when major companies promote a new technology, augmented reality is currently enjoying its moment in the sun. Until now viewing AR has required dedicated apps, but new platforms are emerging that...
In a basement laboratory of the Morgan Library and Museum in New York, an X-ray scanner is pumping invisible beams into a clump of charred parchment leaves that looks as delicate as a long dead flower.The leaves are the remains of a severely scorched early book, or...
This Virtual Reality experience is about a coalmine ride and it is the ambitious work of two students, Georgina Hill and Barry Lewis from Bath College, in a collaboration with Radstock Museum. Georgina and Barry have developed and implemented the ride for the final...
If you’re looking for the best VR headset 2018, you’ve come to the right place.We keep tracking VR movement to help you decide which VR headset is perfect choice for you.The best VR Headset list, compiled by the experts.VR ExperienceThe VR is technology that has...
How we display information can often tell us something about it. For GLAM (Galleries, Libraries, Archives, and Museum) institutions, the collection interface can be a medium for communication.In developing open access policies which define the use and reuse of...
ViMM Working Group 3.1 undertook work on a typology of virtual entities (e.g. virtual exhibition, virtual visitor, hologram, virtual reconstructions, 3D object, etc.) excluding "virtual museum" - which is defined by ViMM WG 1.1. This typology was intended as a set of...
VIMM Working Group 3.3 collected and discussed examples from different fields of automatic information extraction relevant for virtual cultural heritage, such as text-mining, image pattern recognition (interpretation) etc. After listing mechanisms for automatic...
ViMM - Working Group 3.2 collected and discussed metadata-elements for 3D-digital heritage. After detailed discussion about and careful deliberation of single elements important especially for a cultural heritage area of use and application, it was agreed upon, that...
Margate Museum will become the first in Kent to install an app that allows a visitor with a smartphone or tablet to aim the device at a designated spot and watch a still scene come into life.The Augmented Reality App, which is in use at the British Museum, has the...
Creating digital replicas of collection items has become part of the core work of museums. Whether you’re looking to add images to your collections database, create beautiful online exhibitions or share images on social media, this guide provides practical information for museums on creating good images of their collections using a scanner or a digital camera.
An innovative augmented reality application was created in the Seattle’s Museum of Flight, which can transport visitors into an augmented-reality tour of a historic NASA plane.The Museum of Flight’s application places a portal onto the screen of a smartphone or...
The annual CIDOC conference will take place this year in Heraklion, Crete from September 29 until October 4. The title of the conference is: Provenance of knowledge. Topics include: Object information as historical source Object documentation and archival resources...
Storytelling is at the heart of what museums do and virtual reality (VR) allows them to take visitors on a journey that starts inside the galleries and extends across the globe. Virtual reality pushes the boundaries of progressive storytelling and education, placing the visitor at the centre of an experience.
A series of lectures on (Digital) Archaeology organized by the Catalan Archaeological Service
Virtual reality draws a clear line in the sand—you're in the real world, you put on this headset, and now you're in a different world. But augmented reality technology allows you to straddle that line, keeping one foot in both worlds and in doing so, creating a third...
The State Hermitage Museum located in Saint Petersburg Russia now provides its worldwide visitors to experience its new virtual reality educational entertainment platforms. This VR experience includes 3D models of the famous exhibits—the Italian Skylight room and...
The Chicago00 Project is a partnership between the Chicago History Museum and filmmaker Geoffrey Alan Rhodes to produce and publish a series of site-specific, interactive, immersive multimedia experiences designed to showcase the Museum’s film, photo, and sound archive and share Chicago’s stories in new and unique ways.
The European Union defines a ‘smart city’ as “a city well performing in 6 key fields of urban development, built on the ‘smart’ combination of endowments and activities of self-decisive, independent and aware citizens”. Amongst the key fields are smart mobility and a...
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