ESTIMOTE: Reality Matters

The physical world defined by software. People and assets can be located programmatically. The app provides contextual information, and Estimote beacons surface this information as one walks through the space. The app includes everything from text, to images, to audio and video guides about both the structure itself and the artwork housed within.

Occupy white walls

To say it’s a PC sandbox-building, AI-driven MMO where people play with Art, developed by people who really love architecture and abstract characters… would be a bit of a mouthful.

We could have named it ‘World of curation craft’, or ‘Clash of artistically and architecturally curious people’ but we chose Occupy White Walls.
OWW for short.

Virtual Reality in Gaming

VR game libraries, like PlayStation or SteamVR provide hundreds of games today. When VR technology overcomes the problem of movement for players and possibly introduces all human senses, virtual reality in gaming could become as powerful as the real world gaming.

What Color Were the Dinosaurs?

Little L, interactive exhibition about the Australian polar dinosaur – Immerse into the world of dinosaurs using VR equipment
Visitors of the show can use a special headset and virtual air brush to color their own 3D-printed dinosaur. The direct transmission onto the big screen allows them to not only observe but also co-create the exhibit, while photographs of their creations are shared through social networks.

VIMM Thematic Area 2: Directions Working Group 2.3: Future in Mind

The chairwoman WG 2.3: Francesca Guerrera
The experts WG 2.3 are: Ez Yuan, Ghislaine Boddington, Petja Janžekovič, Aleksandra Kostič, Tadej Vindiš, Jasper Ceelen, Bram Elewaut, Andre Selton, Marco Streefkerk

The Working Group 2.3 Future in Mind of the VIMM Thematic Area 2-Directions has provided the outcome of work: a vast list of 41 best practices and state of the art examples of platform, collaborative projects and business models in order to gain sustainability used in cultural heritage VR/AR. It included an analysis of some bad practices and examples too. Even though far fewer posts were written about the future, we do feel this subject is of paramount importance if we want to work on future-proof solutions and advice for legislation that can be applied for longer than a few years.

More:

http://www.kibla.org/fileadmin/kibla/Kibela/2018/ViMM/VIMM_TA2_WG2_3_Outcome.pdf

VIMM TA2: Working Group 2.2: Meaningful Content Connected To The Real World

TA2, WG 2.2: Meaningful Content Connected To The Real World

The chairwoman: Kaja Antlej
The experts of Working Group 2.2 are: Vincent De Koning, Savvas Varitimiadis, Nausikaä El-Mecky, Petja Janžekovič, Eleni Kirioti, Sander Muenster, Tadej Vindiš, Sophia Adam, Lieke Wijnia, Aleksandra Kostič

The Working Group 2.2 Technologies and Tools of the VIMM Thematic Area 2-Directions has provided the outcome of work: a vast list of 89 best practices and state of the art examples of virtual reality, augmented reality and mixed reality used in cultural heritage, in order to find out what the characteristics of VR as a medium are, to discover what stories can be told using AR/VR/MR and to recognise how these stories remain connected to the real world. The expert group consisting of international experts on the field of new media, storytelling and cultural heritage created and assessed a list concerning five topics: 21 cases of media – what kinds of media support the AR/VR/MR experience, 18 cases of interactivity – how can content connect to the user, 31 cases of storytelling – how do we connect content pieces between them and to the general message, 12 cases of meaningful content vs. the real world – how does content connect to the real world and 7 cases of media characteristics – how can we define VR as a medium.

VIMM TA2 Directions Working Group 2.1: Technology and Tools, Outcome

VIMM TA2: DIRECTIONS
WORKING GROUP 2.1:
Technologies and Tools
Outcome of Work

The Working Group 2.1 Technologies and Tools of the VIMM Thematic Area 2-Directions has provided the outcome of work: a vast list of 89 best practices and state of the art examples of design (14), user experience (15), tools (14), user interaction (15), and technologies (31) in order to create an overview of available tools and technologies surrounding virtual reality (VR), augmented reality (AR) and mixed reality (MR) that are, can be, or should be used by cultural heritage (CH) and to create an overview of tools and technologies that are required by CH to create VR/AR/MR. It included an analysis of some bad practices and examples too.

Members in WG 2.1 are Aleksandra Kostič as the chairwoman and distinguished experts from fields of digital media and cultural heritage: Davide Spalazzo, Margaretha Mazura, Dick van Dijk, Petja Janžekovič, Florian Niebling, Els de Rooy, Snežana Stabi, Cristina Vannini, Tadej Vindiš

Around the World in 80 Models Wrap-Up

Sketchfab Masters Abby Crawford and Néstor F. Marqués have lead us around the globe and through thousands of years of history via amazing 3D models in their blog series Around the World in 80 Models which came to a close last week. In this final post in the series, they reflect on their great achievement!

Travel AR Slovenia Lift off – CtrlArt – creative content in motion

The TravelAR Slovenia tourism app is an exciting, interactive Augmented Reality experience for visitors of the towns of Kočevje and Črnomelj (in Slovenia) who would like to discover the local tourist attractions and learn more about its cultural heritage. The app gives users historical and touristic information in a playful way in the form of dynamic AR narratives and 3d reconstructions on designated locations in both towns.

Metadata hackathon and workshop

The IEEE Big Data Governance and Metadata Management group (BDGMM) will run a workshop and hackathon along with the Research Data Alliance (RDA) Eleventh Plenary Meeting. This two-day event will consist of two parallel 24-hour hackathon tracks and a plenary workshop...

Virtual Reality: The Next Generation Of Education, Learning and Training

When people hear about virtual reality (VR), images of a person wearing a headset and holding a gaming console usually come to mind. However, for the education sector, VR is an opportunity to finally connect with both learners and teachers in a novel and meaningful way. For example, EON Reality collaborated with Oral Roberts University to create the Global Learning Center, a dedicated facility for augmented and virtual learning. 

WHY DON’T ARCHIVISTS DIGITIZE EVERYTHING?

Today on the blog we’re tackling one of our most frequently asked questions: “Why don’t you digitize everything?” and its related runner-up, “When will you be putting all your records on the web?” As archivists we like these questions because they tell us that people...

A new Maya city of 60.000 buildings discovered in Mexico under the jungle

An ancient city of Maya has been discovered under the jungle in Mexico. 60.000 buildings among which a pyramid,  have been identified. The discovery raises the maximum number of inhabitants possibli living, within a network of Maya cities up  to 10 million, an unimaginable number, up to now.   
The city has been mapped using laser techniques leading to a digital reproduction of the structures under the jungle coverage. 

KLIMT’S MAGIC GARDEN

On the 7th of February, Austrian museum MAK launched a virtual reality experiment, together with virtual reality artist and filmmaker Frederick Baker who has used high-resolution digital photographic material to create a fantastic virtual world of Gustav Klimt in which visitors can embark on an interactive filmic journey.

Virtual reality goes magnetic

The recent success of Pokémon GO made many people very familiar with the concept of “augmented reality”: computer-generated perception blends into the real and virtual worlds. So far, these apps have largely used optical methods for motion detection.

Output of the working groups

How the work was carried out We first use our network to connect with a list of experts that are relevant to the thematic area. After getting in contact with experts, we have been through different steps to extract the needed information: First their precise status as...

VR spacewalk lets you fly over Earth

A new virtual reality experience based on Nasa's training programme has been commissioned by the BBC.Home: A VR Spacewalk lets you look down on the Earth from space before going on an emergency mission.BBC Click's Lara Lewington put on her VR headset to see what it...

KRAFTWERK

KRAFTWERK will perform within the scope of an opening event on the 2nd of February 2018 on the subejct of „Museum | 3D | Digital“ , planned by leading experts of the public collection of art Dresden in relation to the question of the 3D – digitization in context of...

Browser-based augmented reality

Thanks to Google and Apple’s new AR frameworks and the hype generated when major companies promote a new technology, augmented reality is currently enjoying its moment in the sun. Until now viewing AR has required dedicated apps, but new platforms are emerging that...

Types of virtual entities

ViMM Working Group 3.1 undertook work on a typology of virtual entities (e.g. virtual exhibition, virtual visitor, hologram, virtual reconstructions, 3D object, etc.) excluding "virtual museum" - which is defined by ViMM WG 1.1. This typology was intended as a set of...

Digitisation: a simple guide for museums

Creating digital replicas of collection items has become part of the core work of museums. Whether you’re looking to add images to your collections database, create beautiful online exhibitions or share images on social media, this guide provides practical information for museums on creating good images of their collections using a scanner or a digital camera.

CIDOC 2018: Call for papers open

The annual CIDOC conference will take place this year in Heraklion, Crete from September 29 until October 4. The title of the conference is: Provenance of knowledge. Topics include: Object information as historical source Object documentation and archival resources...

Removing Borders with Virtual Reality

Storytelling is at the heart of what museums do and virtual reality (VR) allows them to take visitors on a journey that starts inside the galleries and extends across the globe. Virtual reality pushes the boundaries of progressive storytelling and education, placing the visitor at the centre of an experience.

Smart Cities and Linked Data

The European Union defines a ‘smart city’ as “a city well performing in 6 key fields of urban development, built on the ‘smart’ combination of endowments and activities of self-decisive, independent and aware citizens”. Amongst the key fields are smart mobility and a...

The first thing that you want to do is to get your writing ideas Whenever you’re composing your paper for a teacher or an educator. These ideas best essay writing service can help you to be able to compose an paper for your instructor or teacher.

REGISTER NOW!