Creative Japanese collective teamLab just revealed their largest exhibition of digital art and mapping in Tokyo. Until the end of August, you’ll be able to visit 3000 square meters of virtual experiences in a structured labyrinth.
Creative Japanese collective teamLab just revealed their largest exhibition of digital art and mapping in Tokyo. Until the end of August, you’ll be able to visit 3000 square meters of virtual experiences in a structured labyrinth.
Cultural heritage: victim of the war. A crime against humanity!
Syria – Aleppo
Memories and mobilization through photos
For decades, experts have been disagreeing about whether the famous "Henlein pocket watch" in the Germanisches Nationalmuseum Nürnberg (GNM) really is the oldest preserved portable watch in the history of technology. Other small-scale watches from the early 16th...
Digitisation changes how we work and collaborate together. Tools for 3D visualisation are widely spread in industry and business sector, but their applicability normally ends at the borders of the company. Isolated applications prevent communication and exchange of 3D...
If you have visited the wondrous Dunhuang Murals, have you ever imagined that the musicians and dancers in the pictures can play and dance right before your eyes?Take a chance at a cutting-edge exhibition, “Special Exhibition on Music and Dance Scenes in Dunhuang...
The AR App 'Refrakt' confronts paintings and sculptures of old masters with modern digital technology. The Berlin-based design studio of Alexander Govoni & Carla Streckwall seeks to challenge the perception of museum visitors and their access to cultural heritage. The...
Gillian Tett dons a headset at the Metropolitan Museum of Art’s new Versailles exhibition
Do you run a small bed and breakfast and want to make it easy for prospective customers to take a virtual tour of your facility? Or create a virtual walking tour of your college campus or downtown historic district?
The two-day exhibit coincides with the 125th anniversary of the World’s Columbian Exposition
North Korea experts at the Nuclear Threat Initiative have meticulously labeled, curated, and brought to life a museum of missiles detailing the rise of Pyongyang as a de facto nuclear power.
Eight museums across five US cities - Charlotte, Detroit, Miami, Philadelphia and San Jose - have recently added digital and interactive tech staff to their rosters to bring more technology into exhibits and amplify the visitor's experience through a $970,000 grant...
A Palace Museum project wins an award, underscoring the importance of academic research in the restoration of Forbidden City architecture
NEW DELHI: The Archaeological Survey of India (ASI), an organisation under the Ministry of Culture for archaeological researches and protection of cultural heritage has inked a Memorandum of Understating (MoU) with Yatra.com and BookMyShow.
It is a truism that digital technology has changed nearly everything about our society, from how we pay bills to how our brains are wired. Art is no exception, and two exhibitions in the US are taking stock of the shifting aesthetic currents that accompany technological changes.
Expeditions AR uses Google’s AR technology to map the physical classroom and placed 3D objects.
Frida Kahlo is considered one of Mexico’s and world’s greatest artists. She took up painting after a bus accident left her severely injured and developed an iconic series of self-portraits that made her one of the most recognised artists of the 20th century
Art and culture, heritage and nature, public spaces of special interest revealed in panoramic views and 360 degrees.
Many cultural and heritage assets reveal their voluminous presence: museums, concert halls, with impressive VR video and animation.
CyArk is a non profit organization founded in 2003 to digitally record, archive and share the world’s cultural heritage.
Zoom into must-see artworks from around the world
A 3D virtual museum with your private collection
The interactive documentary Jheronimus Bosch, the Garden of Earthly Delights provides an in-depth tour though The Garden of Earthly Delights. In a web interface the visitor will be taken on an audio-visual journey, including sound, music, video and images to enrich the storytelling.
In a small room at Stanford’s Cantor Arts Center, visitors use technology to fill the room with information and transport themselves around the world. Art++, an augmented reality program on display at the museum until late September, uses a tablet and an app to better...
The HandySCAN 3D™ handheld scanners of new generation have been optimized to meet the needs of product development and engineering professionals on the lookout for the most effective and reliable way to acquire 3D measurements of physical objects.
Creaform’s flagship metrology-grade scanners underwent a complete re-engineering, building on its core assets. They are now more portable and they are faster at delivering accurate and high resolution 3D scans while remaining overly simple to use. Yet, it is their true portability that has changed the rules and set a whole new trend in the 3D scanning market.
The first 3D art museum in Kuala Lumpur town centre opens up the gateway for you to the world of illusion with its finest 3 dimensional hand paint art and animated multimedia game.
Museums are wonderful institutions and treasures to society with a serious and important mission to preserve our history. What major city doesn’t boast at least one incredible museum that local communities and traveling visitors alike can enjoy and learn from?Although...
"See them! Meet them!" The Islanders on Gunkanjima!? Explore MR (Mixed Reality) in the Museum! Wearing the HoloLens and going around the Museum... This is GUNKANJIMA DIGITAL MUSEUM (Nagasaki/Japan) Gunkanjima ("battleship island") or Hashima - its official name -is...
Sara Gonizzi Barsanti and Lex Slaghuis have focused their Tandem collaboration on the possibilities of open data to share cultural heritage. In this essay, they share lessons learned and outcomes of their own process, where it led them so far and where their project might take them in the future.
(MENAFN – The Conversation) Immersive experiences are fashionable at the moment , as virtual reality finally emerges into the mainstream with headsets now commercially available. But immersion is a technique much older than technology.
At the Cleveland Museum of Art, art isn’t merely viewed—it’s also experienced. Once inside of the museum, patrons are quickly introduced to an ArtLens Wall, a five feet by 40 feet MicroTile wall—the tallest of its kind—that showcases tiles that represent the museum’s permanent collection.
Wevr said that its virtual reality experience, The Blu, will be displayed at the Natural History Museum of Los Angeles County (NHMLA).The immersive adventure makes you feel like you are underwater, exploring the majesty of the ocean and its different habitats. You...
The sights and sounds of a Viking army camp have been brought to life through state-of-the-art virtual reality at the Yorkshire Museum in York.Visitors will be able to see what life was like in a Viking camp in Torksey, Lincolnshire, in AD872-873, as the Vikings...
Reconstructing Tell el-Daba In 2017, the VIMM project partner 7reasons had the chance to collaborate with the Austrian Academy of Science (ÖAW), OREA Digital Archaeology Research Group and Ludwig Bolzmann Institute for archaeological prospection and virtual...
Those unable to visit Mies van der Rohe's iconic Barcelona Pavilion can now tour the building remotely through a virtual-reality experience created by architectural visualisation studio CL3VER.Barcelona-based 3D visualisation studio CL3VER worked with the Mies van der...
Virtual reality has been going through yet another cyclical revival driven largely by improvements in hardware resulting in a new surge of public interest. But how can museums use virtual reality? Where are the truly exciting opportunities for museums? And how do we get beyond just having to manage visitor expectations and the resultant problems with ‘more tech’?
What’s New: Intel and the Smithsonian American Art Museum* (SAAM) will allow audiences to take an immersive dive into some of the country’s most treasured art and history through virtual reality (VR). Together, they will transform the future of education and the...
Museums have proven to be some of the most exciting testing grounds for augmented reality. The cultural sector is taking major leaps towards embracing new technology, which is coming as a great benefit to those of us who enjoy travelling and learning about the cultural world around us.
Cuseum is a platform that helps museums and cultural organisations engage with their visitors through technology and apps
TOKYO -- The next generation of art exhibition is due to open in the capital's Odaiba district on June 21 that will have visitors diving in and becoming one with the digital art. The "MORI Building Digital Art Museum teamLab borderless," located in the commercial...
A Virtual Reality Experience by Frederick Baker WED, 07.02.2018–SUN, 07.10.2018, MAK PERMANENT COLLECTION CONTEMPORARY ART On the centenary of the death of Gustav Klimt (1862–1918), the MAK is focusing on the artist’s designs for the mosaic frieze—a highlight of its...
Charlie Tuxworth, Director of Software & Innovation at Equiniti, says VR is more than entertainment: VR provides a controlled learning environment transporting the user to any location or environment, exposing staff to the demands of a job when at an interview or when...
Funded by the German Ministry of Education and Research (BMBF) the Coordination Centre for Scientific University Collections of the Hermann von Helmholtz-Zentrum für Kulturtechnik at the Humboldt University of Berlin (Germany) coordinates and provides counseling on...
Museums are looking at the best attendance they’ve ever had, as technology completely revolutionizes the consumption of art.
A range of new gadgets are being added to their collections, like iPad-guided gallery tours, eye-tracking devices to track gaze, and symbol decoding software.
Created by the renowned Japanese digital art collective teamLab, Story of the Forest is an immersive installation that transforms 69 drawings from the William Farquhar Collection of Natural History Drawings into three-dimensional animations.
If you’ve been eyeing a Windows VR headset, you’ll be interested to see the huge discounts currently available from Amazon US on every Windows VR headset. HP’s headset is currently leading the pack on discounted pricing, found on Amazon for $225, a whopping 50%...
In the app, children and LEGO fans can explore and control virtually enhanced animated versions of LEGO models in real-world environments, making and playing out their own unique stories and adventures.
With Motive’s location-based augmented reality features, developers can easily create mobile games and apps that combine location services, GPS, and a variety of media types
ARSL is mobile solution as an instant sign language interpretation app that leverage computer vision models over the cloud, and present users the visual translations in augmented reality to empower both the sign language users and nonusers for more collaborations.
Google has extended the VR support of its Chrome browser to include Oculus hardware. The Windows version of Chrome will now work natively with both Oculus Rift headsets and Touch controllers.
The leading industry event, covering the impact of Augmented, Mixed and Virtual Reality beyond gaming. Learn all about ground-breaking innovation using VR/AR/MR technologies in the healthcare, education & training, manufacturing, construction & property, retail, and...
Till now, several case studies with neuroscience and psychology research articles have been introduced about how to deepen those researches related to education, marketing, healthcare, and gaming fields by combining human physiological data such as electroencephalography (EEG) and pupil information with VR. Recently, the validity of combining EEG with VR in studying language processing in naturalistic environments has been confirmed.
The “Centre for Digital Heritage in Museums” ("Zentrum für Digitale Kulturgüter in Museen" - ZEDIKUM) of Staatliche Museen zu Berlin – Stiftung Preußischer Kulturbesitz (Berlin, Germany) is a interdisciplinary institution for research and a service provider in the...
The webpage “Digitale Rekonstruktion” informs about activities, publications and events of the Working Group for Digital 3D Reconstruction (AGDR), which is part of “Digital Humanities im deutschprachigen Raum” (DHd). The working group pulls together 34 research...
The 23rd International ACM Conference on 3D Web Technology 20-22 June 2018, Poznań, Poland Co-located with VR Hackathon: 17-20 June 2018 Web3D is an annual international conference for 3D Graphics celebrating its 23rd year. 2018 is a historic year for 3D on the Web...
The Kremer Collection announced the launch of the Kremer Museum, an innovative new concept that combines cutting-edge technology with world-class masterpieces. Designed by architect Johan van Lierop, Founder of Architales and Principal at Studio Libeskind, the museum...
AR & VR World is an augmented reality & virtual reality event that showcases the technology and business strategies of today. This conference promises a look at the market with case studies from key brands pioneering these technologies. 12-14 June 2018 ExCeL, London...
Augmented reality on the web, for everyone Article is a 3D model viewer that works for all browsers. On desktop, users can check out a 3D model—in this case a space suit—by dragging to rotate, or scrolling to zoom. On mobile the experience is similar: users touch and...
3d Scan Expert has reveied a new interesting mobile application for image based modeling. With smartphone-based 3D capture becoming increasingly popular, a new generation of apps is using new concepts that are different that the first generation of apps that mainly...
Amazon has announced the release of Lumberyard, its real-time engine originally based on CryEngine. New features in version 1.14 include several new components such as a Wind Volume which can affect vegetation, particles and physical objects; a Sky Cloud component...
Research from the University of Warwick and the University of Leicester, launched today, will help to transform the ways UK museums use digital technologies to share their collections and engage new audiences with their work.
AR technologies for bringing history into classrooms – ARtifacts
It's been three months since Google opened up ARCore, its augmented-reality platform, to the public. And today, at I/O, the company is ready to announce even more ARCore features that'll make augmented-reality apps that much more collaborative and immersive.The first...
We have just passed the two year anniversary of the Microsoft HoloLens, which shipped as a developer edition in March 2016.
L'Atelier des Lumières, le nom du premier lieu culturel parisien consacré à l’art numérique, présente un parcours immersif autour des représentants majeurs de la scène artistique viennoise, dont Gustav Klimt fait figure de proue.Spectacle son et lumièreÀ l’occasion du...
When creators tread the line between empathy and trauma carefully, immersive technology can be a powerful tool for educating the public about history
Bolshoi Theatre director Lidia Kharina tells Computerworld UK the data will help the museum provide the capacity, reliability and accessibility of its archival needs.The Bolshoi Theatre Museum has completed a major project to digitise a range of historical documents,...
The Tonys are here—let's celebrate the latest and most creative uses of technology in theatre.MAY 03, 2017With the annual Tony Awards steadily approaching, many are looking towards the current atmosphere of theatre and musical arts. It's clear how technology has...
As part of Facebook’s goal to make the camera its core augmented reality platform, the social media giant today announced that it is partnering with Sketchfab to bring more 3D models to AR Studio, its desktop app that developers can use to create AR content.
More than 1,000 autistic children in Shanghai of China have been getting positive results from training that uses virtual reality technology to improve their perception of people and their surrounding environment.
Hold the World offers an interactive look at a few of the museum’s more interesting specimens, from the huge blue whale skeleton that hangs in the building’s main entrance hall down to a tiny rat flea.
The VR Museum offers exclusive access to original virtual reality works by the world’s leading contemporary artists.
The VR experience forms part of a wider exhibition formed around 1860s Finland as an autonomous Grand Duchy of Russia. The aim of the exhibition is to blend historical artefacts with a digital world to give visitors the feeling of walking into history.
The potential for utilizing AR within museums and cultural spaces is truly limitless. AR exhibits can stand on their own, as Invasive Species does, but they can also be used to enhance real-world exhibits.
The latest update to the Christie’s app for iPhones and iPads extends its augmented reality capabilities to the famed private art collection of David and Peggy Rockefeller.
With U.S. workplace fatalities increasing seven percent last year, according to a recent Bureau of Labor Statistics report, many companies are looking to virtual reality technology to reverse this trend and improve worker safety. With truck driver deaths accounting...
Some high school students have helped create a new exhibit at the National Czech and Slovak Museum in Cedar Rapids.It gives people a chance to see the realities of World War I through the eyes of a soldier.The "Guts and Glory" exhibit was unveiled at a ribbon cutting...
It’s the next best thing to actually being there. Iolani Palace has debuted a virtual reality visitor experience, the first of its kind for a Hawaii museum.Now visitors can do an online walkthrough of the royal palace that was home to the Kamehameha and Kalakaua...
Augmented reality and puzzle rooms aren’t necessarily the first things that come to mind when thinking about art museums, but a new program being designed for the Minneapolis Institute of Art (Mia) aims to change that. Thanks to the work of University of Minnesota...
As the world starts to get its first taste of augmented reality technology through smartphones and developer headsets, not only do we have whole new virtual worlds to enjoy, but there is a new virtual veneer over the real one that can be exploited. No doubt it will...
As the only Scottish venue on the tour of this spacecraft, this is an unmissable chance to see the Soyuz TMA-19M used to return to Earth on 18 June 2016. As the European Space Agency's first British astronaut, Tim Peake spent six incredible months aboard the...
Google is partnering with 3D laser-scanning nonprofit CyArk to build VR representations of world wonders
TimeLooper is a mobile app that lets you travel back in time using your smartphone and TimeLooper’s cutting edge augmented and virtual reality technologies.
The phrase is the bane of many children who find themselves in museums meant to teach them how to appreciate art … but instead teach them they’re bulls in china shops.
Egyptian artifacts discovered at Ancient burial sites have been faithfully recreated by 3D printing at Fab Lab Warrington.
Google Arts and Culture is teaming up with digital archaeology organisation CyArk to 3D model world heritage sites at risk of destruction
The tools of the trade for digital preservation continue to improve thanks to advances in technology and research. As the technology improves, these tools also become smaller and cheaper making them more accessible to the heritage preservation communities around the...
'ViMM moves on in Berlin towards a Manifesto and Roadmap for Digital Cultural Heritage.At its consensus-building workshop on 12/13 April, 100+ experts helped refine and prioritise over 40 Propositions emerging from the 7 Thematic Areas. See the results [here]. The...
Both pieces are recognisable evolutions of the artists’ previous work, but also bracingly different in effect
Google has partnered with CyArk, the non-profit studio behind VR app MasterWorks: Journey Through History (2018), to expand CyArk’s mission to 3D laser-scan the world’s historical sites and provide open access to the data. Called the Open Heritage Project, Google and...
Copernicus was initially designed with the aim of providing decisions makers, the scientific community, entrepreneurs and established businesses with a set of ready-to-use information services that address, amongst other applications, environmental and...
The ViMM consensus building event in Berlin on 12 and 13 April, involved 100+ experts in Digital Cultural Heritage in reshaping and helping prioritise over 40 Propositions for the ViMM Manifesto and Roadmap on the future of Digital Cultural Heritage in Europe. The...
Finnish start-up Varjo has developed a prototype virtual reality (VR) headset that its makers claim gives an image 50 times sharper than most other headsets currently on the market.
Digitalisation has a role to play in the conservation and promotion of modern-day cultural heritage but should enhance real-life experiences, rather than replace them, experts say.
There is a lot to be excited about with the latest release of Vectorworks Cloud Services. These services feature a new “reality capture” feature set, called Photos to 3D Model. Also included is the company’s virtual reality (VR) feature web view VR
Museums play an important role in society. They bear the significant task of collecting, preserving, researching and presenting objects and materials of historical importance. This responsibility means that museums traditionally take happenings of the past and display...
A retrospective look on the advance of virtuality in european museums. Read the full story: NewYork Times Link
Most people’s experience of World Heritage is now a digital one. Whether it’s on social media, an official website, Wikipedia or a simple Google search, this shift in “visitation” means many people who engage with World Heritage will never physically travel to the...
Rhetorician by engine9 on SketchfabLast month, the 3D content platform Sketchfab presented some of its users with a challenge. Given a treasure trove of downloadable cultural heritage models — from ancient castles to dinosaur skulls and hellenistic statues — digital...
We are happy to announce that our survey paper, which was the result of the Thematic Area 4 meeting at FORTH, Heraklion Crete, in November has been published online at the Springer-Nature Encyclopedia of Computer Graphics and Games.The link to the paper is this:...
Virtual reality and technology in museums on the other side of the Antlantic
International Meeting within the framework of the MU.SA Project focused on the digital and transferable competences for the Cultural Sector
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