The University of Birmingham are developing ‘Heritage Virtual Reality’ to allow users to bring the past back to life.
The University of Birmingham are developing ‘Heritage Virtual Reality’ to allow users to bring the past back to life.
In celebration of the Apollo Program’s historic, 50th anniversary, NASA has teamed up with Samsung to develop an out-of-this-world, location-based VR experience powered by the Gear VR.
It doesn’t look like much from the outside, especially cloaked in Seattle’s typical gray mist. But inside the three-story warehouse that contains Living Computers: Museum + Labs is a unique convergence of new and old technology that shows in a fun, hands-on way how...
A new digital mapping project by the regional government in Emilia-Romagna aims to help tourists and holiday makers explore the diverse region in north-east Italy.
Paris’s first digital art museum
SAAM made a current exhibit available in virtual reality. Through a partnership with Intel, leaders wants more works to be on view outside the museum.
Hands-on with VR and AR in art museums from Chicago to Seattle
In Colonial America, publisher and postmaster Mary Katherine Goddard was the first printer of the Declaration of Independence. Yet, despite this illustrious background and fascinating personal history, not a single biography has been published of this pioneering...
The “Night at the Museum” movies came with the tagline, “Where history comes to life.”That tagline can now apply to the Houston Museum of Natural Science at Sugar Land, which has opened an augmented reality (AR) exhibit where guests can roam with dinosaurs, dolphins,...
Having a “feel” of the Kohinoor on your smartphone or laptop, thousands of miles away from the Tower of London’s heavily guarded Jewel House, is set to become a reality.
You begin in darkness. Then a crack forms and light shines through, growing brighter as more of the wall encasing you falls away. You look out and see your parents, both eagles, chirping as they pull at the shell that you no longer need. With your egg casing gone, you...
Take an epic journey back through 150 million years of Yorkshire to discover lost giants and the changing worlds they inhabited in this major new exhibition at the Yorkshire Museum.From the depths of the deepest seas to the ancient coasts and tropical shallows, meet...
The Smithsonian American Art Museum is embracing virtual reality as it looks to make cultural offerings more widely available.Through a pair of partnerships, SAAM is looking to expand access to its exhibits and digitize more offerings.In May, the museum announced a...
Gladiators and wild animals are set to return to the Colosseum for the first time in centuries in the form of a new immersive, multimedia show. Sangue e Arena, or Blood and Arena, runs from May 12 to October 27 and transports viewers back to the opening games of the...
A spate of innovative tours aim to make museum visits more fun, and less dutiful. On a recent Monday afternoon, Sarah Dunnavant, a 27-year-old actress and guide with the tour company Museum Hack, gathered her group of eight at the entrance of the Art Institute of...
The Amazon and the adjacent Andean slopes in South America host an astonishing richness of plants and animals. These species have been sources of food, shelter and medicine since the arrival of humans and a target of scientific curiosity since the days of the earliest...
Throughout the 30-minute adventure, users have the opportunity to learn more about the revolutionary by interacting with several digital versions of Mandela’s real-life possessions, rendered via a handheld scanner and imported into Unity.
This week, the video-game industry descends upon Los Angeles for the annual E3 (Electronic Entertainment Expo) convention to show off the latest gaming hardware and software.
Technology is redefining the way buyers interact with luxury listings.
To take a tour of the recently opened Museo Atlantico, you’ll want to bring a swimsuit. Launched in January 2018 by British artist Jason deCaires Taylor, it’s Europe’s only underwater museum.
Few topics in video game circles elicit more groans than the debate about whether games should be considered artworks. Advocates for games want to see them garner the same cultural recognition as books, films, or paintings, and use “art” as shorthand for achieving...
An early but very interesting publication about the advantages and challenges of projective AR and storytelling to provide engaging experiences for visitors in Cultural Heritage sites. The paper compares different projects and also reports on their own experience at...
Shadow (Eurydice Speaks) by Berlin’s Schaubuhne Katie Mitchell, a multimodal real time experience in performing arts
Legatim 2.0 – A very interesting Congress on the Muesalisation and Valorization of Cultural Heritage
Conceptual artist Mel Chin transforms Times Square with AR to commentate on climate change.
Viveport announced the winners of this year’s Viveport Developer Awards at an event in San Francisco.
The tech crowd’s current obsession could have a massive impact on the design industry—if it can evolve from novelty to innovation
Virtual Science Center creates blockbuster, traveling museum exhibits that measurably increase kids’ interest in science, technology, engineering and math.
With leading high-end VR headsets debuting in 2016, we’ve had about two years to see what the first-generation VR experience looks like. While there’s certainly a range of exciting games and other VR software coming soon to first-generation hardware, it feels like the market is steadily turning its attention toward next-generation technologies, and fostering a renewed sense of excitement and momentum
Mnemosyne European Research Area Chair in Digital Cultural Heritage Cyprus University of Technology / Τεχνολογικό Πανεπιστήμιο Κύπρου The Digital Heritage Research Lab at CUT at Cyprus University of Technology / Τεχνολογικό Πανεπιστήμιο Κύπρου has been awarded a...
A clay tablet discovered during an archaeological dig may be the oldest written record of Homer’s epic tale, the Odyssey, ever found in Greece, the country’s culture ministry has said.
For the production of a VR/IR Video project partner 7Reasons observed the market for capable cameras delivering at least 8k video quality in 360° stereo vision. After evaluating the state of the art technology available we choose to buy the Insta Pro 360 which seemed...
Matterport is offering affordable 3D Cameras for the creation of realtime 3d walkthroughs. The camera is equipped with 2 infrared sensors and a 4k camera system for texturing the final geometry. Digitalisation takes place almost in realtime with no need of matching...
Stretched out in a tilt-back seat, a space traveler shoots up into the void. In seconds, Earth recedes to a blue dot, the solar system shrinks to a bubble, and a faint blur grows and resolves into a star circled by seven tiny exoplanets. Once the realm of science...
Virtual Museum Tours are steadily becoming more and more common. VR has the power to transport users to places they might never be able to visit in real life so welcoming digital visitors into the museums of the world is a natural fit. It’s also a huge win for...
VIVE Arts is a multi-million dollar global VR program set to advance creation and appreciation of the arts. Vive Arts’ Mission is to enable and preserve cultural heritage for the world, and to democratize creation with digital innovation in the arts. In doing so, Vive...
Closed to the general public, the 3,200-year-old tomb of Queen Nefertari can be toured for free in virtual reality.
It is common knowledge that many art galleries and museums are finding it tough to market to younger, digitally-oriented generations.Although millennials 'enjoy museums', they have also 'expressed concern that the content and mission of many museums may not be in sync...
Design thinking for museums is a process of understanding and solving challenges. The process of design thinking can be applied to any issue within a museum; as examples “how do we increase attendance?”, “how do we raise more money?”, “how do we create better museum...
Today we live in a globalized world that is controlled and created by digital codes. From communication to transportation (of people, goods, and messages), everything is guided by codes. Mathematics and mechanics have created a new tool-based world, erected by...
An international crossmedia project will mark the 100th anniversary of the legendary Bauhaus movement in 2019. For the occasion, the Interactive Media Foundation and Filmtank developed a virtual reality installation for humans and machines called ‘The Total Dance...
Inside Tumucumaque allows us to immerse ourselves in the ecosystem of the Amazon rainforests and slip into the role of its native wildlife. The creatures’ senses are interpreted both visually and haptically, based on scientific research, which is presented in an...
What kind of creative possibilities can be realised if digitised cultural data is made freely available and reusable? Skelex is another interesting and promising example of the German Open Cultural Data Hackathon Coding Da Vinci. Skelex is a VR application that...
Virtual reality is changing the way that audiences engage with brands, and learning to navigate the VR landscape should be a goal for anyone designing future-minded content.
What kind of creative possibilities can be realised if digitised cultural data is made freely available and reusable? What is presented here is Altlas an interesting and promising approach chosen from the Coding Da Vinci Ost 2018 intitiative that brought together...
Coding da Vinci is the first German open cultural data hackathon. Founded in Berlin in 2014, Coding da Vinci brings cultural heritage institutions together with the hacker & designer community to develop ideas and prototypes for the cultural sector and for the public....
This year’s recipients of the museum’s Art+Technology Lab grants were exclusively shared with Hyperallergic. Here is a glimpse into their winning projects.
Jeweller Lisa Walker invites the public into her studio, through virtual reality headseats at Te Papa’s Toi Art Gallery.
Mainstreaming the use of digital cultural heritage in education
Korea’s cultural heritage brought to life via VR
Classics professor using 3-D printing to rebuild ancient history
SAVE THE DATE The National Technical University of Athens and the Technical Chamber of Greece invite you to the 1st International Conference on “Transdisciplinary Multispectral Modelling and Cooperation for the Preservation of Cultural Heritage” on 10-13 October 2018....
Twenty five 3D scans models were generated for the short movie Gloria Victis (https://vimeo.com/182609342) More images here: https://www.artstation.com/artwork/A6doN In this movie, the Cour Marly was fully 3D generated. All these scultpures models were created from...
An new mobile application displays the invisible architecture of the romans remains at Carnuntum, Austria. You can also visually access areas that have been buried underground for a thousand years. At the seven viewing spots in Carnuntum, virtual images of the now...
n 5 July, Members of the European Parliament (MEPs) rejected a flawed proposal for an EU Copyright Directive that would have had detrimental effects to internet freedom, access to knowledge, and collaboration online. Read more on...
The interactive holocaust exhibit at the Museum of Jewish Heritage allows visitors to make human connections
HistoryView VR, located in Boston, MA, is the international educational platform for teachers and students to access Interactive 3D Virtual Reality Field Trips educates the future by preserving history with 3D laser camera technology. Because of this, students visit...
In the shadow of ongoing discussions, the European Parliament has made some significant improvements to the provisions of the proposed directive that are directly relevant to cultural heritage institutions (CHIs).
Ars Electronica Electronica Center – The Museum, Presentation and Interaction The Center is the Museum of the Future—the place where all the diverse blends of artistic genres, scientific domains and technological directions are displayed and processed. Biotechnology...
As it gears up to celebrate the ninth anniversary of its official opening on June 20 the Acropolis Museum in Athens is making plans to usher in the digital era, with a judicial use of technology to enhance the experience offered to the roughly 6,000-7,000 visitors that pass through its doors each day.
The next edition of CHNT – Cultural Heritage and New Technologies will be organized in cooperation with the EG GCH (Eurographics Symposium and Graphics Cultural Heritage) and other partners in the City Hall of Vienna, Austria. Visual Heritage 2018 DIGITIZE: RESEARCH...
Well known "Think Mobile" online magazine has announced a shortlist of top companies working in the fields of VR/AR. Heres a quote from their site: The world yet perceives Virtual Reality like some sci-fi concept. However, it is already present on the market and...
Measure uses ARCore’s spatial features to measure real-world objects.
The dawn of a new era in VR Oculus Go is a standalone headset that rivals Oculus Rift in more than just its affordable price; the quality of VR on offer is nearly as good as that of a tethered VR headset. With impressive visuals, limited screen-door effect and a...
Virtual reality for Education is a site with very interesting information on VR resources and examples which most certainly helps to find your way through the VR /AR appliance within in this field. Quote from their site: Games Research Lab at Teachers College,...
Our ‘Banish the Backlog’ campaign has been focusing on the gaps in collection inventories, but museums face many other types of backlog. In this guest blog post Caitlin Peck, Curator at the Museum of East Anglian Life, tells us about their new initiative for getting up-to-date with digitisation.
‘Sandby Borg – A Virtual Connection. Creating relevant dialogue through cultural heritage with Virtual Reality’ is a project that researches how VRtechnology can be used as a tool in order to create strong emotions connected to the gruesome events that took place at Sandby borg.
Painstaking imaging of cultural heritage sites worldwide has the potential to usher in a new era of participatory preservation efforts.
Panasonic’s state of the art video technology connects people from Berlin to the world and brings the world right back to Berlin, both at the Berlin Philharmonic and at the Brandenburg Gate Museum.
Following the true story of Iraq veteran Scott England, Mind at War is an emotional, room-scale journey into Scott’s dark descent into PTSD as a result of his combat experience in Iraq and Afghanistan.
Using VR in the classroom isn’t exactly a walk in the park. But John Zingale, a social studies teacher at Vancouver iTech Preparatory in Vancouver, WA wanted to go a step further. In partnership with the nearby For Vancouver National Historic Site, he and computer...
As AR continues to make its way into the mainstream, more developers than ever have been focusing their efforts on creating the next big augmented experience. But let’s say you, an average Joe with no knowledge of app development, had an idea for a hit AR experience...
The Festival of the Impossible is a three-day event in San Francisco celebrating artists who are pushing past the boundaries of reality. Hosted at Minnesota St Project Galleries, the event featured many brand new works in new media, including augmented and virtual reality.
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We invite all those who care for Europe’s past, present and future to sign, support and widely share this Berlin Call to Action. THE BERLIN CALL TO ACTION “CULTURAL HERITAGE FOR THE FUTURE OF EUROPE” If you want to sign the “Berlin Call to Action” please send an...
Google has announced that Seurat, its scene simplification tool for converting complex 3D scenes for VR display on mobile, is now free and open-source. Seurat works based on the assumption that VR is viewed from within a limited region. It takes RGBD images (images...
Virtual reality is opening up a world of possibility for the creative arts. TechWatch editor Emily McDaid reports from 4IRC.The latest 4IRC debate took place on 22 May at the Queen’s Film Theatre, Belfast. During the event, attendees were able to put on a virtual...
The two Educational Environmental Narrative (EEN) games for PS VR, under development for the Reveal project, will be presented at the Digital Assembly.
#revealvr #DA18eu #PlayStationVr
Ulster University is involved with an international project utilising virtual reality (VR) to impact Ireland’s tourism sector.Managed by Museum Nord, the €2m CINE project has nine full academic partners across Norway, Iceland, the UK and Ireland, funded by the...
The United States Holocaust Memorial Museum is testing new ways for visitors to experience a personal connection to the families who lost their lives during the Holocaust.Fourteen-year-old Abby Blunt hardly knows what the world was like before smartphones — but...
More than 1,000 years ago, the Ancestral Puebloans (also called Anasazi and Hisatsinom by the Hopi) who had thrived in the Moapa Valley area for centuries, gradually abandoned their homes and vanished into the sizzling, arid expanses southeast of Nevada.For hundreds...
The Perot Museum of Nature and Science is continuing its involvement in using immersive technology to create dynamic exhibits with its new upcoming exhibition which comes all the way from the prehistoric age, letting visitors walk with dinosaurs in augmented reality...
The Charleston Museum was the first museum in the U.S., opening in 1824. Since the 19th Century, museums have advanced in archival, storage and exhibition techniques. Yet the experience many museums offer to visitors can feel outdated–especially in an age of...
The Navy SEAL Museum now offers a SEAL Delivery Vehicle (SDV) virtual reality experience for guests.The interactive computer-generated software was graciously donated to the Museum by Mass Virtual of Orlando.The program incorporates auditory and visual feedback to...
Timed with Anne Frank's 89th birthday, a new virtual reality (VR) tour of the Holocaust victim's hiding place is now available on Oculus Go and Samsung Gear VR.Anne Frank House VR takes viewers inside the Secret Annex, revealing in somber photorealistic detail where...
prestigious European fellowships for excellence, an opportunity for digital heritage experts and researchers
The European Commission has approved funding for eight projects that will make it easier to use and improve Europe’s digital cultural heritage through the Europeana platform.
What would it feel like to navigate a virtual environment manifesting the collective dream of a large artistic community? That is the question the lucid dreamers at Oscillations seek to answer. Oscillations is a movement and media arts production company capitalizing on the latest developments in VR and AR, neuroscience, and the performing arts to create a new wave of immersive content. In an imagination-constrained field of so-called “AAA” VR content characterized by crass corporate marketing, first-person Pixar knockoffs and brain-dead zombie fests, Oscillations’ idiosyncratic work is a stimulating cocktail of aesthetic idealism, scientific rigor and business acumen.
MEPs vote for mass internet censorship In a vote today, 20 June, the Legal Affairs Committee of the European Parliament voted for a Copyright Directive, which includes measures to monitor and filter virtually all uploads to the internet. The Copyright Directive...
Amid vagabonding taco trucks and art galleries, in Miami’s sunny art district, Wynwood, there are blocks and blocks of mural-embossed buildings. It’s a neighborhood with fantastic imagery only limited to an artist’s imagination.
Alejandro Inarritu’s 6-minute VR narrative is the ‘hottest ticket’ in D.C.
Augmented reality has gone through trial and error over the last few decades, unable to locate the proper niche market, regardless of the promising and profound technical boundaries it widens. The enrichment of sensory perception using video, graphic and text elements...
NEW YORK’S MUSEUM of Modern Art is under siege. Well, a virtual siege, at least. A group of renegade artists has co-opted the brightly-lit Jackson Pollock gallery on the museum’s fifth floor, turning it into their personal augmented reality playground. To the...
Dear colleague, Thank you very much for your registration on our platform and for all the help and support so far. As you may know, ViMM is on the stage to develop the project’s Manifesto. Building on the results from its seven (7) Thematic Areas and their Working...
Datasets produced by user communities in various scientific fields rely on different standards, approaches, and logical organization of links between data. Ontologies and Semantic structures and tools have been developed to improve data sharing, interoperability and...
Some of today's most creative uses of virtual reality (VR) and augmented reality (AR) are emerging from museum halls, rather than Silicon Valley campuses. Faced with the physical limitations of museum spaces, the delicate nature of artwork and yes — the occasional...
The massive and systematic 3D digitisation of cities is one of the major ICT challenges of the upcoming years. Indeed, the production of reliable 3D urban models is a prerequisite towards the development of autonomous vehicles, urban drones, and more generally the...
Amid vagabonding taco trucks and art galleries, in Miami’s sunny art district, Wynwood, there are blocks and blocks of mural-embossed buildings. It’s a neighborhood with fantastic imagery only limited to an artist’s imagination. It’s also a community that is using...
Adobe has announced a new AR authoring tool called Project Aero. The software is a collaboration between Adobe to creating authoring tools for Apple’s ARKit enabled devices, using Pixar’s new USDZ file format. The latter is described as a way to display rendered 3D AR...
BEIJING (XINHUA) – The Forbidden City in Beijing is shaping a new image for itself after almost six centuries.
The imperial palace, also known as the Palace Museum, is expanding its appeal to the smartphone generation.
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