Trickeye 3D Museum in Seoul

Forget about ordinary 3D exhibits in the museum! With Trick Eye Museum’s very own Augmented Reality Technology (AR:T) implemented onto the installations, you can be immersed with the thrilling sound, lights and other effects that create realistic illusions.

VR IN 2019 – WHAT IS THE FUTURE?

VR grew steadily in 2018. Standalone headsets like the VIVE Focus and Oculus Go tapped into a new market segment and brought new people to the platforms. The heavy-hitters like the Oculus Rift and HTC VIVE kept swinging, while the PlayStation VR led in terms of...

The VR Glossary, Terminology and Definitions

vrglossary.org was created by Motion Brothers. It is a growing repository for virtual reality (VR), augmented reality (AR), and mixed reality (MR) terminology to help demystify these new technologies and provide guidance for those looking to carve a profession using...

VR at Beijing’s Palace Museum

The imperial palace in Beijing, also known as the Palace Museum, is expanding its appeal to the smartphone generation. Their new VR experience is not only delivering a unique viewing experience but also allows people actually to traverse royal gardens, offering...

Hand tracking built directly into the headset.

LG Files Patent For VR Headset With Haptic Feedback And 6 Cameras Aside from the LG 360 VR headset for the company’s range of smartphones, LG hasn’t really tried to enter the virtual reality (VR) market in the same way as rival Samsung. LG has been working on a...

Varjo VR, a new reality

The resolution of VR devices on the market today is just 1/100 of what the average human eye can see. People with vision that poor aren’t even allowed to drive a car in the real world. The first big step is our Bionic Display™, which lets you see VR in human-eye...

“Rome Reborn”

The ambitious undertaking, painstakingly built by a team of 50 academics and computer experts over a 22-year period, recreates 7,000 buildings and monuments scattered across a 5.5 square mile stretch of the famed Italian city.

Jatayu sculpture: A myth comes alive

There is a story that is familiar to almost every resident in Chadayamangalam village in Kollam district, Kerala. Legend has it that it was on a rocky peak near the village that the mythological giant eagle of the Ramayana fell while fighting Ravana. Thereafter, the...

Collaborative scenarios in multi-user VR Museums

While real museums and exhibitions have to deny access to more visitors for security reasons and to avoid overcrowding, we expect virtual museums and exhibitions to be visited by an enormous number of people in the future.   Such a multi-user VR creates...

Europe for Culture Conference in Brussels

A special day with a room fully packed of Experts on #DigitalHeritage coming from all over #Europe in the spirit of #EuropeForCulture to brainstorm about the lessons learned from their #EU #H2020 projects. #ViMMuseum , #InceptionEU projects together with #unesco_dch...

The Future Of Virtual Reality Is Wireless

In recent months we’ve been talking about some new definitions and marketing terms that are coming into more popular use — “wireless” and “standalone” VR. While we’ve seen hints of it in 2018, next year is when the technology will really take off.Before I get into why...

EUROMED 2018

We are waiting for 394 registered participants to attend this unique event. Everything is ready for the 7th Euro-Mediterranean Conference on Digital Heritage. In total 501 papers from 62 countries of the world were submitted for the International EuroMed Conferences...

ViMM in Legatum 2.0. Ciudad Real Spain

The UPF - ViMM team has submitted a paper in the conference LEGATUM 2.0. on the valorisation of Cultural heritage as following: Digital Multimodal Museums: Design, management, structured process of decision making. IMprove the social impact, sustainability, and face...

Galt Museum goes digital with online database

It’s a winning combination: Archival items covering more than 100 years, and the latest in digital access. That’s the story at the Galt Museum and Archives, home to more than 20,000 historic objects and more than 900,000 archival documents and photos. And now, they’ve...

OMAF – First international Standard for VR Streaming

Image source: Fraunhofer - HHI Virtual worlds are in high demand, whether in computer games or even in planning processes in the industry, as well as in streaming video services. The delivery and storage standard OMAF, developed by the MPEG Group, will ensure in the...

GATEWAY TO INFINITY – Germany’s first immersive Movie

Fraunhofer HHI and UFA presented Germany’s first volumetric film test production at NAB in Las Vegas The “3D Human Body Reconstruction (3DHBR)” technology of the Fraunhofer Heinrich Hertz Institute HHI is being used for the first time in cooperation with UFA GmbH in...

Virtual Reality in Education

A few years ago, virtual reality was talked about in the future tense, since the high cost of technology did not allow using its capabilities to the full. And although the first device capable of creating a completely virtual reality, appeared as early as the 60s of...

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