NMC Horizon Report > 2016 Museum Edition

              What is on the five-year horizon for museums? Which trends and technologies will drive changes to museum education and interpretation? What are the challenges that we consider as solvable or difficult to overcome, and how can we strategize effective...

Working Group 5.1: USES AND SECTORS

Introduction The Demand TA addresses ways in which VM can support the economic and social development of the CH sector by capitalizing on developments such as the multiplier effect of use of digital cultural resources in many fields, such as tourism, education, urban...

Working Group 5.2: POLICIES AND STRATEGIES

Introduction The Demand TA addressed ways in which VM can support the economic and social development of the CH sector by capitalizing on developments such as the multiplier effect of use of digital cultural resources in many fields, such as tourism, education, urban...

Working Group 5.3: Continuous assessment of VMs

Introduction The Demand TA addresses ways in which VM can support the economic and social development of the CH sector by capitalising on developments such as the multiplier effect of use of digital cultural resources in many fields, such as tourism, education, urban...

Panem et circenses – Bread and games in Roman Carnuntum

The team of the Ludwig Boltzmann Institute ArchPro and their partner ZAMG have made new discoveries regarding gladiatorial games in Roman Carnuntum (Austria). Using latest geophysical prospection methods the archaeologists have revealed – without excavation – a yet unknown amphitheater and an entire city area containing essential infrastructure for Roman spectacles. The ArchPro Carnuntum project was carried out with the collaboration of the county of Lower Austria.

56th Photogrammetric Week in Stuttgart

Advancement in Photogrammetry, Remote Sensing and GeoinformaticsThe lectures will focus on trends and achievements of the following topics:Sensors and Data AcquisitionPhotogrammetry, Computer Vision and Remote...

Working Group 2.1 Tech and Tools

An extensive analysis and overview of availability of, needs for and use of technologies surrounding VR/AR used by CH. This includes interfaces, user interaction, community building, design, embodiment, tools, technologies, programming languages, etc.

England’s Historic Cities App

The England's Historic Cities app tells the stories of several UK's famous heritage sites. Using innovative new mobile technology, visitors can gain new insights into the history of  twelve historic locations. There are trigger points scattered throughout each...

WG 4.3 Gamification

1.Scope and ObjectivesThis working group focused on Gamification elements that will be integrated to the VMs. Gamification elements have the potential to motivate visitors to further research and explore the VM. Serious games are considered an ideal example of...

WG 4.1 VR/AR storytelling

1.Scope and ObjectivesThe way in which the content of a museum is presented is a factor that needs much attention. There are various ways to present an exhibition but which one is more suitable considering the medium in which it is presented? A storytelling experience...

WORKING GROUP 3.1 TYPES OF VIRTUAL ENTITITES

Scope and Objectives This Working Group of ViMM worked on a typology of virtual entities (e.g. virtual exhibition/ digital exhibition, virtual visitor, hologram, virtual reconstructions, 3D object, etc.). This typology resulted in a set of definitions outlining the...

Working Group 6.3 – PROSPECTS FROM COOPERATION

WG 1.1 - Prospects from cooperation – Terms of Reference Scope and Objectives The aim of this working group was o set up a portrait of the situation in the cooperation process between the different stakeholders and raise the main factors that will help to...

Spectrum 5.0

SPECTRUM 5.0 consultation draft now online for commentThe consultation draft for SPECTRUM 5.0, the UK collections management standard that is also used by museums in many countries around the world, is now online at...

ITN – DCH Final Conference /23. May 2017 – 25. May 2017

ITN-DCH FINAL CONFERENCE is an international event for the professionals of multiple disciplines and scholars working in the Digital Cultural Heritage domain. The aim of the conference is to bring together experts, stakeholders and researchers from the cultural domain...

Microsoft HoloLens

"The VERGE"  showed in the past the truth about HoloLens, the most expected device that will boost the Augmented Reality experience. Today they broadcast that "Software developers have managed to create 150 apps for the headset over the past year. Some unique apps...

UHDL/DECH Event. March 30th/31st in Dresden

Joint Event:Conference on Digital Encounters with Cultural Heritage / Workshop on Research and Education in Urban History in the Age of Digital Libraries March 30-31, 2017, Saxon State and University Library Dresden (SLUB), Dresden, Germany Urban history, drawing on...

EMOTIVE 1st user workshop in Glasgow

On February 22-23rd,Emotive held its first User Workshop at the University of Glasgow. The event brought together a small group of cultural and creative experts for two days of intensive, hands-on prototyping and preliminary evaluation work. Leading international...

meSch project ends with great success

meSch, Material EncounterS with digital Cultural Heritage, has just ended with great success. This project, funded by the European Community’s Seventh Framework Programme ‘ICT for access to cultural resources’, ran from 2013 to 2017. It goal was to design, develop and...

Museums On The Web Conference

Museums and the Web is the only annual conference dedicated to exploring the on-line presentation of cultural, scientific and heritage content across institutions and around the world.

See all past conferences on-line and search papers here: http://www.museumsandtheweb.com/

Athens Time Walk – A virtual experience back in time

Athens Time-Walk is an offline guide with 3D representations of Athens’ most famous archaeological sites.
This application presents you the cultural past of Athens in a virtual and augmented environment, featuring the famous site.

Download the app: https://play.google.com/store/apps/details?id=net.diadrasis.athensTimeWalk

Ullastret, 250 B.C. A virtual reconstruction of an Iron Age Town

Today’s latest game engines and virtual reality devices make it possible to recreate ancient worlds and build experiences with a new aim in mind, not just to see the buildings in an ancient town, but feel as if you were back then.

During the last two years we have been working to process the archaeological information of the Iberian ancient town of Ullastret to a complete 3D model of the city that can be experienced in Virtual Reality.

A team of archaeologists, designers and programmers has translated all that data to a 3D complete model built with Unreal Engine, a videogame creation software that allows new immersive outputs like 360º videos and VR environments.

The script contains key elements from the Iberian culture: their totemic animals, the social prevalence of warriors… The users are immersed in the dream of a member of the Iberian elite, who returns to the town and remembers the first time he saw the great walls, the children playing in the streets, the courtyard where he learned to fight…

The HTC Vive kit allow us to literally teleport the visitors to those town of 2200 years ago. They can physically move in a 3x3m area, where they can wander by the streets, enter a room and take a close look to the amphoras… The project can be seen too in an immersive room suited for little groups in the archaeological site where they are sorrounded by screens showing the same story but adapted to this media.

Google Dayream VR

The successor of googles cardboard is the new Daydream Headset which is especially build for high resolution mobile displays. Inspired by the clothes we enjoy wearing, the headset is made with soft, breathable fabric to help you stay comfortable. And just like your...

Virtual Archaeology at the 3rd Vienna Ball of Sciences

The LBI ArchPro’s stand for virtual archaeology at the 3rd Vienna Ball of Sciences (28.01.2017) was a huge success. Together with partner 7reasons the team presented virtual landscapes of the well-known archaeological sites Stonehenge and Carnuntum. Until the early...

VR and AR at the Berlin Natural History Museums

Google has teamed up with the London and Berlin Natural History Museums to create a unique online exhibition featuring a staggering 300,000 specimens. Using the firm's Street View, interactive interior shots of the famous museums enable people to wander its halls from...

Virtual Reality in Tourism

Virtual reality moves on to tourism presenting sites and touristic destinations. A interesting blog gathers information about the implementation of AR and VR into tourism....

Intel Unveils Project Alloy

During the opening keynote of the Intel Developer Forum in San Francisco on Tuesday, August 16, 2016, Intel CEO Brian Krzanich unveiled Project Alloy, an all-in-one virtual reality solution leveraging Intel RealSense technology. Project Alloy will be offered as an...

Volumentric Voxel Display

Developing a volumetric display of the kind we see in science fiction movies is a dream of many display researchers. It seems that small breakthroughs are on the way as scientists of the Utsunomiya University (Japan) have proved. A interesting paper published in the...

The Virtual Archeological Museum in Naples

The MAV is located a few steps away from archaeological excavations of ancient Herculaneum. It is a center of culture and technology applied to cultural heritage and communication among the most advanced in Italy. Inside is a unique and extraordinary museum: a virtual...

Virtual museum as a collection of virtual exhibits ?

With the question in mind what really constitutes a "virtual museum" one can simply ask the search engines and soon will be brought to "virtualmuseum.ca", which calls itself "The largest digital source of stories and experiences shared by Canada’s museums and heritage...

Virtual Polychrome Simulation

Article published in the Art Spotlight Sketchfab blog on the proposal to create a methodology to recreate virtually polychrome sculptures and models of classic and medieval architecture. Art Spotlight: Romanesque Polychrome...

Ballet especially made for VR

The first ever ballet especially made for VR, created by &samhoud media in collaboration with the Dutch National Ballet, has arrived. Night Fall is an original ballet piece conceptualized and choreographed by Peter Leung and directed by Jip Samhoud and Marijn Korver....

3D modeling in VR experience building

Australians will soon be able to go back to the dinosaur age and walk among the prehistoric creatures that roamed our state, thanks to Deakin University innovation. While most researchers spend their days trying to take the world into the future, Deakin researchers...

ITN – DCH Final Conference: Call for extended abstracts

ITN-DCH FINAL CONFERENCE is an international event for the professionals working in the Digital Cultural Heritage domain. The aim of the conference is to bring together experts and leaders from the cultural heritage domain and, addressing the current challenges, start...

Historium Bruges

Historium Brugge Historium takes you back in time to medieval Bruges (15th century). This historical attraction is a one-hour total experience where decors, film, music and special effects merge into a magical experience that excites your senses. You will be escorted...

We hunters: interactive communication for young cavemen

Abstract
This paper presents a multi-user virtual heritage application that allows children to experience and learn the hunting strategies depicted in a cave painting from 6000 BC. The application is based on a multi-touch vertical screen that allows for full-body interaction through carefully defined gestures that search to provide sufficient ecological naturalness and experimentation freedom to the users. This paper gives a detailed account on the experience and interaction design, agent programming and multi-touch technology. It also presents an experimental set-up, especially designed to assess the impact of the installation in the educational goal, the usability of the experience and the results obtained.

Keywords: children, interaction, education, interactive communication, multitouch, HCI, museography, virtual heritage, cave paintings, full-body interaction

LIFEPLUS project

LIFEPLUS proposes an innovative 3D reconstruction of ancient frescos-paintings through the real-time revival of their fauna and flora, featuring groups of virtual animated characters with artificial life dramaturgical behaviours, in an immersive AR environment. Read...

High Fashion in Equations

With the research “High Fashion in Equations”, a group of researchers at MIRALab, University of Geneva, virtually brought to life18 haute couture garments out of original ancient fashion drawings from designers such as Marc Bohan, Serge Guérin and Hubert de Givenchy,...

Rome Reborn

Rome Reborn: Take a Virtual Tour of Ancient Rome, Circa 320 C.E. A few years ago, we featured Rome Reborn, which is essentially “a 3D digital model of the Eternal City at a time when Ancient Rome’s population had reached its peak (about one million) and the first...

VR standards initiative

Khronos announces VR standards initiative The Khronos Group, an open consortium of leading hardware and software companies, announced a call for participation in a new initiative to define a cross-vendor, royalty-free, open standard for access to modern VR devices....

Karlskirche VR Video

The Church of St.Charles in Vienna is one of the most important baroque buildings in Austria and was used for a case study for 3d documentation and gamification through VR Headsets and Touch applications. Your watching a  sneak preview -video of the VR Tour and can...

VI-MM @ E-SPACE International Conference in Berlin

VI-MM representatives will attend the International Europeana Space conference taking place in Berlin from November 21 - November 22, 2016. The conference will bring together GLAMs, stakeholders, creatives, start-ups and tech-nerds from all over Europe. This year's...

Octane Realtime Rendering comes to immersive VR

The creation process of cinematic storytelling relied mainly on rendered sequences (of images) which where pre calcutated and therefore took a lot of time to process. Within the past few years GPU (graphic processing unit of the computers graphic card) was integrated...

EVA 2017 Florence

Electronic Imaging & the Visual Arts ‘The Foremost European Electronic Imaging Events in the Visual Arts’ EVA 2017 Florence Conference, Training & Workshops 10 - 11 May 2017   Main Topics 2D – 3D Digital Image Acquisition Leading Edge Applications: Galleries,...

THE VALENTINO GARAVANI VIRTUAL MUSEUM

The virtual museum of the Designer Valentino Garavani is one of the most elegant solutions i have seen. Its mainly focusing on the morphology of his career and its resulting highlights in reflection to the fashion world. Technically the site was composed in a realtime...

Participatory approaches and social innovation in culture

Call CULT-COOP-06-2017 Research under this topic will critically assess the current state of cultural institutions and investigate new ways to develop the role of European culture ministries, cultural institutions and their networks as cultural service providers and...

Virtual reality and the museum of the future

Imagine being able to visit the Louvre, the Rijksmuseum and the Guggenheim all in one day! Imagine looking at the world’s most famous masterpieces from your favourite chair in your own home. Imagine being able to look around museums and visit heritage sites that you...

International Principles of Virtual Archaeology

International Principles of Virtual Archaeology The Seville Principles 2011 Today, the worldwide application of computer-based visualisation in the field of archaeological heritage may be described as full of “lights and shadows”. The spectacular growth of cultural...

Xplore Bruges: virtual experience of a city

Bruges is famous and beloved worldwide. This Flemish city of art is one of the most renowned cultural heritage cities in Europe and the world. In 2000 Unesco named the inner city of Bruges a World Heritage Site, which is unique for Belgium and rare in Europe. Bruges...

LIFEPLUS project

LIFEPLUS is an EU funded project that commenced in March 2002 and was successfully completed in November 2004, under the scientific coordination of Prof. Nadia Magnenat-Tlahmann from MIRalab-Switzerland and the administrative coordination of Prof. Panos Trahanias from...

Roman Maastricht VR

The mobile application "Roman Maastricht" was released in spring 2016 and features various 3d realtime technologies for mobile android and ios devices presenting the City of Maastricht in its heyday in the roman period. The famous Jupiter Sanctuary situated in the...

21a Setmana de la Ciència (11-20 Nov)

Yearly eveny organized by Fundació Recerca (a Catalan science foundation). During one week, different research institutions open their doors to the general public and hold different outreach activities. One of the topics this year is the local/global relationship. It...

Meeting with Museu Episcopal de Vic

A meeting with the curatorial team of Museu Episcopal de Vic (Catalonia, Spain) has been scheduled for early november (after ViMM kick-off meeting) to present the project, its goals, contributions from and opportunities for the museum...

PhD on Virtual Museums at University of Barcelona

Ms Mireia Romero is currently conducting a PhD research projects on Virtual Museums at the Department of Didactics of the Social Sciences at the University of Barcelona. She will design, implement and evaluate a virtual museum about the Fatarella Civil War heritage...

Publication about the definition of VM

Pujol, L. and Lorente-Gall, A. (2013), "The Virtual Museum: a quest for the standard definition", in G. Earl, T. Sly, A. Chrysanthi, P. Murrieta-Flores, C. Papadopoulos, I. Romanowska and D. Wheatley (Eds), Proceedings of the International Conference Computer...

CHESS project

CHESS (Cultural Heritage Experiences through Socio-personal interactions and Storytelling) is a project, co-funded by the European Commission, that aims to integrate interdisciplinary research in personalization and adaptivity, digital storytelling, interaction...

Virtual Reality in the heart of the netherlands

No other spot in the Netherlands can match the history of the Domplein in Utrecht. If is faced with only one problem: a major part of this history is under the ground and literally passed over by everyone. Domplein Initiative unlocks this history in a grandiose...

Redesigned Rijksstudio: Ready for the Mobile Area

Rijksstudio has been redesigned. Our website is now easier to use and even more visual. Mobile first Mobile is booming. Billions of people now use smart phones. For many of them, a smart phone is their first computer; a computer that they can use anytime and anywhere....

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