Recent advances in virtual reality (VR) technology allow for potential learning and education applications. For this study, 99 participants were assigned to one of three learning conditions: traditional (textbook style), VR and video (a passive control). The learning materials used the same text and 3D model for all conditions. Each participant was given a knowledge test before and after learning. Participants in the traditional and VR conditions had improved overall performance (i.e. learning, including knowledge acquisition and understanding) compared to those in the video condition.
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4. September 2018
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MTSR 2021 VIRTUAL CONFERENCE 15th International Conference on Metadata and Semantics Research 29th November – 3rd December 2021 Due to the COVID-19 pandemic MTSR 2021 goes Online Taking into account all the available information and ongoing[...]