Recent advances in virtual reality (VR) technology allow for potential learning and education applications. For this study, 99 participants were assigned to one of three learning conditions: traditional (textbook style), VR and video (a passive control). The learning materials used the same text and 3D model for all conditions. Each participant was given a knowledge test before and after learning. Participants in the traditional and VR conditions had improved overall performance (i.e. learning, including knowledge acquisition and understanding) compared to those in the video condition.
About The Author
Michael Klein, Co Founder and CEO of 7reasons GmbH, Vienna, is a professional in computer graphics and serving for more than 2 decades for computer graphics applications in cultural heritage.
31. January 2019
27. October 2018
Survey paper of Thematic Area 4: Mixed Reality, Gamified Presence, and Storytelling for Virtual Museums
1. April 2018
8. January 2018