The Navy SEAL Museum now offers a SEAL Delivery Vehicle (SDV) virtual reality experience for guests.

The interactive computer-generated software was graciously donated to the Museum by Mass Virtual of Orlando.

The program incorporates auditory and visual feedback to simulate a realistic underwater SDV experience.

From the initial launch at the mother submarine dry deck shelter into the open ocean, guests experience an authentic Navy SEAL mission along the ocean floor. The two-minute program can be adjusted to mimic a nighttime mission, as it would be conducted in SEAL training or combat. 

Museum Assistant Executive Director Ken Corona, who served on SDV Team TWO out of Little Creek, Virginia for several years, acknowledges the accuracy of the new system. 

“Any [SEAL] Team guy who has completed a tour at an SDV Team will attest it’s one of the most demanding — and maybe the toughest job — in the Naval Special Warfare community,” said Corona. “The operations are always extremely long and very arduous; they are always at night and usually in extremely cold water, which is difficult and challenging, but SEALs wouldn’t have it any other way. This technology does an authentic job recreating that experience.”

Mass Virtual creates various applications to aid and evaluate military training. The company donated the software to help educate Museum guests by immersing them in a realistic SEAL operation.

“Mass Virtual is dedicated to supporting technological and training advancements in our military community,” said John Brooks, CEO of Mass Virtual. “Given the platform, our SDV Virtual Reality Experience was an obvious fit for the Navy SEAL Museum. With our robust background in providing technology to support military training, it is our pleasure to donate a VR experience that will help educate guests on the work of US Navy SEALs and support the mission of the Museum.”

This is a great chance for people to experience an authentic Navy SEAL mission along the ocean floor. With the help of Virtual Reality people will be able to educate themselves on the work of US Navy SEALs in a very realistic environment. The feeling of presence (which is studied along with the storytelling and gamification fields by the Thematic Area 4 of the ViMM project), that this experience offers, is very high, something that makes the people feel like they are really in a Navy SEAL mission.