Google has been working towards promoting the WebVR standard across its browser, allowing developers to run their VR applications over the web without users having to download apps. It is hoped that this will allow content to reach a wider variety of VR users, regardless of their headset of choice.

WebVR is able to detect what headset a user has, its capabilities, as well as its position and orientation information. It then renders images at a framerate supported by the PC’s graphics chip.

You can see some demos provided by Google here.

Google first added support from WebVR in Chrome 61 for Daydream View headsets in September 2017. This update meant that users could interact with any website in VR, follow links between pages and automatically switch between 2D and 3D content.

It appears that Chrome is the only desktop at the moment to support the Oculus Rift.